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Showing most liked content on 10/29/2017 in all areas

  1. 9 likes
    Here is an unpainted terrain island generated exclusively from code. It represents a size of up to 20 kilometers x 20 kilometers (our game is being created in a 3d scale of 1:1 with real life). It generates very quickly and is high performance, showing the cap of 120fps. This is not the standard unreal engine terrain system, we are not using that. We use C++ code to manipulate polygons into a terrain 3d mesh that will give us control of terraforming tools in game, such as flatten.
  2. 1 like
    Perhaps @Kralyerg would like to take a look at it when he has a chance?
  3. 1 like
    The old and new chandlery do have the same size and footprints.