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Old Versions

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  1. A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.6 - The Forge Awakens
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    Disable/Delete any previous version of Colonial Charter, enable Colonial Charter The Forge Awakens in the mod menu. 
    CC: The Forge Awakens does require a new game. 
    New content is everywhere in this release, almost doubling in size from New Frontier. We expanded the mining and industry options considerably, provide new and beautiful options for your town/village whilst enhancing and optimising the decorations and existing trees from past versions. We also provide a range of new crops whilst splitting the old duplicate crops off into their own addon pack. 
    In CC: The Forge Awakens you'll mine for tin and copper, build an array of new and beautiful homes and get family and industry set up right on top of the lakes and rivers. An all new quay wall construction system will allow you to create seamless designs of any style. Farming inedible crops gets a whole lot easier, build a plantation for your cotton/flax/tobacco/etc and adjust your dry goods limits accordingly. There is a whole host of new buildings and options, and we've tweaked existing buildings to be more crisp without sacrificing performance. 
    A lot of features have been simplified whilst at the same time becoming more complex, allowing for a large number of options. Constructing new buildings for the most part no longer requires large chains of bricks, glass, joists etc. Whilst we havent removed any of these resources from the game, they are now used to create generic Building Supplies - essential for any advanced construction project. 
    We hope you'll enjoy playing Colonial Charter 1.6 - it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones this holidays, for all the right reasons of course! 

    Special Thanks in no particular order to the following people: 
    Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal (any names missed, not on purpose!) 




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  • Recent File Comments

    • They do not "conflict".  They turn red because they each affect the same code - but they still work just fine together.

    • the mod conflict with the other MegaMod 0.07, what to do?

    • why this MegaMod 0.07 is not uploaded to steam, only the old version 0.06 in steam. how i can download this version to my steam mod files instead of 0.06. any help please. thank you

    • Hello, in my mods window after activating megamod2, the load order column is not reflected. And I can not enable or disable other modes (from Tom Sawyer). Sorry for my English. Thank you
    • @Estherhb Thank You for takiing the time to find out which file number it is listed in!.  I did get it fixed..  

      As to my issue with Idle,  I don't think its the mod that has created that but the game itself.  I have to micro the micro, that helps some, if your having this issue.  but it doesn't fix all. I think they've done something in the engine to create more idle to counter all the overpowering mods that make labor more powerful and since I don't use them, I'm getting hit by it harder then others that do use them.. this has to be the answer, because it is the game most likely that is causing this action.  Watching them hold on to stuff that needs to be dropped off. so they don't have to deliver full loads to the building area, is what makes me think its a game engine issue.. I sometimes get them holding 9 wood and going to the stockpile and just picking up one wood to deliver makes it take forever to get done..  they don't drop their loads as they should when ever they go to the stock pile they drop so so to it and pick up the delivered part already holding on to what they got while out harvesting..

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