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Showing most liked content on 10/18/2017 in all areas

  1. 10 likes
    Here is an unpainted terrain island generated exclusively from code. It represents a size of up to 20 kilometers x 20 kilometers (our game is being created in a 3d scale of 1:1 with real life). It generates very quickly and is high performance, showing the cap of 120fps. This is not the standard unreal engine terrain system, we are not using that. We use C++ code to manipulate polygons into a terrain 3d mesh that will give us control of terraforming tools in game, such as flatten.
  2. 10 likes
    Its been a while, I am sorry for that. Real life is a heck of a thing. So after some time away being busy with work and other things, the team (and a few new people who arent on the forums) has started further development of a new game which doesnt yet have an active title. Using Latest Unreal Engine, we are establishing a terrain generation system (procedural), and working on the save system. Theres also been some discussion around oceans, which will be very important. Theres not very much at all to show, as theres an incredible amount of engine work going on that isn't visual (code). Actually, as ive just returned i was asked to make a house building for testing some parts of the engine (Night time indoor lights and some other things). So i'll share that building with you now: You can expect more updates from me in this thread over time. Thanks for stopping by
  3. 7 likes
    Some more little buildings going into the Unreal Engine for testing
  4. 6 likes
    I made this windmill to test the rotating animation in Unreal Engine. Once we get it into the engine fully, it will serve as an example to us for animating a wide range of buildings.
  5. 4 likes
    Large Lake Waters 384395215 The map in the far right corner is what the Lakes look like on this map. I am probably gonna terraform the single circular one and put something there to cover it over. But I really like how the others look , so will keep them
  6. 3 likes
    Large map versions of the map seeds I listed above. Note that the "Medium Map" title on the image is from the mini-map mod I am using and is not the starting conditions. Terrain Type - [CC] Lake Waters Terrain Size - Large Map Seed - 777, 959 and 999 The bottom of the Yellow Box shows the starting location of the map. Map Seed 777 - Large Map Map Seed 959 - Large Map Map Seed 999 - Large Map My personal preference is for 999 simply because it has some usable islands.
  7. 1 like
    You need 275 olives to make Vegetable Oil. You've almost got that.