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hmm.... for some reason my game won't start, after unsubbing from CCNoSmoke and putting the new file in the folder...
EDIT: scratch that, got it to work after all
I asked Kralyerg whether it works or not:
Me: Will the No Smoke Mod work with MegaMod?
Kralyerg: Well, yes and no. There's some generic smokes that people use, like the house smokes. So if they're just using that, then it still works for that one. But if they made their own special smoke, then it isn't updated for that.
Me: When you add it in the middle of a game, does it turn smoke off for all or only new buildings?
Kralyerg: Well.. If you have, say, a production building that has smoke, then it will continue to have smoke. Unless you click the Work button to turn it off and then back on again. I think of it like.. It's not that the building needs to be new, but the instance of smoke needs to be new. So when the smoke is shut down and restarted, the new smoke will not be there. But old smoke will still be there. Does that make sense? Houses should be the same, if you can turn off the smoke by pretending to demolish it or something.
He is updating it as I write this to include MM 8.
Hope it works!