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By ShockPuppetA complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.6 - The Forge Awakens
After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download.
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter The Forge Awakens in the mod menu.
NEW GAMES ONLY:
CC: The Forge Awakens does require a new game.
New content is everywhere in this release, almost doubling in size from New Frontier. We expanded the mining and industry options considerably, provide new and beautiful options for your town/village whilst enhancing and optimising the decorations and existing trees from past versions. We also provide a range of new crops whilst splitting the old duplicate crops off into their own addon pack.
In CC: The Forge Awakens you'll mine for tin and copper, build an array of new and beautiful homes and get family and industry set up right on top of the lakes and rivers. An all new quay wall construction system will allow you to create seamless designs of any style. Farming inedible crops gets a whole lot easier, build a plantation for your cotton/flax/tobacco/etc and adjust your dry goods limits accordingly. There is a whole host of new buildings and options, and we've tweaked existing buildings to be more crisp without sacrificing performance.
A lot of features have been simplified whilst at the same time becoming more complex, allowing for a large number of options. Constructing new buildings for the most part no longer requires large chains of bricks, glass, joists etc. Whilst we havent removed any of these resources from the game, they are now used to create generic Building Supplies - essential for any advanced construction project.
We hope you'll enjoy playing Colonial Charter 1.6 - it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones this holidays, for all the right reasons of course!
Special Thanks in no particular order to the following people:
Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal (any names missed, not on purpose!)
Recent File Comments
Mines working perfectly thank you. I had an issue with 1.74 where the laourers where emptying the stockpile, putting the resources on the floor nearby and then restocking the stockpile over and over again. With the updaate so far this seems to have stopped, although have only played about 2 hours since. I also have to have the modpack above CC in the loading list, otherwise Jack & Jill and DVSS doesnt show up. PS another add on the Maritime trees, are excellent.
Hooray - no more primecuts sitting in the dust! The one says thank you, much appreciated
Wow that's nice!
Is there a Megamod version that contains 1.75 CC? I just installed 1.75 and realized what i really wanted was the Megamod. Let me know