Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

78 files

  1. Make all of your Meats not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.
     
    Includes:
    Beef
    Bison Meat
    Charki
    Chicken
    Duck Meat
    Fish
    Cheval
    Mutton
    Pork
    Venison

    22 downloads

    2 comments

    Updated

  2. Make your Walnuts not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    17 downloads

    0 comments

    Submitted

  3. Make your Watermelons not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    7 downloads

    0 comments

    Submitted

  4. Make your Wheat not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    50 downloads

    3 comments

    Submitted

  5. Make your Sunflower Kernals not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    20 downloads

    0 comments

    Submitted

  6. Make your Tomatoes not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    8 downloads

    0 comments

    Submitted

  7. Make your Tulips not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    10 downloads

    0 comments

    Submitted

  8. Make your Turnips not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  9. Make your Venison not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    15 downloads

    0 comments

    Submitted

  10. Make your Soybeans not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    9 downloads

    0 comments

    Submitted

  11. Make your Spinach not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  12. Make your Squash not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    3 downloads

    0 comments

    Submitted

  13. Make your Strawberries not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    11 downloads

    0 comments

    Submitted

  14. Make your Sugar Beets not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    15 downloads

    0 comments

    Submitted

  15. Make your Rice not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    7 downloads

    0 comments

    Submitted

  16. Make your Rockmelons not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    2 downloads

    0 comments

    Submitted

  17. Make your Roots not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    3 downloads

    0 comments

    Submitted

  18. Make your Rye not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    16 downloads

    0 comments

    Submitted

  19. Make your Sorghum not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    19 downloads

    0 comments

    Submitted

  20. Make your Potatoes not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  21. Make your Pumpkins not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    6 downloads

    0 comments

    Submitted

  22. Make your Quinces not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    2 downloads

    0 comments

    Submitted

  23. Make your Radishes not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    3 downloads

    0 comments

    Submitted

  24. Make your Raspberries not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    3 downloads

    0 comments

    Submitted

  25. Make your Peas not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    3 downloads

    0 comments

    Submitted

  • Recent File Comments

    • 14 hours ago, malcg60 said:

      Hi Query

      My loading of the mods doesnt work with DVSS starting conditions unless I have cc 1.75 last as doing it the way you suggested they dont show up. Any ideas?

      Hi @malcg60 can you please post (in order) of what mods you are using?  I know it's probably long, but it's part of trobleshooting.

      Also, what DSSV start conditions?  Which mod are you using for that.  And why the DSSV start condition, ie, why are you using it.
      It used to be that DSSV mod needed to be in a special order, but that hasn't been the case for a little while now, so I'm a little confused as to which mod you are using.

    • to help there is the more wood from trees mod and NECORA's trees do add more logs per tree also.you can also burn reeds or thatch.most houses will burn it though they prefer wood.

    • Thank you @Bartender for Natural Diversity. I am enjoying the richly improved plants and herbs. I like the thatcher's shed, and the profession, and the seasonality. The little bundles of harvested thatch look great! Meadows are lovely, although I do tend to lay off the staff before they completely eliminate all trees in their area. (A treeless circle is too odd-looking to me.)  

      I am struggling to get used to start conditions now, with new construction requirements (mostly pastures). Even with CCJ 1.75 and MM 0.07 I had a pretty good success rate with my starts, getting food supplies going, tool and clothing making started, and enough firewood to make it through the first 4-5 years, without any deaths...

      Until thatch...   :) 

      I like a lot of the CC start conditions, and apologize if this question has already been asked, but any chance in the future this will spawn naturally in starts other than the vanilla 'easy,' 'medium,' and 'hard'?

      Thanks again for all your work, and generosity - sharing with us!

       

      Application-steam-x64 2017-04-22 18-53-02-888.jpg

      1 person likes this
    • 11 hours ago, QueryEverything said:

       

      @treyco89 hiya.
      Have you tried listing the mods in the above manner?  Have you followed the above steps?

      1)  What version of Banished are you running?
      --  You can get that from the very bottom of the loading screen, in the black bar, in the Copyright disclaimer text

      2)  Are you running through Steam, or an indie installation?

      3)  Can you post a screenshot of your load screen if you're having problems with the Banished version number etc?

      running v1.0.7 of banished. non steam. and the game legit wont load up so i cant show the load order in game,,just get the black screen of despair with megamod loaded in

    • Hi Query

      My loading of the mods doesnt work with DVSS starting conditions unless I have cc 1.75 last as doing it the way you suggested they dont show up. Any ideas?

  • Want to add your mod for the community? Submit it to the Forge :)