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Recent File Comments
On 1/22/2017 at 11:26 PM, Kralyerg said:
It should. Just place this above MegaMod on your modlist and it should work.
Previous versions of CC shouldn't not be loaded with MegaMod, but this version should work fine.
Is there a way to remove the version of CC currently with MegaMod? I'd like to keep the rest of the mods included because there are so many, and have the Journey mod as well.
estherhb 9101 hour ago, Arturo said:
Hopefully these suggestions will fix the problem:
MegaMod includes CC 1.71 which includes everything CC New Frontier has and more - so get rid of CC: New Frontier. MegaMod also includes Renewable Resources so get rid of that too (you're using an old version BTW.)
Note that MegaMod version 7 indicates "(1.0.6)" after the name. That means that you need Banished 1.0.6 for it to run. At the bottom of the screen, it shows you are running 1.0.4. Upgrade to 1.0.6. There is a second file that contains all of the decorations that you should load if you want those: Megamod .07 Deco.
Never heard of Season FX, but it indicates it's for Banished 1.0.4 - it may not work with 1.0.6 and could cause problems. It probably isn't doing anything since you've placed it under MegaMod.
(There is a newer CC - 1.75 that can be played with MegaMod. It requires a Compatibility Mod and Banished 1.0.7 Beta. Let me know if you want instructions for loading this.)1 person likes this
vrork 08 hours ago, estherhb said:
Right now, there's nothing you can help with. Kralyerg is including the mods from the modders who are willing to submit to him the code files. Most of those modders are either on this site or at WorldofBanished.com. He can't include a mod where he only has the .pkm file. That's why mods many of us like such as Brondo's Japanese Houses aren't included - he has never answered Kralyerg's messages. If there's a mod you would like included, feel free to list it
And all of Maritimes mods
I think these are very good ones to include in the mega mod.