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Allows you to cure Hemp at the Curing Barn to produce Marijuana.

ooWwILf.jpg

 

Requires CC. Place above CC to work.


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Hey Kraylerg, I don't know if this issue is tied to this specific mod, but the hemp that my field is producing can't be used to make rope (Hemp++) at the ropery.  It's derived from the "cannabis seed/crop", and I don't know if that comes from this specific mod or some other mod in CC/MM.  I know there are regular "hemp seeds" that probably do work in the ropery... so I guess the issue is, 2 different crops (cannabis and regular hemp) both produce "hemp" while making no distinction between the two in the general inventory.  I haven't thoroughly investigated all the ins and outs of this, but I thought I'd jump the gun and ask anyways (gonna do more testing on it today).  As is, I've got 12,000 hemp, and the roper won't touch it, though I'm sure the curing barn will.  Could be my mod setup of course... Banished 1.0.7, Journey 1.7.3, MegaMod 0.07, Megamod 1.0.7 patch.

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CC and Maritimes hemp are the same thing (apart from visuals) so it makes no difference as to which mod is on top as one will override the other but produce the same hemp resource which will be used in all buildings.

I don't know where cannabis comes from though, I've never heard of that as a mod before. Where did you download it from?

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K, I did some more testing.  To answer your questions, I'm only using the mods I listed... no Maritimes, so this crop is probably being added by MM.  It's called "Hemp Plant" and has no green box around the icon as opposed to the normal "Hemp" that I think is added by CC.  So 2 different hemps.  The normal CC hemp works fine with the ropery.  The "hemp plant" does not.  Unfortunately, though the different hemps don't stack on top of each other in the inventory menu, they do share the same icon (leaving one confused about which hemp is which).  I know everything I'm saying is kinda abstract, here's some pics.

Screenshot15.bmp

Screenshot13.bmp

Edited by Endmateria

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And I could've sworn that when I originally purchased the seeds, that they were called "cannabis seeds" though they show up as "hemp plant" in the trade items menu.  I could be wrong about that though, and I didn't start a new game to repurchase them/double check, so I'm sorry if my OP was misleading.

Edited by Endmateria

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In the new MM7, my curing barn only allows pipe tobacco to be cured, not mary jane.  The option isnt even there.

 

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This issue isn't the curing barn, it's that the resource being produced by the "hemp plant" (wherever that comes from) has a different item id than the resource produced by CC's hemp.  So 2 different hemp seeds, producing 2 different hemp resources that do not work universally with any/all buildings that process hemp.  The curing barn is redundant, I only brought up the curing barn in reference to the mod thread we're posting on, which is irrelevant cuz I don't even have legalized marijuana installed.  Also, I said that because I'm not sure what the "hemp plant's" resource is actually for yet, didn't get that far, just noticed that it didn't work with the ropery.  In all honestly though, I should have just posted this in the general MM bugs section where it rightfully belongs to avoid any confusion as to the real issue, but it's a little late for that now.

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Wow, it is confusing.  OK, my hemp does work in the ropery.  (Rope was needed to build the C.barns.)

 

So I need to be on the lookout for the other hemp seeds?  They are listed as cannabis seeds on the trader's orders menu?  Or as Hemp++ or Hemp Plants?

 

 

 

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Here is a pic of the two different hemp types in my seeds menu.  Notice there is Hemp, and then there is Hemp plant.  "Hemp plant" is the one that doesn't work with the ropery (and probably other buildings that use CC's version of hemp).  

Screenshot13.bmp

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To make it less abstract...  two different seeds, hemp and hemp plant.  Hemp seeds produce "hemp 1",  Hemp plant seeds produce "hemp 2".  Hemp 1 works with the ropery, hemp 2 does not.  Here is a pic of the two different hemps in the inventory menu.  Notice, similar icon, but different item id.  If they had the same item id, there would only be a single stack of hemp in my inventory, rather than two.

Screenshot15.bmp

Edited by Endmateria
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OK, I used the debug menu to give me all the crops.  I planted hemp plant and built another curing barn.

 

Still no mary jane option.

 

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@Johntodd I think we got confused here, we're both reporting two separate bugs.  Nothing I posted is directed at fixing your issue, but towards the Black Liquid Team.

Edited by Endmateria
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Thanks for this funny mod! But I've some issue with ir¡t... I'm playing 1.0.7 version with CC Journey, and placed above or below CC Journey, it turns red, and not sure if it works, anyone have the same trouble?

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Yes @KikeRivers25, the turning red is normal, it just means that is shares resources files with another file, normally done by the same authors, or by group of authors. :)
You're good to go on this.  Place above or below (there are no instructions, so you may need to test it out).
There are other mods that use Hemp now for rope and clothing, so you may find that you are getting different hemp if you run those mods (If you are running CC only, then this isn't a problem) you will need to put this higher than those other ones so this hemp is the highest in the game.  ( ;) )

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