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MegaMod

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  1. Brought to you by the creators of Colonial Charter. 
    Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    This download is a .RAR file. You will need a program like 7zip or WinRar to open them. Don't put the .RAR file into your WinData folder. You need to extract the .PKM and put it in WinData.
    About:
    Have you ever wished you could download all of the most popular Banished mods compiled into one comprehensive package? Welcome to the mother of all Banished mods. The MegaMod - the ultimate Banished mod experience. 120 mods and counting. 
    Thanks to the hard work of all the modders who have contributed. RedKetchup, Kid, Discrepancy, embx61, tanypredator, TomSawyer, Wintin, Maal, Elfecutioner. 
    This is a completely standalone mod. All of the listed mods are completely included. Do not use any of the included mods alongside MegaMod.  You're welcome to use your choice of Aging mods, Storage mods, Resource quantity mods, or other mods of these types, as they are not included.  There is no guarantee that future versions will be save game compatible with this beta version. Things happen.  Toolbar entries are color coded by which modder made them.  Toolbar buttons with a colored border will open another toolbar. The color of the border indicated which modder made all of the entries inside that toolbar.  There will be periodic updates to this, as mods are updated, and work is done to continue to make them all cohesive.  It's going to take a long time to load a mod this large. Be prepared for a black screen for several minutes while it loads. 

    3,450 downloads

    48 comments

    Updated

  2. Brought to you by the creators of Colonial Charter. 
    Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    About:
    Why is this a separate download? As I was building this version of MegaMod, I came across a little problem. Whenever I would compile a mod that was larger than 2GB, the game wouldn't load. I could load several mods that, combined, are more than 2GB, but it would never load a single pkm file that was larger than 2GB. It would give a memory allocation error during the game load every time.
    So, it needed to be split up somehow. The general idea behind MegaMod was to have it all combined, so this wasn't an easy decision. But until Luke can address this (which he may be working on already), a split version will have to suffice.
    What is in this mod? The entire MegaMod Decorations Toolbar is included in this mod. It is not in the mod titled MegaMod. To get everything, you need both of these MegaMod mods.
     

    429 downloads

    4 comments

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    • The Pine Set - Read Me.
       

      Introducing the newest additon of the Maritimes Collection - The Pine Set.

      The pine set breaks from the norm with the Maritimes Collection so far, because it has no specific source of inspiration. Intead, I needed some resources (pitch, turpentine, flax, etc.) for the dock themes to come, and so had to expand into the forest to get them. Well, one thing lead to another, and once I had a forester and some production methods for certain things, I needed to add more to support those, a blacksmith, lumber cutter etc. Once I had those, I though well, may as well do a pine version of the rest of the vanilla buildings to round the set off. Then, I decided to add a few more things Canadian such as a maple syrup chain, a maple whiskey chain etc. etc. 

      A long story short, this set snow balled, and here we have it.

      You will find a range of buildings, mostly suited to making a small forest outpost/small hamlet scenario. Most buildings are slow at producing, only house one or two workers, and have low capacity. Ideal for a small forest town supplying your larger towns.

      Read on for some specific instructions for various buildings...

      Forest Resources.

      The main addition of this set are three chains for forestry outputs. Each chain has a specific tree set, spawned resources, and it's own version of certain buildings. The buildings from these chains need to be built together in order to work. Let me explain...

      Pine Forest.

      In the resources tab, you will find a 'Pine Forester'. This building is a 1x1 tower, and employs up to two foresters. Your foresters will go out and plant three new trees: Spruce, Fir, and White Pine.

      These new trees spawn the following resources;
      Pine Boughs - A material used to make Pine Pitch and Charcoal in the Pine Pitch Kiln.
      Pine Resin - A material used to make Turpentine when stilled using Charcoal for the fire in the Turpentine Still.
      Flax - This wild flax is harvested as standard flax, which will be used in linen chains.
      Chanterelles - A mushroom common in spruce forests in Nova Scotia.

      All of these resources are gathered by the 'Pine Harvester', a small cache which employes up to 2 gatherers.

      Warning - To not overpower these buildings, the Pine Forester will only plant pine/fir/spruce trees, which only spawn the above mentioned resources. The Pine Harvester only harvests these four resources. For maximum use, it is probably best to clear at least some of the area within the radius of these buildings when you place them.

      Maple Forest.

      How can we be in Canada without some good old maple syrup? In the resources tab, you will find a 'Maple Forester'. This building is a 1x1 tower, and employs up to two foresters. Your foresters will go out and plant two new trees: Maple and Aspen, along with vanilla Oaks and Apple.

      These trees spawn the following resources;
      Maple Sap - A material used to make Maple Syrup when boiled in the Maple Boiler using Charcoal.
      Blueberry - Apparently a super berry. A cash crop in Nova Scotia.
      Cranberry - Also a super berry. Another crop in Nova Scotia.
      Wild Apples - Apple trees are everywhere around here. While not technically wild, they were introduced by European settlers, they were not planted in orchards as much as one in every garden, lining roads, basically everywhere they could. Now, down the most deserted forest track you will usually come across a heavily laden apple tree. When harvested, wild apples produce vanilla apples, which can be eaten or used in making hard cider when pressed with maple syrup in the Cider Press.

      All of these resources are gathered by the 'Maple Forager', a small cache which employes up to 2 gatherers.

      Warning - To not overpower these buildings, the Maple Forester will only plant maple/apple/oak/aspen trees, which only spawn the above mentioned resources. The Maple Forager only harvests these four resources. For maximum use, it is probably best to clear at least some of the area within the radius of these buildings when you place them.

      Pine Versions of Vanilla Buildings.

      A hunter, forester, and gatherer, all using vanilla resources, have been added in the pine style.

      Also, a herbalist has been added. All tree sets also spawn herbs, so it can be used in any combination above.

      The Trapper and Skinner.

      The trapper and skinner are new additions and are designed to work together to start off your quest for furs.

      All tree sets spawn at least one natural resource, which will be harvested for this chain. But how does it work?

      There are currently three models being spawned by various tree sets. One is a grouse nest, one a trapped coyote, and one a beaver lodge. Your trapper will go out into the wilderness and harvest these resources. Once harvested, these resources produce a 'Wild Animal' resource which is stored as a Textile.

      This is where the skinner comes in. The Skinner building is a simple wooden shelf that is designed to be placed where the trapper overhangs, giving the appearence of one whole building. 

      The skinner takes this 'Wild Animal' resource, skins it, and produces a random amount of Fur, Feather, Game (meat), and Eggs.

      This is a trial! It is the best way of incorporating furs into the game that I could come up with, so give it a go and let me know what you think. It can be expaned in the future with more animals and more outputs.

    • Maybe try using Chrome or Internet Explorer?

    •  

      Quote

       

      Google Drive can't scan this file for viruses.

      ColonialCharter_JOURNEY_1_7_1.zip (823M) exceeds the maximum size that Google can scan. Would you still like to download this file?

      Download anyway

       

       

       

      Download anyway.  Nothing happens.  Unable to download.  (Firefox.)  No alternatives...?  No torrent...?  No hope...?

    • You can.

      Red doesn't mean anything bad.

    • Hello, why i cant use it with megamod 0.07?
      It is shown red inside the modmanager.

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