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By DiscrepancyDS Tunnel Mine (CC edition)
new v2.1 - 28/11/2016
Fixed issue with Mine upgrades only allowing 4000 resource production - changed to correct amount (6000) as stated in UI text. Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement. Should be save-game compatible, as long as you haven't built the Upgraded Mine. If you have, Upgrade that mine into the Cellar or Mushroom Farm. You should then be able to update the mod in your WinData folder.
Build a Tunnel Mine in your town:
Random production version - produces Iron Ore, Coal and Stone randomly. Employs 1-8 Miners. (*allows 2000 resource production) Select production version - produces Iron Ore, Coal and Stone, select production via UI. Employs 1-8 Miners. (*allows 2000 resource production) once depleted, or if you like straight away, you can upgrade the mine to any of the following: Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron Ore/Coal/Stone production. Employs 1-13 Miners. (*allows 6000 resource production) Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight. Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers. You will find the DS Tunnel Mine menu button in the Resource Production menu.
Download file "DSTunnelMineCC_v2.1.zip" 'Unzip'/'Unpack' file, and copy the file "DSTunnelMineCC.pkm" to your Banished WinData folder. Enable mod in mod list. Place below Colonial Charter TFA / Mega Mod / The North
Thanks to Kralyerg & BlackLiquid for use of Iron Ore Resource files enjoy.
By The PilgrimWelcome to 17th century New England. In the decades after the arrival of the Pilgrims at Plimouth Plantation, tens of thousands of settlers arrived from England. Struggling through bitterly cold winters, war with the indigenous Algonquian population and internal conflict, the colonists forged a new world.
Encompassing what we today know as Massachusetts, New Hampshire, Maine, Rhode Island, Connecticut and Vermont, New Englanders created a distinct culture and architecture.
This first set of homes are base houses and several lean-to additions meant to be build directly abutting the houses. Further updates will include more options for additions as well as cottage industries, more homes and several freestanding buildings.
Special thanks to (in no particular order..) @AzemOcram for turning my 2d designs into 3d models, @ShockPuppet for his exquisite texturing, and @Kralyerg for coding and packaging.
Recent File Comments
Kralyerg 89358 minutes ago, Sabouma said:
can I still use any of the Inedible mods
All the inedible mods are fine and don't need updating.
@ Kralyerg.A nice bakery, a lot of different pastries .thank you
Alternate Download Link for V104.4 --->> https://drive.google.com/open?id=0B2nh4ixEBQ-kS1hlUjVROG5kejQ
Link doesn't working
Mines working perfectly thank you. I had an issue with 1.74 where the laourers where emptying the stockpile, putting the resources on the floor nearby and then restocking the stockpile over and over again. With the updaate so far this seems to have stopped, although have only played about 2 hours since. I also have to have the modpack above CC in the loading list, otherwise Jack & Jill and DVSS doesnt show up. PS another add on the Maritime trees, are excellent.