About This File
Colonial Charter 1.76 will only work with the Banished 1.0.7 update.
A complete gameplay expansion. After countless hours of development and testing, we are proud to bring you Colonial Charter 1.7 - Journey
Steam Workshop Download for version 1.76:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.
NEW GAMES ONLY:
CC: Journey does require a new game.
Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.
In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.
We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course!
Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)
What's New in Version 1.75 See changelog
- Rearrage Refined Production toolbar to better reflect the new resource flags and limits.
- Fix general markets that should not be storing Luxuries
- Allow Trading Posts to set autopurchase for new resource flags
- Add new subtoolbars for Market Stalls, Market Carts, Specialized Storage Barns