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About This File


Allows your Bakery to produce the following:

Hardtack [Flour]

Bread [Flour]

Fruit Cake [Flour + Apricot]

Nut Bread [Flour + Walnut]

Cheese Bread [Flour + Cheese]

Sugar Cookies [Flour + Sugar]

Croissant [Flour + Butter]

Donut [Flour + Vegetable Oil]

Flatbread [Flour + Salt]

Garlic Bread [Flour + Herbs]

Bagel [Flour + Egg]

Muffin [Flour + Blueberries]

Cake [Flour + Honey] (from NMT)

Apple Pie [Flour + Honey + Apple] (from NMT)

Cherry Pie [Flour + Honey + Cherry] (from NMT)

Pecan Pie [Flour + Honey + Pecan] (from NMT)


Affects CC and NMT Bakeries. Place ABOVE CC or NMT to use.

What's New in Version 4   See changelog


Updated for CC 1.7x and MegaMod 0.07. 

This should already be included in MegaMod, so you don't need it, but it will also affect any singular mod that is also included in MM 0.07, if you're not using MM

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User Feedback

I've set a kind of challenge for myself, I want to go Bonkers for Bakeries. I want to build 15 bakeries and set them to produce everything but hardtack (I don't like it - don't know why.) I'm still planning the layout, but I think they will be in a 3x5 grid with enough space between to allow houses to fill each happiness radius. Gonna need a large flat map! Beyond their residential zones (in the happiness radii) will be their production chains (crops, mills, pastures, etc.) I want donuts, but I usually don't do presses (oil or olive) because they seem too much work. But pink icing with colored jimmies? Gotta have donuts...

Soup kitchens and pub meals are a step in the direction of restaurants, but one day maybe my little banished folk will be able to craft Philly cheese steak sandwiches. Onions, peppers, cheese, steak, hoagie - yum!


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hardtack is needed if you run the fort.othersie i look at it that hardtack is like crackers. you have an interesting idea of building all the different baked goods. i want to take a map and use all my mods in it. every individual piece. i have started it several times but never completed. always end up adding a mod and rearranging my mod order. or as i just did finda glitch that errors and kicks me out.

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I am having fun with my Bonkers for Bakeries.

Only got ten bakeries in this town, perfectly spaced for happiness radii. Crop fields and pastures doing okay, but frustrated by how many friesian cows I need to generate butter for croissants. Maybe use domesticated animal pens more next time. Can't keep up with soybean demand for vegetable oil press, but not giving up on my donuts!

Medium start map gave sorghum seeds but later I turned to rice because no other grain has quite the yield as rice paddy on water... Now I have no shortage of sake either!


Application-steam-x64 2017-01-09 04-49-03-403.jpg

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ohh i understand those problems. thats never ending, more you try to grow a town and go 1 direction,the game has you going its own direction. the amount of space just to feed the banis is crazy for sure. only thing that might help is make sure you have barns near the fields and find a good field size to get the most per worker. i usually do 10x10 and average about 500 each. i get more than that on most fields but it mAKES for easy math when playing.plus i like having a safety net.the other thing you could do is buy all the food you can. and hope the banis eat that 1st.good luck.

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Hoping for an update for 1.7, so that beautiful new bakery can start baking some yummy carbs. 9_9

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yerah some will be affected but not all. the game doesn't always use the above mod to override the 1's below in the mod order.

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45 minutes ago, stiles said:

yerah some will be affected but not all. the game doesn't always use the above mod to override the 1's below in the mod order.

The description of the mod says it affects CC and NMT bakeries. Bakeries from other mods are not affected.

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