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78 files

  1. Make all of your Meats not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.
     
    Includes:
    Beef
    Bison Meat
    Charki
    Chicken
    Duck Meat
    Fish
    Cheval
    Mutton
    Pork
    Venison

    28 downloads

    5 comments

    Updated

  2. Make your Walnuts not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    20 downloads

    0 comments

    Submitted

  3. Make your Watermelons not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    9 downloads

    0 comments

    Submitted

  4. Make your Wheat not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    56 downloads

    3 comments

    Submitted

  5. Make your Sunflower Kernals not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    22 downloads

    0 comments

    Submitted

  6. Make your Tomatoes not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    10 downloads

    0 comments

    Submitted

  7. Make your Tulips not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    14 downloads

    0 comments

    Submitted

  8. Make your Turnips not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    7 downloads

    0 comments

    Submitted

  9. Make your Venison not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    18 downloads

    0 comments

    Submitted

  10. Make your Soybeans not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    11 downloads

    0 comments

    Submitted

  11. Make your Spinach not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    7 downloads

    0 comments

    Submitted

  12. Make your Squash not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  13. Make your Strawberries not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    13 downloads

    0 comments

    Submitted

  14. Make your Sugar Beets not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    17 downloads

    0 comments

    Submitted

  15. Make your Rice not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    10 downloads

    0 comments

    Submitted

  16. Make your Rockmelons not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    4 downloads

    0 comments

    Submitted

  17. Make your Roots not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  18. Make your Rye not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    19 downloads

    0 comments

    Submitted

  19. Make your Sorghum not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    23 downloads

    0 comments

    Submitted

  20. Make your Potatoes not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    7 downloads

    0 comments

    Submitted

  21. Make your Pumpkins not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    8 downloads

    0 comments

    Submitted

  22. Make your Quinces not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    4 downloads

    0 comments

    Submitted

  23. Make your Radishes not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  24. Make your Raspberries not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    5 downloads

    0 comments

    Submitted

  25. Make your Peas not able to be eaten by your citizens, but used for production and/or trade.
    Place Above CC.

    6 downloads

    0 comments

    Submitted

  • Recent File Comments

    • @maddiplanet as the MM evolves so too the CC version that's included (which has been what historically has happened), and so you may find in a future edition of MM the new CC (what ever version it is at the point) will also be included.

      For now though, it's a simple case of running both MM 0.07 & CC 1.75, with the following load order:
      Keep in mind - this is the load order for players playing with Banished 1.0.7

      19 hours ago, QueryEverything said:

      If you are running Banished 1.07 you will need to make sure you have it this way:
      -- If you use CC, then you need to put it between the 1.0.7 Compatibility Mod & MM 0.07 files

      • ---- (snipped, not relevant to this question)
      • 1.0.7 Compatibility - http://blackliquidsoftware.com/index.php?/files/file/167-107-compatibility-for-megamod-007/
      • CC 1.75 (if installed, disregard if not)
      • MM 0.07
      • MM 0.07 Decoration (if you use the deco mod)

      --------

       

      The CC 1.75 Journey will automatically override all previous versions (included in MM), and will fix any previous bug fixes.  You will not lose any of the preexisting content as CC Journey is an upgrade to the previous CC.

      :)

    • On ‎1‎/‎22‎/‎2017 at 11:26 PM, Kralyerg said:

      It should. Just place this above MegaMod on your modlist and it should work.

      Previous versions of CC shouldn't not be loaded with MegaMod, but this version should work fine.

      Is there a way to remove the version of CC currently with MegaMod? I'd like to keep the rest of the mods included because there are so many, and have the Journey mod as well. 

    • Thank you @estherhb now it works :P:face16:

      1 person likes this
    • 1 hour ago, Arturo said:

      Sin título.png

      Hopefully these suggestions will fix the problem:

      MegaMod includes CC 1.71 which includes everything CC New Frontier has and more - so get rid of CC: New Frontier. MegaMod also includes Renewable Resources so get rid of that too (you're using an old version BTW.)

      Note that MegaMod version 7 indicates "(1.0.6)" after the name. That means that you need Banished 1.0.6 for it to run. At the bottom of the screen, it shows you are running 1.0.4. Upgrade to 1.0.6. There is a second file that contains all of the decorations that you should load if you want those: Megamod .07 Deco.

      Never heard of Season FX, but it indicates it's for Banished 1.0.4 - it may not work with 1.0.6 and could cause problems.  It probably isn't doing anything since you've placed it under MegaMod.

      (There is a newer CC - 1.75 that can be played with MegaMod. It requires a Compatibility Mod and Banished 1.0.7 Beta. Let me know if you want instructions for loading this.)

      1 person likes this
    • 8 hours ago, estherhb said:

      Right now, there's nothing you can help with. Kralyerg is including the mods from the modders who are willing to submit to him the code files. Most of those modders are either on this site or at WorldofBanished.com. He can't include a mod where he only has the .pkm file. That's why mods many of us like such as Brondo's Japanese Houses aren't included - he has never answered Kralyerg's messages. If there's a mod you would like included, feel free to list it :) 

       

      And all of Maritimes mods

      I think these are very good ones to include in the mega mod.

  • Want to add your mod for the community? Submit it to the Forge :)