Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

4 files

  1. This is a standalone compilation of only the Terrain options included in Colonial Charter.  The Terrain option only changes what the ground looks like (color of the land, number of rivers/lakes).
    Valleys Mountains Flat Plains Lake Waters Marsh Swamp Valleys Bleak Mountains Verdant Plains Sand Lakes Desert Red Desert Swamp Lakes Water World Jungle Rivers Cold Valleys


       (0 reviews)



  2. A series of Forester buildings that will exclusively plant and grow the orchard tree that is chosen.  These orchard trees will then grow the fruit or nut that is associated with your selection.  Then you can build a special Gatherer building that will automatically go around and collect these foods.
    You know how the regular Forester plants regular trees, and those trees will grow Berries and Roots and stuff, and then your Gatherer collects them?  Exactly the same concept.  Plant some trees. Grow some fruit. Collect with the Gatherer.
    The Orchard Gatherer is the first icon on the list you see below.  It is special in that it is the only one that will automatically collect these orchard foods. The Orchard Gatherer will also act like a normal Gatherer if you place it in a normal forest. Because these are still Forester buildings, when the trees reach maturity, they will be cut down for Wood and a new tree will be planted in its place.


       (3 reviews)



  3. This mod is a standalone version of the Flatten Terrain tools as well as the Terraforming mod.
    Be careful with these, as they can't be undone.


       (0 reviews)



  4. Here is a standalone compilation of all of the Roads and Bridges from Colonial Charter.
    Because this is standalone from Colonial Charter, you don't have any way to make Bricks or Lumber, which some of these would normally use. So I slightly modified them to use Stone and Logs instead. So you need Stone to build a Brick Bridge.
    Brick Road Red Brick Road Gravel Road Soil Road Quay Road Moss Road Sandstone Road Country Road Dock Road  
    Stone and Wood Bridge Stone Bridge Split Stone Bridge Draw Bridge Brick and Wood Bridge Brick Bridge Creek Plank Bridge Rock Bridge Dock Bridge Covered Bridge Old Creek Bridge  
    Alternate Download Link From Google Drive


       (1 review)



  • Recent File Comments

    • 10 hours ago, ckcatsloveforgames said:

      it only loads as a rar file but it has to be a pkm file to work on banished. any ideas as to how i can convert it into a pkm file? 

      yes you can "unrar" the file using 7zip (built in with most windows OS, or Free)

      Winrar - Better but not free.

      once you take the file out of the "archive" you can then load it into your mod directory.

      double click or right click the .rar file to locate "extract" or "open with 7zip"

    • You can use 7-Zip which is free from 7-zip.org.  

    • it only loads as a rar file but it has to be a pkm file to work on banished. any ideas as to how i can convert it into a pkm file? 

    • I kept getting crashing when I used this mod, and it went away when I took it out. Not sure what it's conflicting with though.I have all of Kid's mods, so that could possibly be it.

    • On 1/23/2017 at 2:53 AM, josito said:

      First comment! WOO!! :hand14:

      Thank you guys so much!!!

      Wow and i haven't even looked passed the houses yet. fantastic and breathe taking. just needed to say you guys are the bomb you blow my mind. thank you.

      1 person likes this
  • Want to add your mod for the community? Submit it to the Forge :)