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About This File

This mod is a replacement for the mod CC No Smoke.  Because it's not a CC centric mod anymore, the decision was made to slightly rename it and give it just a BL (Black Liquid) designation.  Feel free to delete the CCNoSmoke.pkm file and use this one instead.  You don't need both.

 

Removes the smoke from building chimneys.

 

Place Above CC or MM.
 


What's New in Version 12   See changelog

Released

Added compatibility for:

CC 1.75

MM 8

Any individual mod contained in either of the above.


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User Feedback

Yes.  Put it above Megamod, and activate both.  It'll turn red, but it does work.  I use it every game with MM.

 

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this is 1 of those mods to place way at the top of the mod order as it can affect all buildings that have smoke.

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Note: the Tiny Row Houses are not affected by this mod... I just noticed this, since I barely use these houses 

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When I click on download it shows 2 files by the same name. One is 119.97 KB and the other is 121.58 KB, which one should i download?

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I'm using MegaMod 7 (as I can't run RC8) and this No Smoke. I have No Smoke placed above MM, but it's not working, I'm still getting smoke. Is there an updated No Smoke mod?

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If you started a map without NoSmoke already installed, your old buildings will still have smoke.  Any new buildings you build will be smokeless.

 

 

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Ooooh okay, thank you for the fast response!

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I asked Kralyerg whether it works or not:

Me:  Will the No Smoke Mod work with MegaMod?

Kralyerg:  Well, yes and no.  There's some generic smokes that people use, like the house smokes. So if they're just using that, then it still works for that one.  But if they made their own special smoke, then it isn't updated for that. 

Me:  When you add it in the middle of a game, does it turn smoke off for all or only new buildings?

Kralyerg:  Well..  If you have, say, a production building that has smoke, then it will continue to have smoke. Unless you click the Work button to turn it off and then back on again.  I think of it like.. It's not that the building needs to be new, but the instance of smoke needs to be new.  So when the smoke is shut down and restarted, the new smoke will not be there.  But old smoke will still be there.  Does that make sense?  Houses should be the same, if you can turn off the smoke by pretending to demolish it or something.

He is updating it as I write this to include MM 8. :)

 

 

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hmm.... for some reason my game won't start, after unsubbing from CCNoSmoke and putting the new file in the folder... 

 

EDIT: scratch that, got it to work after all

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