Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

1 Screenshot


About This File

CwOmpaS.png

For those that prefer not to have Iron Ore, and keep Iron production as it was in vanilla Banished.

 

- Iron surface deposits that are harvested will yield Iron instead of Iron Ore

- Mine will produce Iron instead of Iron Ore

- Iron Ore & Coal Mine will produce Iron instead of Iron Ore

- As of Version 3, the Blacksmith requires Iron instead of Iron Ore to build

 

Place ABOVE CC 1.7+ to override. Requires Banished 1.0.7 Beta or above.


What's New in Version 4   See changelog

Released

Updated to include the All The Wild Things and Antilles Sparse starting conditions.


5 people like this



User Feedback

Hi @Kralyerg since adding CC for 107 & MM back into the game after uploading to Banished beta 107, this is no longer working, I have Iron Ore everywhere! 
It may be from @Ketchup blacksmith mod as he has it compatible with Iron Ore, but, I wasn't sure if there was a known conflict, and if you were aware that it wasn't working.
I have since disabled the blacksmith mod and still spawning iron ore.  Nuts!!
 

Share this comment


Link to comment
10 minutes ago, QueryEverything said:

have Iron Ore everywhere

When you harvest the iron on the ground is it iron or iron ore?

Share this comment


Link to comment
Ketchup

Posted (edited)

i didnt add anything to replace the iron (and the iron thats spawn on the ground) i only put RawMaterialIronOre.rsc in my template folder and add a new choice in the menu to take 2 IronOre into 1 iron. thats all.

i didnt played anything with the map generation or the NaturalResourceOre.rsc

Edited by Ketchup
1 person likes this

Share this comment


Link to comment
11 hours ago, QueryEverything said:

Iron Ore.

What starting condition are you using? I just had a quick peek, and it looks like the Antilles Sparse and the Wild Things starts aren't affected by Iron is Iron.

Share this comment


Link to comment

That answers that, it's been the Wild Things conditions.  I haven't tried anything else currently.   :(
At least we have an answer, lol.  Maybe have an update to the description. :)  Please :)

 

Thanks @Ketchup I was sure it wasn't your mod as it still did it even after I disabled the mod and reloaded the game. :)  

Edited by QueryEverything

Share this comment


Link to comment

@Kralyerg will this be updated to work with Wild Things & Antilles, or will it be left "as is".  
Many thanks, it's a great mod. :D:D

Share this comment


Link to comment
3 minutes ago, QueryEverything said:

will this be updated to work with Wild Things & Antilles, or will it be left "as is".

Yes.

9_9

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now