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1.0.7 Compatibility For MegaMod 0.07 v2


About This File

Requires Banished 1.0.7

 

 

Did you upgrade Banished to 1.0.7 and upgrade CC to 1.72 but still want to use MegaMod? Well this is your lucky day.

This little mod should allow you to use MegaMod 0.07 with CC 1.72 and Banished 1.0.7.  (I say should, because this is extremely untested. :D )

It will let the items with new flags be processed at the old production buildings that would otherwise have issues with them.

It does not change the little limit spinners on each of the buildings, and this little mod never will. :)

There's may still be some weird incompatibilities between CC and MM, but hopefully this should smooth a few of them out.

Load this above CC and MM. And load CC above MM. Like so:

  • 1.0.7 Compatibility
  • CC 1.72
  • MM 0.07
  • MM 0.07 Deco Pack

Let me know how buggy it is, because again, it's extremely untested. 

Thanks estherhb for doing the boring parts while I was at work so I could get this done faster. :)

 

And if you complain that it turns everything red, I may just slap you. :P


What's New in Version v2   See changelog

Released

Tried to fix a weird little bug where the Storage Cart wouldn't store your initial supplies on a hard start.


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User Feedback

So many new things you guys are putting out, you guys rock. Thx a lot. I wish i had the time to play :(

 

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alright.... after installing this Fix, I am seeing something weird. Shouldn't Bonemeal be stored in the Town Tithe Barn? Right now it's just laying on the floor between the cows and it's not being picked up at all... 

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I'll check when I get home, but is this a new game? Installing this mod mid game will make things act weird.

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I hate to sound like the dummy I am, but how do I find out which versions of anything I have?  My Banished game on Steam has (beta) after the name, but as for the rest, I am clueless.  Help?  :$

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59 minutes ago, Kralyerg said:

I'll check when I get home, but is this a new game? Installing this mod mid game will make things act weird.

yep... after I install a new mod I always start a new game, just to be safe :)

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1 hour ago, TuffDwarf said:

but how do I find out which versions of anything I have?

Well, to figure out which version of Banished you have, just load it up. Your main screen should look something like this:

pmXKrO3.jpg

If you look all the way at the bottom, it says "Version 1.0.7 Beta - Build 170212". That's what version you have.

 

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5 hours ago, Sabouma said:

Shouldn't Bonemeal be stored in the Town Tithe Barn

I'm not sure. Everything looks good. I don't know why it wouldn't be getting stored in the Tithe Barn. Does it get stored anywhere else?

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20 hours ago, Kralyerg said:

I'm not sure. Everything looks good. I don't know why it wouldn't be getting stored in the Tithe Barn. Does it get stored anywhere else?

yeah, I put down some small storage crates and it was put there 

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Do we still need this mod, I do have issues but the megamod seems to be fine hmm.  you still need to load you climate mods first, they don't work at all once you start CC. They sure don't seem to be working in my game.

my start is as follows

CC  Bleak Mountians

 CC Very Harsh

Disasters on

and because of the bleak mountain start

I choose  Apallachin Adam and Eve start. sorry I mispelled that but you get it i'm sure.

I downloaded and installed this mod, its very broken

I tried using this with Cold Realsim and also the Global Climate mods,  scratch them Cold Realism isn't even running in 1.07 Banished Beta by itself

I also tried loading just  this mod and CC 1.72 along with MegaMod's current version which is 0.07 I believe

when you play with the settings I have shown  the cart starts either totally empty and your 2 pawns start with no tools

or the cart has Apples in it and that is it  or the cart has apples and firewood and no tools

This mod is not working correctly at all.   I can play 1.72 with MegaMod 0.07 without it, and it appears to start semi normal, although the cart has no firewood in it, it is still playable. I have had several successful starts, However I've not  gotten to all the construction building but the homes I've used had all been built. and the assortment of crafting building needed to start a game all work.  but I've not gotten any farther then that at this time.

Edited by Reino

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Marble Quarry is still using "Dry Goods" as item type causing the items to be dumped into the new "Textiles" category.

Medieval Clay Pit is using "Materials" limit instead of "Raw Materials", causing the clay from here to be dumped into the new "Minerals" category.

242920_20170527224326_1.png

242920_20170527224332_1.png

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whamod is the marble quarry in????

as to your conflicts: are you using the compatibility 1.07 mod??

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On 5/27/2017 at 11:41 PM, stiles said:

whamod is the marble quarry in????

as to your conflicts: are you using the compatibility 1.07 mod??

Marble Quarry is from Colonial Charter I believe.

And yes I am, hence why I'm reporting the bug here in the compatibility mod page.

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