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Kralyergs Kave of Krazy Kontraptions


Sub Category  

60 files

  1. Removes the smoke from building chimneys.
     
    Place Above CC.

    62 downloads

    0 comments

    Updated

  2. Fix weird crop stuff that happens when mods and game mismatched versions occur.
    If a mod was made that uses custom Materials, and used the 1.0.4 modkit to create it, when that mod is used by the 1.0.5/1.0.6 game, it will show up as invisible, or possibly as a shadow on the ground.  This mod was made to counteract that effect, and force the old mods to use the new Materials that Luke created in the updated game.
     
    It includes fixes for:
    Colonial Charter 1.5x
    NMT 2.0
    Slinks Cotton and Cotton Tunic <- New to version 3
    Wasabi Crop <- New to version 3
     
    Most mods have been updated to make use of the new Materials, but in some cases, the modder has moved on and isn't around to update it.
    You may have download this previously, but version 3 now has two more fixes, as listed above.
    Place this mod above the listed mods.

    39 downloads

    1 comment

    Submitted

  3. By request. If you ever wanted to be able to grow Mushrooms in your crop field.

    Mushroom model by neroncrasso.

    30 downloads

    0 comments

    Submitted

  4. By request. If you ever wanted to be able to grow Onions in your crop field.

    Onion model by neroncrasso.

    35 downloads

    0 comments

    Updated

  5. By request Puts the Priority Tool, Remove Structures Tool, and Flatten Terrain Tool on the main toolbar.

    23 downloads

    0 comments

    Submitted

  6. This is similar to the Super Easy Trading mod. In this mod you have a variety of Traders that carry different things, but they will all accept any item for trade. If you use Super Easy Trading, you do not need Traders Accept All. And if you use Traders Accept All, you do not need Super Easy Trading.
    Place this mod on top of CC (and other trading mods) to override.
     
    V2 Updated for CC 1.6 and Mini Buildings and NMT 2.0

    22 downloads

    0 comments

    Submitted

  7. Just for fun.

    You can buy Steak Seeds and grow Steak in your crop field.

    4 downloads

    0 comments

    Submitted

  8. By request. Citizens only need 50% of the regular amount of food to survive.
     
    Note: These mods are completely incompatible with any of the aging or schooling mods (More Stable Populations, 1 Year is 1 Year, etc). If you try and use them both, only the mod on top will actually be working.

    26 downloads

    0 comments

    Submitted

  9. By request. Citizens only need 75% of the regular amount of food to survive.
     
    Note: These mods are completely incompatible with any of the aging or schooling mods (More Stable Populations, 1 Year is 1 Year, etc). If you try and use them both, only the mod on top will actually be working.

    12 downloads

    0 comments

    Submitted

  10. By request. Citizens need 150% of the regular amount of food to survive.

    2 downloads

    0 comments

    Submitted

  11. By request. Citizens need 125% of the regular amount of food to survive.

    1 download

    0 comments

    Submitted

  12. By request. Allows you to build as many Town Arrivals as you want.
    Place above CC.

    10 downloads

    0 comments

    Submitted

  13. By request. Allows your Town Arrival to attract Nomads. Only a Trading Post is required.
     
    Place above CC.

    16 downloads

    0 comments

    Submitted

  14. Both of the buttons in your Town Hall say "Allow Nomads" but one of them will Accept them and one will Deny them. Choose wisely.
     
    Obviously you can just ignore them and they go away, but that's just no fun.

    2 downloads

    0 comments

    Submitted

  15. By request, a large church type building.  The model is from RedKetchups Monastery, but then turned into a church.
    Can have up to 500 attendance, and 4 workers.
     

     
    V3 now uses Bricks, Glass, and Joists to build.
    Requires CC. Place below CC to function.

    17 downloads

    0 comments

    Updated

  16. By request. A Tunnel that uses bricks to build.
    There's no new model. It's the vanilla tunnel model. It just uses Bricks instead of Stone to build.
    Place BELOW CC to use.

    7 downloads

    0 comments

    Submitted

  17. Instead of the stone gravestones, your cemeteries will be populated by simple white wooden crosses.

    Will affect all cemeteries. Probably will only work with new cemeteries if you try and put this in an existing game.

    9 downloads

    0 comments

    Submitted

  18. By request, changes the season names to months and adapts them for the southern hemisphere weather.
    Farmers will begin planting in September and harvest in March. It will start snowing around July.
    Place anywhere on your mod list.

    11 downloads

    0 comments

    Submitted

  19. This will make your toolbar shorter, to accommodate games that have very long toolbars, but small screen resolutions, to prevent the toolbar (hopefully) from running off the side of the screen.

     

    30 downloads

    0 comments

    Submitted

  20. Some nice tasty foods for your people. Yum.
     
    Requires CC to use. Place BELOW CC, or things will crash.

    13 downloads

    0 comments

    Submitted

  21. By request. Edits the Fish Farm mod. No more blue roof.
    Place this above the Fish Farm mod to use.
     
    V2 - Citizens shouldn't idle inside the building anymore.
    V3 - Change the color of the water, because some people are never satisfied.
     
    Before:
    After:
     
    Just as a side note. I had never used the fish farm mod before. The mapping is all weird in it. People walk through the walls.
    You can download the Fish Farm HERE if you can't get it to work from Steam.

    11 downloads

    0 comments

    Updated

  22. Enables the Debug toolbar option.

    66 downloads

    0 comments

    Submitted

  23. Allows your Bakery to produce the following:
    Hardtack [Flour]
    Bread [Flour]
    Fruit Cake [Flour + Apricot]
    Nut Bread [Flour + Walnut]
    Cheese Bread [Flour + Cheese]
    Sugar Cookies [Flour + Sugar]
    Croissant [Flour + Butter]
    Donut [Flour + Vegetable Oil]
    Flatbread [Flour + Salt]
    Garlic Bread [Flour + Herbs]
    Bagel [Flour + Egg]
    Muffin [Flour + Blueberries]
    Cake [Flour + Honey] (from NMT)
    Apple Pie [Flour + Honey + Apple] (from NMT)
    Cherry Pie [Flour + Honey + Cherry] (from NMT)
    Pecan Pie [Flour + Honey + Pecan] (from NMT)
     
    Affects CC and NMT Bakeries. Place ABOVE CC or NMT to use.

    102 downloads

    4 comments

    Submitted

  24. Gives you the toolbar option to build the Golden Llama or Ceremonial Grounds.
    Place Below CC.

    38 downloads

    0 comments

    Submitted

  25. Let's your Firebundler also have the option to create Firewood at the Bundling Shed.
    Place ABOVE CC to use.

    44 downloads

    1 comment

    Submitted

  • Recent File Comments

    • After you select the mod, be sure to say YES when it asks about reloading the main menu.

      Then, after it comes back, EXIT the game completely.  Then restart it.  SHould be fine.

       

    • On 30.12.2016 at 6:31 PM, Freestailo said:

      Hello,i downloaded it and tryed to play with it,but it doesn't apper to work,but i enabled it in ''mods'' section.. Can someone help me? Btw i don't have legal version.

      I have the same issue. Downloaded the pack put it in the right file/order and it is shown in the mod menu - i can activate it and its is shown as enabeld (green background in the mod list) but as soon as I start a new game there is nothing - just the normal banished setup. But no modes,buildings etc....

       

      Hope you guys can help! Becuase the collection of mod is awesome!

    • On 30.12.2016 at 6:31 PM, Freestailo said:

      Hello,i downloaded it and tryed to play with it,but it doesn't apper to work,but i enabled it in ''mods'' section.. Can someone help me? Btw i don't have legal version.

      I have the same issue. Downloaded the pack put it in the right file/order and it is shown in the mod menu - i can activate it and its is shown as enabeld (green background in the mod list) but as soon as I start a new game there is nothing - just the normal banished setup. But no modes,buildings etc....

       

      Hope you guys can help! Becuase the collection of mod is awesome!

    • I have the game and downloaded the mod and it loads up fine but when im in a game i cant see any of the modded items in the game aswell as in the mods menu the name and description for the mod do not appear i dont understand and i have tried everything to fix it.

      1 person likes this
    • place it above CC

      1 person likes this
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