Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

All Activity

This stream auto-updates   

  1. Today
  2. here's what i have:
  3. yes, i have it; i did mention above: "besides some houses and deco, i use CCJ 1.75, MM 0.07 and its deco, compatibility, maritimes, and NAT DIV. i also have the "more per SWILs" (more x per y, stone, wood, iron, and leather versions) but have only enabled for more wood per tree." altho' i do only have one version of compatibility, i'm not sure i need both. i don't have a separate NMT, i am fine with Red Ketchup's medieval town 2.04 that is part of MM 0.07 i am generally quite happy with my game. smooth, decent temps, adequate loading times, no issues, nothing missing. maybe when i go in tonight they will suddenly decide they like charcoal and it will "fix itself." LOL, that'd be nice!
  4. sale event goes until july 5, and website says banished will stay discounted until then... http://store.steampowered.com/app/242920/Banished/
  5. What info are you missing @KevinTheCynic or have you caught up? If you need anything specific call out, or even PM, I've been offline the last week, and will be offline/online again for a few more days after this afternoon (pending outside situations), but have most of the info of the released mods if you need it. Don't tell me we lost you to some nonsense Steam Summer Sale game? Hubby has been trying to find me an alternative to play when I can't get my groove happening, I can't find anything. Kind of like the saying "I've got nothing to wear", same thing, "I've got nothing to play". I know the exact game I want, and I know how it should be done (for me), but can't find one that matches up, so far only Banished, Wurm Online, Rome (something, I can't remember exactly) are the only ones that have tickled the spot. I do play Sid's Civ games with my family though, which is hilarious, we can only play on school holidays because they take forever ... hahaha Offline, it's card games (Munchkin & Exploding Kittens) and chess, we tried Monopoly & Trivial Pursuit, but they end up in tantrums, oops. LOL I hope @Necora is doing good Science
  6. @estherhb I decided on the weekend to grab a 2nd copy (I do a lot of testing of mods as soon as they come out and play with load orders, so it's just safer to do it on a 2nd laptop user & game install, so even had to create a new Steam account too ), at only $5 there was no excuse to not grab it. Told hubby to get a copy as well even though he doesn't play (yet, hahaha). The link for those that missed it, or just need it: http://store.steampowered.com/app/242920/Banished/ As the Aussie icon Molly Meldrum would say: "Do yourself a favour go out and get it" – Molly Meldrum, Countdown **(not referring to Banished, but to music, but you get the idea ) Given that Luke is actively developing on it over the last couple of months, and we've had 1000's of hours of game play, I felt it was the least I could do
  7. Hey @BuildHappy that 4.6 hours is just the average across the week yes? It makes a hell of a difference if you can spend one day of the weekend just playing Banished, I've spent some weekends playing the game for about 10-12 hours on the Saturday with a another 6+ on the Sunday. Banished is one of those games that I start playing in the afternoon and then find I'm feeling hungry, look at the clock and see that it's 7 in the evening. Then I figure I'll play for a few more hours in the evening and then realize it's midnight already. However I too need a break from it and there's other games that I love too much to not play (the S.T.A.L.K.E.R. series of sci-fi horror-survival games being the primary one). I have a tendency to build a city to a certain point and then decide that I'd like to see it on a different map and so I start a new map. Or there's a new mod that gets released and I simply MUST have it so I start a new city so I can include the new mod. Oh, I forgot to ask before, @TuffDwarf how much closer to 1100 hours are you now?
  8. Your village is coming along nicely @Takit
  9. What fence gates @tequilo? there are a couple. Some need to be clicked just in the right spot ... juuuuusssst there ....
  10. @BuildHappy judging by what I can see here, it will depend on how the modder, in this case you marked @Discrepancy & @Tom Sawyer mods, coded their houses, as to what fuel the house will use for heating - not all houses use the same fuel sources. Some houses will only take 1 flag of fuel, whilst some others will take 2 (I can't remember the exact flags, Fuel | Fuel2 , so some will be affected by the lack of firewood. For those playing just with MM & CC, this shouldn't be a problem (I can't speak to all the MM houses) - but, certainly for those outside of this forum, you may want to make sure you always keep Firewood on hand, even if it's only 1 or 2 choppers, in a remote outpost There was a conversation over at World of Banished about making all houses accept a 'structured' standard of fuel, but I don't know if that was put into place (I don't crack the code ), so it may be worthwhile if you notice only a few houses freezing to go to the modders thread on WoB and just dropping them a comment there asking if they included all Fuel types, or creating a post here and tagging them Some do read their tags I'm not convinced that this is a mod load order issue, and I'm sure I've posted before for you the load order for Banished 1.0.7 (included if I haven't), and MM / CC orders. Your other mods are fine to leave above them all, not sure how you have the Pine Set and other PEI mods listed, so if you're unsure, or you're also running Bartender's Nat Diversity, I can also post the specified load order to get them to all work together as well - so you have more goodies at startup. If you're still having problems, let me know I'll see what I can help with. But, first thing is - if it's the same group of houses that don't use the other fuel, then I'd say that's a code issue, and only the modder can choose to change it or not.
  11. by "charcoal mod"i ment a mod that included the charcaol.the pine mod does have charcoal in it. i wouldn't think that was the issue since you didn't use the pine mod to get the charcoal.i can see though that you have several different mods. i would recommend the 1.07 compatability mod. that is designed to override and fix conflicts. by using it i can run the 1.06 NMT and the new CC ithout issues. the brick and roof tiles works fine and are totally interchangeable.be sure to run the 1.07 compatable mod above CC. the older compatability buildings mod goes below.i do use both.
  12. Yesterday
  13. From the album Silvern

  14. From the album Silvern

  15. From the album Silvern

  16. i will have to try again, see if i can figure it out. i only did one city purposely to try using charcoal instead of firewood. re: mods and mod order, @stiles i have the newest maritimes modular sets (PEI, etc.) and a few houses such as seen in the screen snip here. i didn't know there was a charcoal mod, i have nothing specific installed. they are all above CCJ an MM, and have no conflicts that i'm aware of - other than this charcoal issue. the red vs. green in my mod list is not an issue, they all seem fine AFAIK. i used a few brickworks to make the charcoal @estherhb i think 3 of them, and they made a ton of charcoal. i know they weren't making coke fuel instead by accident, because i didn't have any mines no coal = no coke fuel. i don't now still have this city. i purged old saves when i updated maritimes and everything else for the new beta. sorry i can't go back to it directly. i usually only keep 2-4 saves anyhow, i'm not much for going back to old saves.... i will start a new city later tonight or tomorrow, and keep good notes and take good screen snips and report back, 'cuz i would definitely enjoy getting 11 units instead of 4 per log! thanks to everyone for their help and ideas.
  17. In CC 1.75, Coal cannot be used to heat homes so there's no need for the No Coal Mod. It would need to be converted into Coke first.
  18. Thanks Thanks and Thanks again
  19. I'is very close Absolutely not!
  20. Thanks very much. You have all worked very hard. I do appreciate all of the good work
  21. Maybe 1 day I will go through all my old saves with all the old names and post them @KevinTheCynic Woollypead Creek was another one I thought of
  22. Hi @Atomizer if memory serves, one of the core reasons that the DSSV starts were 'separate' was because of the DSSV Jetty & Docks etc, however since MM was able to include all the DSSV items (jetty, docks, housing etc), they didn't need their own start conditions. @Discrepancy can correct me on that I think that's the simplest way of explaining it. It the latest mods, you can start with a standard start condition, then build the DSSV buildings straight away and build your DSSV village that way, rather than it being pre-built, I know it's a shame, but unless BL change their start conditions, it is the way it is, currently. How I start normally is on Medium, and build my preferred theme straight away, or for more resources, use Easy, then first thing 'demolish' all the starting houses, then build the preferred ones in as you want to. Takes a little bit more time, but I start with 4 builders, and it's the first thing they do - I always leave 1 original house until the new ones have been built, then remove the last original (normally the one next to the barn). I have no problems getting a DSSV theme village running under these conditions. As for the load order, the correct order for Banished 1.0.7 is: 1) Time is Money 2) Time is money could also be loaded under MM Deco, though I would load it above the Compatibility mod, all my game altering, start conditions, and UI mods go at the top of the list.
  23. @Bartender with the work you and @despo20 have been doing for the next version of Natural Diversity, I have no doubt I am going to like it. In fact I can't wait for its release!
  24. MooBage. @QueryEverything I don't know why that makes me laugh, but it does
  25. Heya @stiles, yeah I have been absent for a little bit, I was basically waiting for the mods I use to be updated to Banished 107 and was playing other games while I waited. I am not up to date with what's been happening here so thanks for the info about Necora
  26. No bias @despo20 lolololol
  27. Surely even more!
  1. Load more activity