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Downloads

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Featured Downloads

  • Journey for Banished 1.0.7   By ShockPuppet

    • 19741
    • 131
    Colonial Charter 1.76 will only work with the Banished 1.0.7 update.   A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey   Manual Download: After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download.  Steam Workshop Download for version 1.76: http://steamcommunity.com/sharedfiles/filedetails/?id=1172726998   Installing:
    Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.    NEW GAMES ONLY:
    CC: Journey does require a new game.    Introduction:  Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety. In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere. We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! 
    Special Thanks in no particular order to the following people: 
    Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!) 
  • MegaMod 8.01   By Kralyerg

    • 2524
    • 1
    MegaMod 8.01   The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need.  If you don't have all 3, many things will be missing.   Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates.  
    Feel free to post bug reports.  Depending on the volume, I may not respond to every single post, but I will read them all.  If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM.
    I have attempted to include every mod that I can.  I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime.  So just because your favorite mod isn't included doesn't mean that it won't be in the future.  That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves.  Aging mods; Storage mods; Texture changing mods; Inedible food mods.  Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM.  They are fully included. Disable CC before using MM.   Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down.
  • Recent File Comments

    • The Rice Planter doesn't require Sand - you need 100 Rice, which you should be able to buy Rice from a merchant, and 20 Logs.  :) 

      (By the way, Sand is usually produced by a Shore House and is used for making Glass. There are several mods that have Shore Houses including CC, Red Ketchup's Editor's Choice Mod and Embx61's Village Production Set.)

      1 person likes this
    • Great mod, just one thing I use the dockset in a non CC game, but when I want to build the ricefarm for the docks, it needs sand, and I cannot find a building in which a worker can produce/acquire sand. Am I missing something?

    • Thank you very much, I am totally blown out with all the additions this mod provides. It helped me to discover a lot of nice mods.

      I do find it difficuilt, tho. Too many buttons, mod organized quiet chaotically. I appreciate that it should be difficuilt to pack so many things together, its just a bit too much. Well, it is really MEGA mod. But personally I will be dowloading mods I liked separately, becase I find that there is a lot of unnececarry stuff (for me) too. Thanks for providing with the list of mods used.

      Edited by ennybenny39
      1 person likes this
    • I tried the hot crops mod above Megamod 8.01 cc 1.7 (or latest one at least). I picked climate mediterranian (no snow) and my hemp didnt grow above 90 degrees :'(. Is there an upgrade mod?

      Edited by Kyana
    • It goes above it.