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Make all of your Meats not able to be eaten by your citizens, but used for production and/or trade.

Place Above CC.

 

Includes:

Beef

Bison Meat

Charki

Chicken

Duck Meat

Fish

Cheval

Mutton

Pork

Venison


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By Meats, do you mean the raw form when it's just harvested off animals, such as Beef? Or is it all meat products, including cuts and processed meat? 

Do Fish, Chicken, Duck, Frogs Legs and Oysters count? 

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Yeah, I should have been more specific. I copied this straight from the post on the old site, which was right next to all the individual meat mods that are included in it.

 

Includes:

Beef

Bison Meat

Charki

Chicken

Duck Meat

Fish

Cheval

Mutton

Pork

Venison

 

I updated the description to include this list.

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Awesome site btw. Loving the mods and appreciate the work that you all have put into it!

I seem to have some problems with the inedible mods. I put them on top of CC but they still appear red and warn about conflicting content. Is that supposed to happen?

The version I'm running is 1.0.6 - Build 160521 (Playing on Steam)
CC: 1.71 Journey

Edit: Quick question. If I get the MegaMod, can I disable the CC mod? 

Edited by marikohime

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Mods turn red when they both have code that they effect - it isn't really a "conflict".  

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On 4/26/2017 at 11:01 PM, marikohime said:

Awesome site btw. Loving the mods and appreciate the work that you all have put into it!

I seem to have some problems with the inedible mods. I put them on top of CC but they still appear red and warn about conflicting content. Is that supposed to happen?

The version I'm running is 1.0.6 - Build 160521 (Playing on Steam)
CC: 1.71 Journey

Edit: Quick question. If I get the MegaMod, can I disable the CC mod? 

Hi @marikohime

Re the MM & CC question.

Depending on what version you are running, then yes (maybe no).
What version MM?  What version CC?

You are running Banished 1.06, do you plan on upgrading to 1.07 - or waiting until it's out of beta?

After you have organised your current files, and you are wanting to play with MM, the most current MM can be used, but you will also need to have another mod installed, IF you are running Banished 1.07.  The confirmed mod load order is listed here:

 

On 3/14/2017 at 2:28 PM, QueryEverything said:

Brilliant, thank you so much @Kralyerg ! ;)

Will this have the same load order? 

Instead it would be:

Thank you for your hard work!!!!

 

In the event that you still only using Banished 1.06 then you won't need the Compatibility mod (which is here), and load the remaining mods in that order.

It is my understanding that there is active work on a new MM, but for now, that's the confirmed way to have your cake, and bake it too :)

Edited by QueryEverything

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This is so needed! Thanks for the release.

 

Only one suggestion, there's so many different mods for each food.

It would also be great to combine these to one mod, which only makes meat from pastures inedible. So fish&duck from early hunting still gets eaten raw, but the food that goes to the butcher won't. It's possible to get the individual ones, but it makes the mod list huge. Minor wish. It works great though :D

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