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Theme Sets

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4 files

  1. All of the mills from Colonial Charter, now standalone.  Small Windmill, Large Windmill, City Windmill, Watermill.
    Convert your Corn, Wheat, Barley, Rye, Oats, Sorghum, Rice into Flour.

    I know the toolbar is a little weird, but that's how it fits into the standard CC toolbar.

    27 downloads

       (1 review)

    2 comments

    Submitted

  2. An expansion based on the Tiered Houses found in CC. This space-saving mod allows you to build residences above various types of businesses. You can also build single or multiple-family residences of 1-3 stories.
     

    482 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Welcome to the Final Frontier... No, not space.
    As your civilization pushes into the unknown, build a Fort to protect them, or barter with the Natives for a more peaceful route.
     
    Included is the themed Fort Set and Native Buildings from Colonial Charter, as well as a few new buildings.  There are no terrains included, but there are a series of themed Starting Conditions that come from Colonial Charter.
    As with the other sets, this uses the "Community Mod Toolbar".
     

    181 downloads

       (2 reviews)

    3 comments

    Submitted

  4. Welcome to life on the water! This is one of CC’s most popular features. Included is everything needed to expand your town along shores and across lakes.  Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake.
     
    The first in a (hopefully) series of themed modpacks from Colonial Charter.
     
    And now using the new "Community Mod Toolbar" to centrally locate modded items.

    286 downloads

       (3 reviews)

    10 comments

    Updated

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  • Recent File Comments

    • what bout using it for the fort ,charter company ,and trades? doesn't the old smelter still do gold?

    • 12 hours ago, elangesh said:

      making gold from gold ore is missing

      Well. Kind of.  Yes it's missing, but at the time it was a conscious decision.  There's no actual use for processed gold so, at the time, it was decided to disable it, with the intention of enabling it when there was actually something that could be done with Gold besides trading.

      I just went in an re-enabled Gold processing. So it will be an option in any future updates.

      1 person likes this
    • Hi, it appears that making gold from gold ore is missing. I am not using Mega Mod. I just use CC 1.76 and it's companion mods. Please refer the attached screenshots for more information on this. Your help on this would be much appreciated. Not sure where I should report this. If anyone knows it please provide the more information to me so that I will act accordingly.

      Thanks.

      No Gold In Forge.png

      No Gold In Foundry.png

    • Hi

      is it possible/simple for a modder to add "walls and buildings for your shoreline" and "the old castle"section from cc mod to this ccdocks mod?

      i would be very grateful if someone had the time to do this , i want to build stone docks but dont want the whole cc mod installed at the moment

      1.jpg

    • Thank you for your CC standalone mods, you rock! :hand1:

  • Want to add your mod for the community? Submit it to the Forge :)