Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
By ShockPuppetA complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.6 - The Forge Awakens
After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download.
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter The Forge Awakens in the mod menu.
NEW GAMES ONLY:
CC: The Forge Awakens does require a new game.
New content is everywhere in this release, almost doubling in size from New Frontier. We expanded the mining and industry options considerably, provide new and beautiful options for your town/village whilst enhancing and optimising the decorations and existing trees from past versions. We also provide a range of new crops whilst splitting the old duplicate crops off into their own addon pack.
In CC: The Forge Awakens you'll mine for tin and copper, build an array of new and beautiful homes and get family and industry set up right on top of the lakes and rivers. An all new quay wall construction system will allow you to create seamless designs of any style. Farming inedible crops gets a whole lot easier, build a plantation for your cotton/flax/tobacco/etc and adjust your dry goods limits accordingly. There is a whole host of new buildings and options, and we've tweaked existing buildings to be more crisp without sacrificing performance.
A lot of features have been simplified whilst at the same time becoming more complex, allowing for a large number of options. Constructing new buildings for the most part no longer requires large chains of bricks, glass, joists etc. Whilst we havent removed any of these resources from the game, they are now used to create generic Building Supplies - essential for any advanced construction project.
We hope you'll enjoy playing Colonial Charter 1.6 - it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones this holidays, for all the right reasons of course!
Special Thanks in no particular order to the following people:
Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal (any names missed, not on purpose!)
Recent File Comments
Are you running Banished 1.0.7?
Are you running in Steam or, just Banished?
Are both of them in the same folder?
Are they definitely both the correct .PKM files?
-- It may be that the Mega Mod (MM) mod did not download correctly, have you checked that you have the correct file size?
This screenshot if from my downloads folder - not from my Banished/WinData folder, which is why it has both file types
This screenshot is what is in my Banished/WinData folder
-- If you are running Banished 1.0.7 you will also need to use the MM Compatibility mod which is here:
To make sure that they run correctly in game, enable them in the following order:
- 1.0.7 Compatibility ( @Kralyerg / @estherhb / @ShockPuppet - had I pointed out the typo previously? 1.0.7 Compaibility, should be: 1.0.7 Compatibility )
- CC: 1.7X (whatever version is the most current, or that you are running, if any) - if no CC, disregard, it is not necessary :)
- MegaMod 0.07 (MM)
- MegaMod DecoPack 0.07
--- Once you've checked that the 2 files are correct, that they have the correct sizes, and that both .PKM files are in the Banished/WinData folder then load Banished.
- Load Banished
- Enable both MM & MM Deco mods
- Press Ok
- Wait for the game to go to the main menu
- Exit the game completely (this is very important, it stops game crashes later)
- Load Banished
- Check the mods
All of this should now mean that the game is running properly. Be aware that because MM & MM Deco are large mods the load times can be quite long, so your screen will go black for a few minutes. Some players go off and grab a drink / snacks etc, others have said that their game loads faster when they have Alt+Tabbed to another program (I browse the internet when I load each day), some say it shaves off load time, but I haven't timed it - I think it may be a case of 'preoccupation', that you're not waiting for the load screen, so you don't realise how long it's taking.
If you're still having problems, and you definitely have the right file sizes, and you have them in the right folders, then please post a screenshot of your mods menu and your Banished/WinData folder when you come back, there may be something that is simple, that's being overlooked.
Please let us know how you get on.
I have downloaded MegaMod.0.07 and MegaModDekoPack.0.07. I have open this with 7zip and copied both of .pkm file in the windata - folder of banished. But in the menu of banished only exist the MegaModDekoPack.0.07. I don`t know what i make false, that the MegaMod.0.07 is not to seem in the mod-list!? I should like play with this mod. Banished is my favourite Game, therefore its important for me.
Sorry for this english (its not my first language).
Please help me anyone.
Thanks.1 person likes this
Always find myself gazing at my stockpiles when starting game, great work!
i think clothing has like 2 options warm and warmer. there are survival coats<reeds+feathers>hide coats,wool,fur,and pelts now.under CC with the NFT there is many more options also.
Anyone know if there is a mod like this but for clothing? Not the one list here with just the clothes and warm clothes options. Looking for something to do similiar to this mod where the clothing is normalized across the popular mods, cc, nmt, mm, etc, but allows for the varied levels of clothing. ie, reed, leather, cloth, silk, etc.1 person likes this