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  1. Colonial Charter 1.76 will only work with the Banished 1.0.7 update.
     
    A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
     
    Manual Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    Steam Workshop Download for version 1.76:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1172726998
     
    Installing:
    Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu. 
     
    NEW GAMES ONLY:
    CC: Journey does require a new game. 
     
    Introduction: 
    Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
    In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
    We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! 

    Special Thanks in no particular order to the following people: 
    Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!) 

    17,501 downloads

    124 comments

    Updated

  • Recent File Comments

    • Thanks for the excellent work. Still missing the under-building quay wall inside piece tho, that would be awesome :D City Wall Storage is still not built by the workers either. Fixing that was probably not in the scope for this update, but the building looks so awesome that i would love to have it fixed someday :)

      Edited by pibbz
    • what bout using it for the fort ,charter company ,and trades? doesn't the old smelter still do gold?

    • 12 hours ago, elangesh said:

      making gold from gold ore is missing

      Well. Kind of.  Yes it's missing, but at the time it was a conscious decision.  There's no actual use for processed gold so, at the time, it was decided to disable it, with the intention of enabling it when there was actually something that could be done with Gold besides trading.

      I just went in an re-enabled Gold processing. So it will be an option in any future updates.

      1 person likes this
    • Hi, it appears that making gold from gold ore is missing. I am not using Mega Mod. I just use CC 1.76 and it's companion mods. Please refer the attached screenshots for more information on this. Your help on this would be much appreciated. Not sure where I should report this. If anyone knows it please provide the more information to me so that I will act accordingly.

      Thanks.

      No Gold In Forge.png

      No Gold In Foundry.png

    • Hi

      is it possible/simple for a modder to add "walls and buildings for your shoreline" and "the old castle"section from cc mod to this ccdocks mod?

      i would be very grateful if someone had the time to do this , i want to build stone docks but dont want the whole cc mod installed at the moment

      1.jpg

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