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By ShockPuppetColonial Charter 1.76 will only work with the Banished 1.0.7 update.
A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download.
Steam Workshop Download for version 1.76:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.
NEW GAMES ONLY:
CC: Journey does require a new game.
Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course!
Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)
Recent File Comments
I tried the hot crops mod above Megamod 8.01 cc 1.7 (or latest one at least). I picked climate mediterranian (no snow) and my hemp didnt grow above 90 degrees :'(. Is there an upgrade mod?Edited by Kyana
It goes above it.
Does this need to go above or below CC:Journey?
This mod was designed to work with Colonial Charter's storage buildings and stockpiles. It was updated to work with Red Ketchup's New Medieval Town, however has not been updated for his Editor's Choice mod. To update it, the information for each storage structure has to be included and there are no plans to do that for all of the different structures in MegaMod.
Can we get updates for ridiculous storage mods for MM 8.1? or does it work with MM 8.1? im a noobie with mods