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266 downloadsHave you ever wondered why all the crops are harvested in little baskets, but then the meat is left just laying on the ground waiting for someone to come pick it up? I know at least one of you has. So this will make it so, instead of meat laying on the ground, the meat is left in little baskets, just like your crops. Yum. Here's a hunter that just killed a Deer. Baskets of meat, yay. List of meats that are affected by this mod: Beef Chicken Mutton Venison Bison Meat Charki Cheval Duck Meat Pork Beef Cuts Bison Cuts Charki Cuts Cheval Cuts Pork Cuts Venison Cuts Bear Meat Bear Steak Bison Steak Boar Meat Boar Ribs Goose Meat Hare Meat Hare Stew Partridge Meat Pheasant Meat Roast Duck Roast Goose Roast Partridge Roast Pheasant Cured Meat Dried Meat Smoked Meat Salted Meat Lamp Chop Roast Steak
289 downloadsWelcome to life on the water! This is one of CC’s most popular features. Included is everything needed to expand your town along shores and across lakes. Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake. The first in a (hopefully) series of themed modpacks from Colonial Charter. And now using the new "Community Mod Toolbar" to centrally locate modded items.
8 likesHere's a list of the Mods in Kralyerg's Kave of Krazy Kontraptions. Also listed are those mods in Shocks Lab and Official CC Companion Mods. Clicking on the Name of the mod will take you to the download and additional information. Click on Name for Download Description Placement Notes USER INTERFACE & SETTINGS CC Beta Fix Fix weird crop & materials stuff that happens when mods vs game use mismatched versions Above CC Only use if still using CC 1.5x and Banished 1.0.5 together CC No Smoke Removes smoke from all buildings; may improve lag Above CC Requires Banished 1.0.5 Debug Men Enables the Debug toolbar built into game. Gridlines Use to make a 25x25 grid to help plan layout of structures Below CC Requires Banished 1.0.5 Happiness Radius If a building produces happiness, can see happiness radius as a purple circle Above CC or NMT Requires Banished 1.0.5 Icon Recolour Changes the status icons in Banished to a brown color. Above CC Immortal Your citizens will never die of old age (just accidents) Above CC Not compatible with other aging mods, or with Less/More Food mods Iron is Iron “Iron Ore” is replaced with “Iron” (as in vanilla Banished) Above CC Requires Banished 1.0.5 and CC 1.6x Light Rain Effect Replaces rain with a light occasional rain Above CC Quiet CC All pasture animals are quieter and talk less frequently Above CC Radius Recolor Changes the yellow circles to blue Above CC Restore Menu Music Restores the original music that plays in the main menu Above CC Seasons Down Under Changes season names to months and adapts them for the southern hemisphere weather Anywhere Requires Banished 1.0.5 Short Toolbar Makes toolbar shorter – good on smaller screens Above CC Toolbar Buttons Puts the Priority Tool, Remove Structures Tool, and Flatten Terrain Tool on the main toolbar Anywhere Requires Banished 1.0.5 Unhappiness Radius Gives a visible red circle to all buildings that produce unhappiness Above CC Requires Banished 1.0.5 ROADS, BRIDGES, TUNNELS AND TERRAFORMING Brick Tunnel Same looking tunnel – but takes bricks to build it Below CC Color Roads A colorful set of roads Anywhere Included in MegaMod. Requires Banished 1.0.5 Grassy Roads A set of 14 Different kinds of roads Anywhere Requires Banished 1.0.5 Terraform Raise and lower terrain. Very beta! Anywhere Requires Banished 1.0.5 TOWN SERVICES (Community, Worship & Health) 50-50 Nomads Both Town Hall buttons will say "Allow Nomads" but one Accepts them and one Denies Below CC Cathedral Large church building based on Red Ketchup’s Monastery Below CC Lost code in hard drive crash Many Town Arrival Lets you build more than one Town Arrival Above CC Requires Banished 1.0.5 Simple Tombstones Replaces head stones with simple white crosses Above CC Town Arrival Nomads Enables your Town Arrival to attract Nomads Above CC Requires Banished 1.0.5 RESOURCE GATHERING, HUNTING AND FORESTRY No Wild Ducks Removes Wild Ducks so only Deer are hunted Above CC Reqires Banished 1.0.5 Renewable Resources Little shacks that grow Stone, Iron, Coal and Trees Anywhere Requires Banished 1.0.5 CROPS, ORCHARDS, ANIMALS Busy Pastures Fit 2x animals in pastures; produce 2x more eggs, wool, etc.; not fully tested Above CC Requires Banished 1.0.5 Grow Ginger Adds seeds to purchase to grow Ginger as a crop Anywhere Requires Banished 1.0.5 Grow Herbs Adds seeds to purchase to grow Herbs as a crop Anywhere Incorporated into CC Grow Mushrooms Adds seeds to purchase to grow Mushrooms as a crop Anywhere Incorporated into CC. Grow Onions Adds seeds to purchase to grow Onions as a crop Anywhere Incorporated into CC. Grow Roots Adds seeds to purchase to grow Roots as a crop Anywhere Hot Crops Allows all crops to grow in all climates Above CC Requires Banished 1.0.5 Inedible Foods A set of mods that make individual foods not edible Above CC May Require Banished 1.0.5 Legalized Marijuana Cure Hemp at Curing Barn to make Marijuana Above CC Requires Banished 1.0.5 Less Food 50 Citizens only need to eat half the food they used to Anywhere Incompatible with aging or schooling mods Less Food 75 Citizens only need to eat 75% of the food they used to Anywhere Incompatible with aging or schooling mods Livestock for Trade Produce livestock that can be traded instead of meat; no eggs, wool or leather produced Above CC More Food 125 Citizens need 125% of the regular amount of food Anywhere More Food 150 Citizens need 150% of the regular amount of food Anywhere Rice Crop Let’s you buy Rice Seeds so you can grow Rice Below CC Requires Banished 1.0.5 Seed Diversity Adds additional models of crops Below CC Requires Banished 1.0.5 and CC 1.6x Stable Produce your own Domesticated Animals (required to build wool, milk & egg pens) Below CC Requires Banished 1.0.5 Steak Buy Steak Seeds and grow Steak in your Crop Field Anywhere Requires Banished 1.0.5 Tropical Greenhouse Grow tropical foods in this new building. Below CC Requires Banished 1.0.5 STORAGE, MARKETS & TRADE A Little Bit Ridiculous Storage Increases storage in storage places by 2.5X Old Market Override Return to the original market texture/colors Above CC Lost code in hard drive crash Ridiculous Storage Increases capacity in storage places 5X Above CC Requires Banished 1.0.5 Slightly Ridiculous Storage Increases storage capacity in storage places by 2X Super Easy Trading Every trader able to carry every item and will accept any item for trade Above CC Requires Banished 1.0.5 Traders Accept All Traders that carry different things, but they will all accept any item for trade Above CC FOOD & RESOURCE PRODUCTION BUILDINGS Bakery Plus Bakery produces a lot more products Above CC Affects CC and NMT Bakeries Basic Clothes Tailor and Clothier produces only “Clothes” or “Warm Clothes” Above CC Requires Banished 1.0.5 Blacksmith Tools Produces a wider array of tools Above CC Requires Banished 1.0.5 Build Monuments Allows you to build the Golden Llama or Ceremonial Grounds Below CC Fast Food Stand Create fast food items such as burgers and pizza Below CC Lost code in hard drive crash Firebundler Firewood Allows Firebundler to produce Firewood Above CC Fish Farm Edit Changes color of roof & water; citizens no longer idle there Above Fish Farm Mini Buildings Set of mini, 1 person, versions of basic buildings Anywhere Requires Banished 1.0.5 Pirate Cove Give the Pirates some alcohol and they might show you where their buried treasure is. Below CC Lost code in hard drive crash Soup Kitchen Makes various kinds of soups and stews. Below CC Requires CC to use. Lost code in hard drive crash DECORATIVE ITEMS Covering Ghost decorations designed to go over stockpiles but can go anywhere Anywhere Requires Banished 1.0.5 Impossible Trees A set of colorful trees not seen in nature Anywhere Lost code in hard drive crash Irrigate Decorative lowered-terrain canal Anywhere Lost code in hard drive crash Mission Bell Tower Decorative mission bell tower Below CC Thanks to kid1293 for recoding this Statue Plus Adds more variations for existing decorative statues; includes statues from RedKetchup's Decorative Items mod Above CC Requires Banished 1.0.5
544 downloadsThis little mod increases the quantities of the basic resources that you collect. Stone, Logs, Iron, and Iron Ore. Increase Stone from 1-2 to 3-5. Increase Iron from 1-2 to 3-5 Increase Iron Ore from 2-3 to 5-7 Increase Logs from 3-4 to 5-7. (Logs was already increased in CC from 2-3 to 3-4. This is even higher.) I had posted this in a random thread a while ago, so if you had downloaded that, this is exactly the same, just compiled for final 1.0.7.
866 downloadsFor those that prefer not to have Iron Ore, and keep Iron production as it was in vanilla Banished. - Iron surface deposits that are harvested will yield Iron instead of Iron Ore - Mine will produce Iron instead of Iron Ore - Iron Ore & Coal Mine will produce Iron instead of Iron Ore - As of Version 3, the Blacksmith requires Iron instead of Iron Ore to build Place ABOVE CC 1.7+ to override. Requires Banished 1.0.7 Beta or above.
248 downloadsA series of Forester buildings that will exclusively plant and grow the orchard tree that is chosen. These orchard trees will then grow the fruit or nut that is associated with your selection. Then you can build a special Gatherer building that will automatically go around and collect these foods. You know how the regular Forester plants regular trees, and those trees will grow Berries and Roots and stuff, and then your Gatherer collects them? Exactly the same concept. Plant some trees. Grow some fruit. Collect with the Gatherer. The Orchard Gatherer is the first icon on the list you see below. It is special in that it is the only one that will automatically collect these orchard foods. The Orchard Gatherer will also act like a normal Gatherer if you place it in a normal forest. Because these are still Forester buildings, when the trees reach maturity, they will be cut down for Wood and a new tree will be planted in its place.
4 likesJust for more visibility, there's several new standalone, modular pieces of CC available in the Downloads section. CC Docks CC Frontier CC Stacked Shops and Homes
2 likesIn Journey, you no longer need a Market or a Trading Post to get Nomads - just the Town Hall. It can take several years for Nomads to come. Note that Nomads can enter the map from all sides. If their way to the Town Hall requires them to cross streams or rivers that don't have bridges, they won't come.
2 likesWell, @Ketchup, I didn't know this one. It seems nice and I just downloaded it. Now, I wonder if I'm gonna try it on my current-rather-new game, or wait for the next new one… ( Edit: Ok I put it in my current game. One of my new laborer became back a child. Funny. )
2 likesCopy all mods you are planning to use into your [WinData] folder. Start up Banished, switch to the mod screen and "Enable" your mods in the proper load order. Now comes a last but crucial step, needed to avoid an annoying crash when using "Quit" (as opposed to "Exit", which closes the game completely) at a later time. After selecting your mods the game will reload - when this is done, DO NOT continue in the menu but immediately EXIT the game. Start it again, your selected mods are still activated and you can now click "Quit" to back out to the main menu anytime, without the game crashing and creating a dump file. http://banishedpeople.freeforums.org/starting-a-new-game-without-crash-t268.html Hth