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By ShockPuppetColonial Charter 1.76 will only work with the Banished 1.0.7 update.
A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download.
Steam Workshop Download for version 1.76:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.
NEW GAMES ONLY:
CC: Journey does require a new game.
Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course!
Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)
Recent File Comments
Mods that affect the same code turn red - it doesn't mean they aren't working or causing conflicts. Did you try starting a new game with the mod activated?
i cant get any mods work with cc 1.7.6. the load red, i put them on top but they just wont change anything. very frustrated
put the mod above CC versions.make sure your security didn't block it before you unzipped it.
diyou check under the UI button? you have sub tool bars.
cant seem to get it working on 1.07