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By ShockPuppetLowers forest ambience sounds volume. Place above Colonial Charter mod in your games modlist for it to function.
By ShockPuppetChanges the status icons in banished to a brown colour.
Works fully with all Colonial Charter Versions.
Place ABOVE Colonial Charter.
Made by request
By ShockPuppetChanges the yellow radius circle to an easy to see Blue colour.
Requires a new game start.
This was made as a request.
By ShockPuppetReplaces Rain with a light occasional rain. Does not affect snow.
I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps.
Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down.
This mod can be used with any climate and start type, I just had those in mind when making it.
Recent File Comments
The Pine Set - Read Me.
Introducing the newest additon of the Maritimes Collection - The Pine Set.
The pine set breaks from the norm with the Maritimes Collection so far, because it has no specific source of inspiration. Intead, I needed some resources (pitch, turpentine, flax, etc.) for the dock themes to come, and so had to expand into the forest to get them. Well, one thing lead to another, and once I had a forester and some production methods for certain things, I needed to add more to support those, a blacksmith, lumber cutter etc. Once I had those, I though well, may as well do a pine version of the rest of the vanilla buildings to round the set off. Then, I decided to add a few more things Canadian such as a maple syrup chain, a maple whiskey chain etc. etc.
A long story short, this set snow balled, and here we have it.
You will find a range of buildings, mostly suited to making a small forest outpost/small hamlet scenario. Most buildings are slow at producing, only house one or two workers, and have low capacity. Ideal for a small forest town supplying your larger towns.
Read on for some specific instructions for various buildings...
The main addition of this set are three chains for forestry outputs. Each chain has a specific tree set, spawned resources, and it's own version of certain buildings. The buildings from these chains need to be built together in order to work. Let me explain...
In the resources tab, you will find a 'Pine Forester'. This building is a 1x1 tower, and employs up to two foresters. Your foresters will go out and plant three new trees: Spruce, Fir, and White Pine.
These new trees spawn the following resources;
Pine Boughs - A material used to make Pine Pitch and Charcoal in the Pine Pitch Kiln.
Pine Resin - A material used to make Turpentine when stilled using Charcoal for the fire in the Turpentine Still.
Flax - This wild flax is harvested as standard flax, which will be used in linen chains.
Chanterelles - A mushroom common in spruce forests in Nova Scotia.
All of these resources are gathered by the 'Pine Harvester', a small cache which employes up to 2 gatherers.
Warning - To not overpower these buildings, the Pine Forester will only plant pine/fir/spruce trees, which only spawn the above mentioned resources. The Pine Harvester only harvests these four resources. For maximum use, it is probably best to clear at least some of the area within the radius of these buildings when you place them.
How can we be in Canada without some good old maple syrup? In the resources tab, you will find a 'Maple Forester'. This building is a 1x1 tower, and employs up to two foresters. Your foresters will go out and plant two new trees: Maple and Aspen, along with vanilla Oaks and Apple.
These trees spawn the following resources;
Maple Sap - A material used to make Maple Syrup when boiled in the Maple Boiler using Charcoal.
Blueberry - Apparently a super berry. A cash crop in Nova Scotia.
Cranberry - Also a super berry. Another crop in Nova Scotia.
Wild Apples - Apple trees are everywhere around here. While not technically wild, they were introduced by European settlers, they were not planted in orchards as much as one in every garden, lining roads, basically everywhere they could. Now, down the most deserted forest track you will usually come across a heavily laden apple tree. When harvested, wild apples produce vanilla apples, which can be eaten or used in making hard cider when pressed with maple syrup in the Cider Press.
All of these resources are gathered by the 'Maple Forager', a small cache which employes up to 2 gatherers.
Warning - To not overpower these buildings, the Maple Forester will only plant maple/apple/oak/aspen trees, which only spawn the above mentioned resources. The Maple Forager only harvests these four resources. For maximum use, it is probably best to clear at least some of the area within the radius of these buildings when you place them.
Pine Versions of Vanilla Buildings.
A hunter, forester, and gatherer, all using vanilla resources, have been added in the pine style.
Also, a herbalist has been added. All tree sets also spawn herbs, so it can be used in any combination above.
The Trapper and Skinner.
The trapper and skinner are new additions and are designed to work together to start off your quest for furs.
All tree sets spawn at least one natural resource, which will be harvested for this chain. But how does it work?
There are currently three models being spawned by various tree sets. One is a grouse nest, one a trapped coyote, and one a beaver lodge. Your trapper will go out into the wilderness and harvest these resources. Once harvested, these resources produce a 'Wild Animal' resource which is stored as a Textile.
This is where the skinner comes in. The Skinner building is a simple wooden shelf that is designed to be placed where the trapper overhangs, giving the appearence of one whole building.
The skinner takes this 'Wild Animal' resource, skins it, and produces a random amount of Fur, Feather, Game (meat), and Eggs.
This is a trial! It is the best way of incorporating furs into the game that I could come up with, so give it a go and let me know what you think. It can be expaned in the future with more animals and more outputs.
Maybe try using Chrome or Internet Explorer?
Download anyway. Nothing happens. Unable to download. (Firefox.) No alternatives...? No torrent...? No hope...?
Red doesn't mean anything bad.
Hello, why i cant use it with megamod 0.07?
It is shown red inside the modmanager.