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By ShockPuppetColonial Charter 1.76 will only work with the Banished 1.0.7 update.
A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download.
Steam Workshop Download for version 1.76:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.
NEW GAMES ONLY:
CC: Journey does require a new game.
Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course!
Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)
Recent File Comments
Yes and no. You can add people, plop buildings at no cost and the named categories (flags) work, adding resources: including Food, Logs, Stone, Firewood, etc. However, Ihave never tried to new flags and I understand only the works. Luke, the developer of Banished, was advised but he never fixed it.
Does this still work?
Hello Just got back on playing after a long break and went to check for an update on CC was ecstatic to see this went to download it and google drive refuses all it says when i try(after the preview page of course) is:
This site can’t be reached
The webpage at https://doc-00-8s-docs.googleusercontent.com/docs/securesc/rhse16e16dstmmm17ahpgeantopd0f5h/g3eud5rispes7blokva2vrfp8dlcs0ip/1552442400000/07412861551926226204/12846545658955557043/1mqtqL8EnyjC46OzjSXbOzBxhJrhE4tfq?e=download might be temporarily down or it may have moved permanently to a new web address.ERR_INVALID_RESPONSEI have tried chrome firefox IE and edge they all say the same thing was just wondering if i was the only one with the issueEDIT: Its not just this mod i have discovered it is on any google drive download i try *smh* of all the luck
It is included. Let us know if you have any other questions
On 13/1/2019 at 10:44 AM, estherhb said:
You should be using MegaMod 8.01 HERE. Note that this folder contains 3 files. After you uncompress the .rar file into the 3 .pkm files, put the 3 files (not the folder) in your Banished > WinData folder. Then go into the game, activate all 3 mods. Remember that anytime you make changes to your mod list, you need to exit Banished completely before starting a new game to help prevent crashes. Then you can go in and start a new game.
Excuse me, do I still need to download the deco part of this mod after getting 8.01 or is it now included with it? I downloaded a previous version at the banished website and was looking like crazy for the decorations when in game but couldn't find them lmao