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By KralyergA series of Forester buildings that will exclusively plant and grow the orchard tree that is chosen. These orchard trees will then grow the fruit or nut that is associated with your selection. Then you can build a special Gatherer building that will automatically go around and collect these foods.
You know how the regular Forester plants regular trees, and those trees will grow Berries and Roots and stuff, and then your Gatherer collects them? Exactly the same concept. Plant some trees. Grow some fruit. Collect with the Gatherer.
The Orchard Gatherer is the first icon on the list you see below. It is special in that it is the only one that will automatically collect these orchard foods. The Orchard Gatherer will also act like a normal Gatherer if you place it in a normal forest. Because these are still Forester buildings, when the trees reach maturity, they will be cut down for Wood and a new tree will be planted in its place.
By KralyergThis mod is a standalone version of the Flatten Terrain tools as well as the Terraforming mod.
Be careful with these, as they can't be undone.
By KralyergHere is a standalone compilation of all of the Roads and Bridges from Colonial Charter.
Because this is standalone from Colonial Charter, you don't have any way to make Bricks or Lumber, which some of these would normally use. So I slightly modified them to use Stone and Logs instead. So you need Stone to build a Brick Bridge.
Brick Road Red Brick Road Gravel Road Soil Road Quay Road Moss Road Sandstone Road Country Road Dock Road
Stone and Wood Bridge Stone Bridge Split Stone Bridge Draw Bridge Brick and Wood Bridge Brick Bridge Creek Plank Bridge Rock Bridge Dock Bridge Covered Bridge Old Creek Bridge
Alternate Download Link From Google Drive
By KralyergThis is a standalone compilation of only the Terrain options included in Colonial Charter. The Terrain option only changes what the ground looks like (color of the land, number of rivers/lakes).
Valleys Mountains Flat Plains Lake Waters Marsh Swamp Valleys Bleak Mountains Verdant Plains Sand Lakes Desert Red Desert Swamp Lakes Water World Jungle Rivers Cold Valleys
Recent File Comments
Not sure what is wrong, but have you done all of the following? Make sure you are using Banished 1.0.7. The version is shown at the bottom of the opening screen. Make sure you have extracted the .rar files to .pkm files and have put them in your Banished > WinData file.
After you select the mods, it will ask if you want to restart. Say yes. When the game comes back, exit completely (helps prevent crashes). Make sure the mods are still checked and start the game.
The mods should be in this order:
- Compatibility Mod 1.0.7
- CC 1.75 (optional - MM contains 1.71)
- MegaMod .07
- MegaMod Deco .07
on this version,can i save game without crash?
Awesome!1 person likes this
The bigger file is the correct one. (2nd one listed.)