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3 files

  1. MegaMod 8.01
     
    The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder.
    There are 3 (three) pkm files that you need.  If you don't have all 3, many things will be missing.
     
    Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything.
    I can't guarantee that saves made with this version will be compatible with future updates.
     

    Feel free to post bug reports.  Depending on the volume, I may not respond to every single post, but I will read them all.  If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM.

    I have attempted to include every mod that I can.  I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime.  So just because your favorite mod isn't included doesn't mean that it won't be in the future.  That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves.  Aging mods; Storage mods; Texture changing mods; Inedible food mods.  Mods like this won't be included because those kinds of mods are best left up to individual player discretion.
    A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download.
    Do not run any of the mods in the above list alongside MM.  They are fully included. Disable CC before using MM.
     
    Changelog:
    Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down.

    6,138 downloads

    1 comment

    Submitted

  2. Brought to you by the creators of Colonial Charter. 
    Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    This download is a .RAR file. You will need a program like 7zip or WinRar to open them. Don't put the .RAR file into your WinData folder. You need to extract the .PKM and put it in WinData.
    About:
    Have you ever wished you could download all of the most popular Banished mods compiled into one comprehensive package? Welcome to the mother of all Banished mods. The MegaMod - the ultimate Banished mod experience. 120 mods and counting. 
    Thanks to the hard work of all the modders who have contributed. RedKetchup, Kid, Discrepancy, embx61, tanypredator, TomSawyer, Wintin, Maal, Elfecutioner. 
    This is a completely standalone mod. All of the listed mods are completely included. Do not use any of the included mods alongside MegaMod.  You're welcome to use your choice of Aging mods, Storage mods, Resource quantity mods, or other mods of these types, as they are not included.  There is no guarantee that future versions will be save game compatible with this beta version. Things happen.  Toolbar entries are color coded by which modder made them.  Toolbar buttons with a colored border will open another toolbar. The color of the border indicated which modder made all of the entries inside that toolbar.  There will be periodic updates to this, as mods are updated, and work is done to continue to make them all cohesive.  It's going to take a long time to load a mod this large. Be prepared for a black screen for several minutes while it loads. 

    12,515 downloads

    123 comments

    Updated

  3. Brought to you by the creators of Colonial Charter. 
    Download:
    After clicking Download you will be redirected to google drive files and see this icon  at the top right corner of a new page. Click it to download. 
    About:
    Why is this a separate download? As I was building this version of MegaMod, I came across a little problem. Whenever I would compile a mod that was larger than 2GB, the game wouldn't load. I could load several mods that, combined, are more than 2GB, but it would never load a single pkm file that was larger than 2GB. It would give a memory allocation error during the game load every time.
    So, it needed to be split up somehow. The general idea behind MegaMod was to have it all combined, so this wasn't an easy decision. But until Luke can address this (which he may be working on already), a split version will have to suffice.
    What is in this mod? The entire MegaMod Decorations Toolbar is included in this mod. It is not in the mod titled MegaMod. To get everything, you need both of these MegaMod mods.
     

    5,285 downloads

    21 comments

    Submitted

  • Recent File Comments

    • @Bartender are you still in the modding business? Haven't seen any posts from you since 2017 and I was wondering whether the mod will be updated to include your planned additions, as well as to make it compatible with MegaMod 8.01 and CC starting conditions. This mod looks beautiful and I'd really like to play it with CC Shipwreck.

    • Beautifull mod, this and also all the livestock mod in this section.

      I know it's not good to make requests as soon as I've arrived, but would it be possible to have all 6 animals (llamas, pigs, bison, duck, friesian cow and horses) in one standalone mod?

       

       

    • At first I experience fatal error using the Mega Mod Deco Pack when I load this mode alone..
      Later on I tried to load Megamond Deco Pack together with CC Journey.. Now I'm able to use the megamod deco pack. 

      I wish MM8 deco pack will come soon :)

      1 person likes this
    • MM 8.01 contains all of the decorations. The "Deco Pack" was designed for use with MM7 and can't be used separately.

    • Does this (MM Deco Pack 0.07) work together with MM8, or could that cause problems? Cause I read that an MM8 Deco Mod might be planned so I was just wondering. Thanks for your time

      On 26.2.2018 at 4:28 AM, estherhb said:

      Kralyerg is thinking about creating a separate MM8 Deco mod but there's not ETA on that.

       

      Edited by Terminus
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