About This File
The Maritimes Collection - Port Royal
Inspired by the Port Royal Historic Site in the Annapolis Valley, Nova Scotia. Founded in 1605 by France, it was the first French settlement in North America and was capital of Acadia for a brief time before being destroyed by the British in 1613. The French relocated to a new Port Royal further down the Annapolis river at where is now Annapolis Royal. In 1939 the fort was re-created as a replica in its original site using duplicate plans recently discovered in France, where it still stands today as a vibrant visitors attraction.
Included in Port Royal...
Row Housing - a range of row houses have been made, modeled on the Port Royal buildings. While most of the original housing on site seems to be in quarters rather than individual houses, I've used the general look of the fort to style these houses.
- Small single story house
- Single story inner corner house
- 2 story over hanging house - right and left version - to be placed above the smaller house
- 2 story central house
- 2 story inner and outer corner houses - inner corners have 3 F-variants to transition between heights
Town Civics, all which can be built in the row setting.
- Town Hall
Industry, all which can be built wall to wall.
- Forge - to make iron out of iron ore (also introduced in the set if you don't already have it)
- Lumber Cutter
Food Production Buildings
- Bakery - makes various tasty breads
- Grist Mill - a mill to be placed besides a stream, that will grind various grains into flour. This is based off a replica Grist Mill near to the Port Royal site, which was the location of the first wheat field and mill in North America.
Storage and market options
- Edibles storage cellar
- Large materials/construction warehouse
- Dry storage loft to be placed above the warehouse
- A central market building
- Various fort decorations including towers, palisade walls, and a cannon platform.
None to report.
None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew.
This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic.
Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar!
Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you!