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For those that prefer not to have Iron Ore, and keep Iron production as it was in vanilla Banished.
- Iron surface deposits that are harvested will yield Iron instead of Iron Ore
- Mine will produce Iron instead of Iron Ore
- Iron Ore & Coal Mine will produce Iron instead of Iron Ore
- As of Version 3, the Blacksmith requires Iron instead of Iron Ore to build
Place ABOVE CC 1.7+ to override. Requires Banished 1.0.7 Beta or above.
By KralyergThis should allow all of your crops to grow in any of the Climates from CC 1.6.
They will grow in temperatures up to 130 degrees, and die when it's freezing. If your climate choice never gets freezing, the crops won't die in the field.
Place this ABOVE CC for it to work.
V3 Updated for CC 1.6
V4 Forgot Tulips
V5 Added crops from other mods
V6 Added Sweet Potato crop.
V7 Added Agave and Brussel Sprouts
V8 Added Carrots by Discrepancy
To be used with Colonial Charter 1.6 and above versions only.
Duplicate seeds were removed from Colonial Charter 1.6, this mod puts them right back in again. Especially useful if you enjoy 7 different looking kinds of lettuce (and more!)
Place BELOW CC 1.6 to use. Requires Banished 1.0.5 Beta 2 or above (as does CC 1.6)
Recent File Comments
since this mod adds houses and not work places,then yes it will be fine with 1.07. there is talk of PILGRIM expanding this set.i do hope he does.it was included with the upgraded CC as well.
Use the most recent version of Banished 1.0.7. This is a really big file; depending on your computer, it could take 15 minutes to load. Some people find that changing to DX11 speeds it up considerably but others say it crashes. You can also press alt + tab and see if that makes it load quicker.
I changed the load order and put this mog beneath the CC-mod, and that solved the problem.1 person likes this