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  1. Colonial Charter 1.75 will only work with the Banished 1.0.7 update.
    A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
    Manual Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    Steam Workshop Download for version 1.71:
    Steam uploads are disabled while the game is in Beta status. A workshop version will be uploaded as soon as we're allowed.
    Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu. 
    CC: Journey does require a new game. 
    Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
    In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
    We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! 

    Special Thanks in no particular order to the following people: 
    Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!) 




  • Recent File Comments

    • On 6/7/2017 at 5:22 AM, tequilo said:

      I can't remove fence gates, how can I fix this?

      What fence gates @tequilo? there are a couple. :) Some need to be clicked just in the right spot ... juuuuusssst there ....

    • Thanks Thanks and Thanks again:D

      1 person likes this
    • Thanks very much. You have all worked very hard. I do appreciate all of the good work

      1 person likes this
    • Hi @Dora

      Are you running Banished 1.0.7?
      Are you running in Steam or, just Banished?
      Are both of them in the same folder?
      Are they definitely both the correct .PKM files?

      -- It may be that the Mega Mod (MM) mod did not download correctly, have you checked that you have the correct file size?
      This screenshot if from my downloads folder - not from my Banished/WinData folder, which is why it has both file types :)


      This screenshot is what is in my Banished/WinData folder


      -- If you are running Banished 1.0.7 you will also need to use the MM Compatibility mod which is here: 

      To make sure that they run correctly in game, enable them in the following order:
      - 1.0.7 Compatibility ( @Kralyerg / @estherhb / @ShockPuppet - had I pointed out the typo previously?  1.0.7 Compaibility, should be:  1.0.7 Compatibility :D )
      - CC:  1.7X  (whatever version is the most current, or that you are running, if any) - if no CC, disregard, it is not necessary :)  
      - MegaMod 0.07 (MM)
      - MegaMod DecoPack 0.07


      --- Once you've checked that the 2 files are correct, that they have the correct sizes, and that both .PKM files are in the Banished/WinData folder then load Banished.
      - Load Banished
      - Enable both MM & MM Deco mods
      - Press Ok
      - Wait for the game to go to the main menu
      - Exit the game completely (this is very important, it stops game crashes later)
      - Load Banished
      - Check the mods


      All of this should now mean that the game is running properly.  Be aware that because MM & MM Deco are large mods the load times can be quite long, so your screen will go black for a few minutes.  Some players go off and grab a drink / snacks etc, others have said that their game loads faster when they have Alt+Tabbed to another program (I browse the internet when I load each day), some say it shaves off load time, but I haven't timed it - I think it may be a case of 'preoccupation', that you're not waiting for the load screen, so you don't realise how long it's taking. :D

      If you're still having problems, and you definitely have the right file sizes, and you have them in the right folders, then please post a screenshot of your mods menu and your Banished/WinData folder when you come back, there may be something that is simple, that's being overlooked. :)

      Please let us know how you get on. :D


    • Please help.

      I have downloaded MegaMod.0.07 and MegaModDekoPack.0.07. I have open this with 7zip and copied both of .pkm file in the windata - folder of banished. But in the menu of banished only exist the MegaModDekoPack.0.07. I don`t know what i make false, that the MegaMod.0.07 is not to seem in the mod-list!? I should like play with this mod. Banished is my favourite Game, therefore its important for me.

      Sorry for this english (its not my first language).

      Please help me anyone.


      1 person likes this
  • Want to add your mod for the community? Submit it to the Forge :)