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  • Wiki Articles

    A reference guidebook, delivered as a brief account of all things Colonial Charter.


    By ShockPuppet, in Housing,

    Housing in colonial charter typically uses our own custom designed upgrade system. For most houses, when you click on it you will be presented with a colourful button allowing you to upgrade to the next tier. The house itself will not occupy any additional tiles on the map but it will get taller/bigger/have extensions added etc.
    The above chart shows some of the houses and their upgrade paths.
    Many Decorative Items cannot be deleted until they have been fully constructed. If items never seem to be completed, you may not have the materials required. For example, if you want to place an Apricot Tree, you must have at least 5 Apricots and 5 Logs in storage.
    Not all Decorative Items can be removed using the Removal Tool. 
    If you click on the item, there may be a ""+"" sign or a trash can in the window.  If you don't see either, you should be able to remove the item using the standard Remove Structures Tool.
    If there is a trash can, click on it to remove the item.
    If there is a + sign, click on it to make the item impassible. After it is destroyed and rebuilt, use the regular Remove Structures tool to remove it.

    By ShockPuppet, in Crops,

    This is a special type of crop field, designed to be planted with "cash crops;" those that are high value, non edible, and used to make other products - such as Cotton and Tobacco.  Most of these are categorized as Miscellaneous.
    Instead of using the Food Limit to determine whether a crop should be harvested, the Plantation looks at the Textile Limit.  If you plant these cash crops in a crop field and your food limit is reached, the regular crop field will not be harvested. However, if you plant them in a Plantation Field they will be harvested as long as the Textile Limit hasn't been reached.
    Crops that we recommend planting in Plantation Fields include:
    Bamboo Canola Cotton Flax Hemp Sugar Cane Tobacco

    By estherhb, in Community, Health & Worship,

    An Abbey is a place where monks gather to pray and study.  In their spare time, they will produce your choice of Ale, Blueberries or Herbs. Citizens living near the Abbey, say they are happier!

    There are two variations of this building; use the ""F"" key to select the one you want to use.

    Size:  7 by 7
    Construction Requirements: 10 Logs, 24 Stone and 30 Lumber plus 60 Work.
    Profession: Monk
    Maximum Number of Workers: 2
    Happiness Radius:  20

    By estherhb, in Orchards,

    A variety of fruits, nuts and other plant products can be grown in Orchards.  The number of Farmers is needed to plant and care for your Orchard varies, depending on size of the Orchard, the climate you are using and whether you have your Laborers pick up the harvest.
    There are two layouts for Orchards. Both have one space between each horizontal row of trees. The standard Orchard has two spaces between each tree in a row ( X - - X - - X ) and the Dense Orchard has only 1 space between each tree ( X - X - X ). Orchards can be any size you want up to 30 x 30.  
    It takes approximately 4 years for Orchards to start producing food from the time they are planted. After several years, individual trees will start to decline and be replanted by the Farmer. Orchards grow well in all climates. 
    Foresters recognize that trees in an Orchard are trees – if you plant an Orchard within a Forester's area, he may cut down your Orchard!

    By estherhb, in Alcohol & Luxury Items,

    Ale was an important source of nutrition in medieval times. A mild version, also called “table beer” or “small beer,” contained just enough alcohol to act as a preservative, and provided hydration without intoxication. Almost everyone drank this mild ale every day, including children, as water was often not safe to drink.  Ale with more alcohol content was served for recreational purposes.
    Ale is a luxury and is stocked at a Tavern, the Inn & Garden or the Coffee House. It adds to the happiness of your people.
    Ale is made from the following without any other ingredients:
    Blueberries Cherries Peaches Pears Pumpkins Wheat Oats Buildings that produce Ale:   Brewery, Quay Brewery, Abbey (no ingredients required)
    Flag/Limit: Luxuries Trade Value: 8 Weight: 1  

    By estherhb, in Animals,

    To raise livestock, you need a Pasture and a Herdsman. The minimum size for a pasture is 7 by 7 and the maximum size is 30 by 30.
    Following is a list of the livestock that are available, showing what each produces. Those marked with an asterisk (*) are from original Banished.  The number of squares needed per animal is given along with the price of one animal at the trading post. This is the regular price - if you order a particular type of livestock from a trader, you will be charged a higher price!
    Variations on the pasture include the fenceless pasture and the slope conforming pasture. 
    Beef Cows (brown):
    Purchase Price:  800 Space per Animal:  20; a 10 by 20 pasture will hold 10 Beef Cows Produces: Leather, Beef and Bonemeal when slaughtered (note that Beef Cows age faster than Fresian Cows so they produce more Beef; however they do not produce Milk.) Bison
    Purchase Price: 800 Space per Animal: 20; a 10 by 20 Pasture will hold 10 Bison Produces: Leather, Bison Meat and Bonemeal when slaughtered Chickens* (brown): 
    Purchase Price: 400 Space per Animal:  6; a 7 by 9 Pasture will hold 10 Chickens. Produces:  Eggs; when slaughtered, produces Feathers and Chicken meat. Chickens produce more eggs than Leghorns, but less meat. Deer
    Purchase Price:  600 Space per Animal:  16; a 10 by 16 Pasture will hold 10 Deer Produces:  Leather, Venison and Bonemeal when slaughtered Friesian Cows* (black and white)
    Purchase Price: 800 Space per Animal: 20; a 10 by 20 Pasture will hold 10 Friesians Produces: Milk; when slaughtered, produces Leather, Beef and Bonemeal. Note that Beef Cows, who don't give Milk, age faster so they produce more Beef. Horses
    Purchase Price:  800 Space per Animal:  20; a 10 x 20 pasture will hold 10 Horses Produces:  Leather, Cheval and Bonemeal when slaughtered (note that the Horses for Trade mod available at Kralyerg's Kave of Krazy Kontraptions, will allow you to use Horses for trade instead of food) Leghorns (white):
    Purchase Price 400 Space per Animal:  6; a 7 by 9 Pasture will hold 10 Leghorns Produces:  Eggs; when slaughtered, produces Feathers and Chicken meat. Because they age faster than Chickens, they produce more meat; however they produce fewer eggs. Llamas 
    Purchase Price: 600 Space per Animal: 16; a 10 by 16 Pasture will hold 10 Llamas Produces:  Wool; when slaughtered produces Charki (llama meat) and Bonemeal. Pigs
    Purchase Price: 550 Space per Animal:  16; a 10 by 16 Pasture will hold 10 Pigs Produces: Leather, Pork and Bonemeal when slaughtered. Sheep*
    Purchase Price: 600 Space per Animal:  16; a 10 by 16 Pasture will hold 10 Sheep Produces:  Wool; when slaughtered produces Mutton and Bonemeal  
    Each of these have a Butcher that will turn their meat into and Meat Cuts, Tallow for your Chandlery, and Sausage (Bacon if Pigs). The Smokehouse (introduced in CC:CotGL) will turn pork into bacon, other meats into jerky, as well as make smoked cheeses and smoked fish. The Saltery produces a variety of salted meats and the Soup Tinnery uses meats to produce Soup. Leather is used at the Tailor or the Clothier, and feathers are used by the bedding maker.

    By estherhb, in Unrefined Food Production,

    An Apiary is a place where bees are kept.  The Apiary was first produced as an example mod by Shining Rock (the maker of Banished). We have modified it to fit the ever-expanding needs of our colonial denizens. Each time the Apiary reaches the end of a work cycle, it will randomly produce either Honey or Beeswax, with Honey occurring about 2/3 of the time.  
    Honey is used by the Brewery to make Mead The Apothecary makes healing poultice from Honey + Bonemeal + Cloth
    Beeswax is one of the items that can be used by the Chandlery to make candles.
    Size: 8 by 8 Construction Requirements: 60 Logs, 24 Stone, Work 60. Profession: Beekeeper Number: up to 2 Work time:  80
    The Apothecary produces various ointments and unguents that are used like herbs at the Herbalist. Everything that is made here is useless without the Herbalist hut outside of trade. 


    v  Healing Broth from Wine + Roots + Glassware

    v  Healing Poultice from Honey + Bonemeal + Cloth

    v  Healing Oil from Ginger + Glassware and either Seed Oil or Vegetable Oil

    ·        Size:  5 by 6

    ·        Construction Requirements:  31 Stone, 20 Lumber and 60 Work

    ·        Profession:  Apothecary

    ·        Maximum Workers:  2


    By estherhb, in Unrefined Food,

    Apples are an original orchard crop. Seeds for Apple trees are purchased from a trader. They can be eaten or used to make jam or spirits. 
    Buildings that use Apples :
      Preservist:  Fruit Jam = Apples + Sugar + Glassware   Distillery:  Spirits = Apples + Glassware + Furnace Fuel     Fruit Tinnery:  Tinned Fruit = Apples + Tin  
     Classification: Edible, Fruit Trade Value:  1 Weight:  1 Cost of Apple Tree Seeds: 3000