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4 files

  1. Lowers forest ambience sounds volume. Place above Colonial Charter mod in your games modlist for it to function.




  2. Changes the status icons in banished to a brown colour.
    Works fully with all Colonial Charter Versions. 
    Place ABOVE Colonial Charter. 
    Made by request


    1 comment


  3. Changes the yellow radius circle to an easy to see Blue colour. 
    Requires a new game start. 
    This was made as a request.




  4. Replaces Rain with a light occasional rain. Does not affect snow. 
    I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps. 
    Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down. 
    This mod can be used with any climate and start type, I just had those in mind when making it.


    1 comment


  • Recent File Comments

    • For discussion of MegaMod 8 RC3, please go HERE

    • hmm.... for some reason my game won't start, after unsubbing from CCNoSmoke and putting the new file in the folder... 


      EDIT: scratch that, got it to work after all

    • thanks for the updated version, @Kralyerg ^_^

    • I asked Kralyerg whether it works or not:

      Me:  Will the No Smoke Mod work with MegaMod?

      Kralyerg:  Well, yes and no.  There's some generic smokes that people use, like the house smokes. So if they're just using that, then it still works for that one.  But if they made their own special smoke, then it isn't updated for that. 

      Me:  When you add it in the middle of a game, does it turn smoke off for all or only new buildings?

      Kralyerg:  Well..  If you have, say, a production building that has smoke, then it will continue to have smoke. Unless you click the Work button to turn it off and then back on again.  I think of it like.. It's not that the building needs to be new, but the instance of smoke needs to be new.  So when the smoke is shut down and restarted, the new smoke will not be there.  But old smoke will still be there.  Does that make sense?  Houses should be the same, if you can turn off the smoke by pretending to demolish it or something.

      He is updating it as I write this to include MM 8. :)



    • Hope it works!


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