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About This File

DS Tunnel Mine (CC edition)

new  v2.1 - 28/11/2016

  • Fixed issue with Mine upgrades only allowing 4000 resource production - changed to correct amount (6000) as stated in UI text.
  • Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.
  • Should be save-game compatible, as long as you haven't built the Upgraded Mine. If you have, Upgrade that mine into the Cellar or Mushroom Farm. You should then be able to  update the mod in your WinData folder.

vPwjNhY.jpg

Build a Tunnel Mine in your town:

  • Random production version - produces Iron Ore, Coal and Stone randomly. Employs 1-8 Miners. (*allows 2000 resource production)
  • Select production version - produces Iron Ore, Coal and Stone, select production via UI. Employs 1-8 Miners. (*allows 2000 resource production)
    • once depleted, or if you like straight away, you can upgrade the mine to any of the following:
      • Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron Ore/Coal/Stone production. Employs 1-13 Miners. (*allows 6000 resource production)
      • Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight.
      • Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers.

You will find the DS Tunnel Mine menu button in the Resource Production menu.

 

Installation:

  • Download file "DSTunnelMineCC_v2.1.zip"
  • 'Unzip'/'Unpack' file, and copy the file "DSTunnelMineCC.pkm" to your Banished WinData folder.
  • Enable mod in mod list.
  • Place below Colonial Charter TFA / Mega Mod / The North

 

Thanks to Kralyerg & BlackLiquid for use of Iron Ore Resource files :) enjoy.

 

Change Log:


What's New in Version 2.1   See changelog

Released

v2.1    -    28112016
    fixed/changed:
        Fixed issue with Mine upgrades only allowing 4000 production (changed to 6000 as stated in UI text).
        Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.


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User Feedback

Arghhh... seems like everyone but me can dl this... I get to 3.2mb - then "Failed to download"  :S

 

 

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5 hours ago, Paeng said:

Arghhh... seems like everyone but me can dl this... I get to 3.2mb - then "Failed to download"  :S

Paeng, when I get home today I will put up an alternative download link... I might also have another DSSV beta test for you :) 

Edited by Discrepancy
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I have just noticed a small bug/issue with this mod that I didn't notice before uploading:

The 'Upgraded Mine' UI text says it increases the Resource Production to 6000, but it is only allowing 4000 currently.

I will upload an updated version later today.

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Updated to v2.1

        Fixed issue with Mine upgrades only allowing 4000 production (changed to 6000 as stated in UI text).
        Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.

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I haven't tried this one yet but I really like the idea of a mushroom farm/cellar as a use for an abandoned mine. Good thinking. :) But maybe instead of a storage cellar it could be a wine cellar or cheese cave (or all 3). I vaguely remember reading that cheese was accidentally invented when some guy (a shepherd, I think) left some milk in a cave. Or was it blue cheese? I don't know if that's actually true.

Milk + Salt = Cheese (please!)

 

Edit: google says cheese caves are a real thing. Maybe you could make a cheese cave as a standalone mod? You know... when you run out of other things to do.  xD

Edited by elemental
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Had second thoughts about this. A cheese cave is really for ageing cheese, not making it. Ageing items doesn't work in the game. I suppose a cheese cave could turn cheese into hard cheese and blue cheese, but would anyone actually want that? Probably not. Same with a wine cellar. Wine simply gets "made", it doesn't need to be aged.

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On 10/12/2016 at 6:00 PM, mgwerner said:

Same download issue as noted above - gets to 98% and halts.  Repeatedly.

 

The mod is available on Steam, and also there is an alternate download link on my website: ds-mods.net/downloads

I will also add a link to nexus mods page today: nexusmods.com

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Thanks, but I won't install Steam on my system.  I got it to download, but it does not show up as an option in the menu.

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Silly question, but I'm not fully abreast of the CC & MM & NMT links, compatibility etc (still learning about their nuances etc), will this work if only MM is installed?
Or do I need the CC standalone (I thought it was included in MM). 

Many thanks on great work!!

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