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For those that prefer not to have Iron Ore, and keep Iron production as it was in vanilla Banished.
- Iron surface deposits that are harvested will yield Iron instead of Iron Ore
- Mine will produce Iron instead of Iron Ore
- Iron Ore & Coal Mine will produce Iron instead of Iron Ore
- As of Version 3, the Blacksmith requires Iron instead of Iron Ore to build
Place ABOVE CC 1.7+ to override. Requires Banished 1.0.7 Beta or above.
By KralyergThis should allow all of your crops to grow in any of the Climates from CC 1.6.
They will grow in temperatures up to 130 degrees, and die when it's freezing. If your climate choice never gets freezing, the crops won't die in the field.
Place this ABOVE CC for it to work.
V3 Updated for CC 1.6
V4 Forgot Tulips
V5 Added crops from other mods
V6 Added Sweet Potato crop.
V7 Added Agave and Brussel Sprouts
V8 Added Carrots by Discrepancy
To be used with Colonial Charter 1.6 and above versions only.
Duplicate seeds were removed from Colonial Charter 1.6, this mod puts them right back in again. Especially useful if you enjoy 7 different looking kinds of lettuce (and more!)
Place BELOW CC 1.6 to use. Requires Banished 1.0.5 Beta 2 or above (as does CC 1.6)
Recent File Comments
Mines working perfectly thank you. I had an issue with 1.74 where the laourers where emptying the stockpile, putting the resources on the floor nearby and then restocking the stockpile over and over again. With the updaate so far this seems to have stopped, although have only played about 2 hours since. I also have to have the modpack above CC in the loading list, otherwise Jack & Jill and DVSS doesnt show up. PS another add on the Maritime trees, are excellent.
Hooray - no more primecuts sitting in the dust! The one says thank you, much appreciated
Wow that's nice!
Is there a Megamod version that contains 1.75 CC? I just installed 1.75 and realized what i really wanted was the Megamod. Let me know