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  1. Past hour
  2. and also thank you for the great idea with the roads one tile away, thats great!
  3. I'm from Germany near the Netherlands border
  4. Thank you for your answers I'm playing the up to date CC version so the great calculator doesn't fit for me ... but with the information I got from you I'm sure I will be able to improve some things
  5. Today
  6. That is correct. They weigh 1, flagged as textile. They are basically an IOU between the trader and yourself and a trader... They can only be 'produced' at the 'New Styth Tower', the old tower will not generate them.
  7. You sometimes find that traders have them to sell to you. They don't seem to have any real function however I believe that they have very little weight so you can have lots of them without losing a lot of storage capacity i.e. you have 100 units to trade with from one slip instead of needing 100 items to get the same value plus the fact that they are a slip of paper and not, say, a piece of timber which obviously weighs a lot more and sucks up much more storage capacity. I haven't been able to test this because I've never collected emough of them!
  8. Yeah, unfortunately you are not using a legit copy. Skidrow Games hacks the original games so that people can get them free but in the process they often screw up other functions. I am willing to be that if you're having this trouble with MM then any other large mod is probably going to have the same problems - the cracked version of the game has screwed up the support for mods.
  9. @Jafar_the_Barmecide @QueryEverything while I visited Ballarat & Bendigo decades ago, I lived in Kalgoorlie for about a decade. If we went for an Aussie mod for the Kalgoorlie region I think we would have to ask for hessian & timber houses for the early buildings and wild (i.e. feral) goats and camels to go alongside the kangaroos!
  10. Freo?! I'm just outside Midland, so you're just a short trip down the Gt East Hwy/Canning Hwy from me!
  11. But they aren't the same starts. What you have shown is normal. One says "Nuevo Arbol - Medium", the other says "Nuevo Arbol Lite - Medium" they are two different starts. The Note tip below where you select the start condition says the Lite version is for performance.
  12. Cool, so not a glitch with the UI As I mentioned earlier I don't notice these things normally as I don't watch all the build progress, so I wasn't even aware until yesterday that this was happening. I will go back to not looking and letting my OCD not panic (All in good jest there )
  13. Yesterday
  14. Not sure I understand... is it because they are not all the same size? If so, then it might be because they have different UI codes because some of the names are quite long. If you look at the finished building's UI, then some will be longer than others, because otherwise their names don't fit! Also, I went through the Pine Set and standardized the UI size as much as possible (apart from where the names are longer) but didn't get around to doing it for the other sets yet, so they use a UI I made that is far too large for them. I don't think it is due to the build requirements, I didn't play with those, so i am guessing it is because it is using the 'maritimesdialog' which has a bigger UI.
  15. I have two so far (very large, lakes) that I like because of the rivers, streams and lakes. The top one because you can almost get like a 'coastal city' in the Northwest part of the map and almost every lake is connected to the main river so no canals needed for traders. Some inconvenient hill locations but I don't mind those. And this second one has a pretty decent sized island in the river bend.
  16. hmmmm looks like someone made some experimentations with the 6 building requirement window and forgot to replace everything back to normal lol
  17. Russia, Moscow
  18. It is not causing any problems in-game, but I happened to notice this when I started a new map the other day. I use, in this order: Ridiculous Storage Maritimes modular sets D20 medieval houses Wildlife tree growth and life Natural Diversity hot crops Compatibility 1.0.7 CCJ 1.75 (beta enabled in steam) MM 0.07 Mega Deco 0.07 I'm thinking that the only ones that could create duplicate nuevo arbol starts in the new game menu are CCJ 1.75 and MM 0.07, since i'm using CCJ 1.75 but MM 0.07 also has a copy of CCJ 1.71, could that be it? this doesn't seem to be causing me any performance issues, i just noticed them listed twice...
  19. The mature person inside says ... possibly, the other more rebellious self says "and where is the fun in that?" ... But, glad you asked cos I couldn't find those 2 either for days, and the ones I did find weren't what I was expecting.
  20. Sorry, I'm out - I cannot help any further, morally or technically. Please get a licensed copy.
  21. Thank you @despo20 Looking great! Can't wait to see what happens No pressure from any of us @Necora Take your time
  22. Uploaded wrong pic, sorry. Let me explain - or hope that this pic shows you what I mean. Not sure if it's a glitch, or it's by design, the odd sizing in the build UI. It's not in all the buildings, but the ones with orange ovals, so far. The blue rectangles are ok. I've checked most of the buildings, but haven't finished all the mods yet. If it's not a glitch, I'm cool
  23. They are the shore rocks and should be right next to the older CC rocks in the ghost deco menu. If I remember right there are three buttons, large rocks, small rocks, and shore rocks.
  24. That's what I'm talking about! Awesome stuff! What level water did you use for it? That has inspired me to get the update to this set finished and get it released.
  25. I never forget a good advice! Thanks @QueryEverything And this is a possible synergy with Necora's work Maybe I should raise up the wheel a little...
  26. Thanks @Paeng! I couldn't find them... I probably have to stop drinking while playing
  27. You find them in CC, decorations plain and ghosted...
  28. I found a hint for this (2560x1440p and 3840×2160p) - https://www.reddit.com/r/Banished/comments/5n4dbt/til_how_to_change_the_windows_size_to_fit_2560_x/
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