Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Official Companion Mods

3 files


  1. For those that prefer not to have Iron Ore, and keep Iron production as it was in vanilla Banished.
     
    - Iron surface deposits that are harvested will yield Iron instead of Iron Ore
    - Mine will produce Iron instead of Iron Ore
    - Iron Ore & Coal Mine will produce Iron instead of Iron Ore
    - As of Version 3, the Blacksmith requires Iron instead of Iron Ore to build
     
    Place ABOVE CC 1.7+ to override. Requires Banished 1.0.7 Beta or above.

    849 downloads

    9 comments

    Updated

  2. This should allow all of your crops to grow in any of the Climates from CC 1.6.
    They will grow in temperatures up to 130 degrees, and die when it's freezing. If your climate choice never gets freezing, the crops won't die in the field.
    Place this ABOVE CC for it to work.
     
    V3 Updated for CC 1.6
    V4 Forgot Tulips
    V5 Added crops from other mods
    V6 Added Sweet Potato crop.
    V7 Added Agave and Brussel Sprouts
    V8 Added Carrots by Discrepancy

    498 downloads

    0 comments

    Submitted


  3. To be used with Colonial Charter 1.6 and above versions only.
     
    Duplicate seeds were removed from Colonial Charter 1.6, this mod puts them right back in again. Especially useful if you enjoy 7 different looking kinds of lettuce (and more!)
     
    Place BELOW CC 1.6 to use. Requires Banished 1.0.5 Beta 2 or above (as does CC 1.6)

    271 downloads

    0 comments

    Submitted

  • Recent File Comments

    • the hemp grows but the plant visual does not show up, it is only a shadow. I only have CC running, debug menu, & this mod. I have this mod on top then cc then debug menu. please help.

    • Thank you very much for answering.

      1. I figured as much. Some starts are more in line with the idea of a shipwreck though.

      2. If there is ever a 1.7.6 or 1.8 I hope a more satisfying explanation can be found, one other then: "we don't accept coal/charcoal/coke/firewood as fuel unless it's nicely packed, barreled and has the stamp of our friends at the local Fuel Refinary, and don't forget to tell bod the blacksmiths/potters/glassblowers guild says hello." - actually that might be humorous enough to put in game. But no worries, it's no worse then the original game's mining of smelted iron ingots from surface iron deposits - it's not better but it's also not worse.

      3. I chose CC because it didn't have the Tom Sawyer, Discrepancy and Red Ketchup mods attached. I'm not saying mods by those authors are bad but, while CC keeps with the original aesthetic of the game and slightly improves on it by making it even more realist, the other mentioned mods can at times be too highly detailed for the game. It's like walking on a 40 year old patio deck and seeing someone replaced a 40 year old weather plank with a brand new one. The new plank is probably better in every way, it just look out of place.

      IF I was a farmer, waking up and seeing a big, freshly painted red barn would feel great. But in Banished were beige, brown and drab are the norm... I just feel like people would burn the new, bright red barn down during the night.

      "Have you seen that ******* Sawyer's new barn?"

      "The bright red one?" 

      "Yeah, *******s... going off and showing the rest of us by painting it that way."

      "What? Sawyer didn't paint the barn himself, he tricked half the towns children into painting it for him."

      "*******. Wanna burn it down tonight? teach the sod a lesson?

      "Sure, why not. Say, why were we banished/volunteered to colonize this place again?"

    • First of all, thanks for your input.

      1.  When maps are created, items like the Shipwreck and the Golden Llama, can only be placed in random locations; unfortunately, some of those don't make a lot of sense. Best to assume that the Shipwreck wound up inland after a really big tsunami.

      2.  While making Colonial Charter fairly realistic, there's also the demand from fans to add more production chains, creating a richer gaming experience.  Sorry if this anachronism is an issue for you.  

      3.  Shock Puppet created the Stables, Milking Barn and Dairy Parlor and chose the color - maybe he was trying to match the red used by Tom Sawyer for his houses in the North mod? 

      Items 2 and 3 are some of those things where some people love it as is and others may be agreeing with you.  Changing these types of things may make you happy but others not so much. It's a case of "damned if you do and damned if you don't."  When and if there's another CC, your comments will be taken into consideration.

       

    • After almost two year of not touching the game, Banished, was still grating on me. Turns out you can have too much of a good thing. This mod revitalized my interest in the game, when you guys say this is an expansion you aren't joking around.

      That being said, I do have some gripes, and I don't think they can all be solved.

      1. Firstly, the elephant in the room, sometimes the shipwreck you start with is so far away from any body of water you'd think the game starts you in OZ. I'm assuming this is something that can't be "fixed" by mere modding?

      2.Fuel...and fuel refineries... I just wan't an explanation. Please? it's just that: most everything that consumes fuel won't take firewood, or coal, or charcoal, or coke... you know, the literal fuels that well, "fueled" the industrial revolution. They will only take FUEL... that comes in barrels... and is made not from crude oil but firewood, coal, charcoal and coke... No, seriously, can someone explain this to me? please? The relative realism of Banished is what attracted me to this game. The idea that my "new found" ore can't be smelted by coke but needs a barrel of something that's made from coke is.... immersion breaking.

      3...well, this one is a matter of personal taste, but the Stables, the Milking Barn and the Dairy Parlor(I think these are the three bright red ones, right?) are... a bit too red for the games usually muted colors. If this ever receives another update, could we maybe get a slightly darker and more muted red variation; maybe like the one on the Bank Barn?

       

      Oh, and thanks for revitalizing the game for me. Even if nothing changes, you guys did a great job... I would really appreciate an answer to nr. 2 though.

    • Hello Kralyerg.

      can you tell me how to stop livestock dying? especially chicken and duck, even when i sign 4 herdsmen in one pasture, they keep dying from 130-140 

  • Want to add your mod for the community? Submit it to the Forge :)