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Theme Sets

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4 files

  1. All of the mills from Colonial Charter, now standalone.  Small Windmill, Large Windmill, City Windmill, Watermill.
    Convert your Corn, Wheat, Barley, Rye, Oats, Sorghum, Rice into Flour.

    I know the toolbar is a little weird, but that's how it fits into the standard CC toolbar.


       (1 review)



  2. An expansion based on the Tiered Houses found in CC. This space-saving mod allows you to build residences above various types of businesses. You can also build single or multiple-family residences of 1-3 stories.


       (2 reviews)



  3. Welcome to the Final Frontier... No, not space.
    As your civilization pushes into the unknown, build a Fort to protect them, or barter with the Natives for a more peaceful route.
    Included is the themed Fort Set and Native Buildings from Colonial Charter, as well as a few new buildings.  There are no terrains included, but there are a series of themed Starting Conditions that come from Colonial Charter.
    As with the other sets, this uses the "Community Mod Toolbar".


       (2 reviews)



  4. Welcome to life on the water! This is one of CC’s most popular features. Included is everything needed to expand your town along shores and across lakes.  Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake.
    The first in a (hopefully) series of themed modpacks from Colonial Charter.
    And now using the new "Community Mod Toolbar" to centrally locate modded items.


       (3 reviews)



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  • Recent File Comments

    • MM 8.01 contains all of the decorations. The "Deco Pack" was designed for use with MM7 and can't be used separately.

    • Does this (MM Deco Pack 0.07) work together with MM8, or could that cause problems? Cause I read that an MM8 Deco Mod might be planned so I was just wondering. Thanks for your time

      On 26.2.2018 at 4:28 AM, estherhb said:

      Kralyerg is thinking about creating a separate MM8 Deco mod but there's not ETA on that.


      Edited by Terminus
    • 2 hours ago, kannedk said:

      When I DL this version 0.07, I get 0.06 !

      You should be using MegaMod 8.01 HERE.  Note that this folder contains 3 files. After you uncompress the .rar file into the 3 .pkm files, put the 3 files (not the folder) in your Banished > WinData folder.  Then go into the game, activate all 3 mods. Remember that anytime you make changes to your mod list, you need to exit Banished completely before starting a new game to help prevent crashes. Then you can go in and start a new game.

    • When I DL this version 0.07, I get 0.06 !

    • I don't know why the production would be low. Can you send a picture with the info windows open?

  • Want to add your mod for the community? Submit it to the Forge :)