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By ShockPuppetLowers forest ambience sounds volume. Place above Colonial Charter mod in your games modlist for it to function.
By ShockPuppetChanges the status icons in banished to a brown colour.
Works fully with all Colonial Charter Versions.
Place ABOVE Colonial Charter.
Made by request
By ShockPuppetChanges the yellow radius circle to an easy to see Blue colour.
Requires a new game start.
This was made as a request.
By ShockPuppetReplaces Rain with a light occasional rain. Does not affect snow.
I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps.
Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down.
This mod can be used with any climate and start type, I just had those in mind when making it.
Recent File Comments
Mines working perfectly thank you. I had an issue with 1.74 where the laourers where emptying the stockpile, putting the resources on the floor nearby and then restocking the stockpile over and over again. With the updaate so far this seems to have stopped, although have only played about 2 hours since. I also have to have the modpack above CC in the loading list, otherwise Jack & Jill and DVSS doesnt show up. PS another add on the Maritime trees, are excellent.
Nice one!1 person likes this
Hooray - no more primecuts sitting in the dust! The one says thank you, much appreciated1 person likes this
Wow that's nice!1 person likes this
Is there a Megamod version that contains 1.75 CC? I just installed 1.75 and realized what i really wanted was the Megamod. Let me know