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By ShockPuppetLowers forest ambience sounds volume. Place above Colonial Charter mod in your games modlist for it to function.
By ShockPuppetChanges the status icons in banished to a brown colour.
Works fully with all Colonial Charter Versions.
Place ABOVE Colonial Charter.
Made by request
By ShockPuppetChanges the yellow radius circle to an easy to see Blue colour.
Requires a new game start.
This was made as a request.
By ShockPuppetReplaces Rain with a light occasional rain. Does not affect snow.
I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps.
Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down.
This mod can be used with any climate and start type, I just had those in mind when making it.
Recent File Comments
I tried the hot crops mod above Megamod 8.01 cc 1.7 (or latest one at least). I picked climate mediterranian (no snow) and my hemp didnt grow above 90 degrees :'(. Is there an upgrade mod?Edited by Kyana
It goes above it.
Does this need to go above or below CC:Journey?
This mod was designed to work with Colonial Charter's storage buildings and stockpiles. It was updated to work with Red Ketchup's New Medieval Town, however has not been updated for his Editor's Choice mod. To update it, the information for each storage structure has to be included and there are no plans to do that for all of the different structures in MegaMod.
Can we get updates for ridiculous storage mods for MM 8.1? or does it work with MM 8.1? im a noobie with mods