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469 downloadsHere is the newest update, MegaMod 8. Because of all of the changes with Banished 1.0.7, and the new Community Toolbar, I decided that it would actually be easier to rebuild MegaMod from the ground up, instead of trying to update the old version. Because this is basically a brand new creation, this version is still in a very Beta state. It plays fine, but there are probably bugs lurking here and there, so use at your own risk. The download is a single 1.27 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. MegaMod1.pkm (1.61 GB) MegaMod2.pkm (1.66 GB) MegaMod3.pkm (980 MB) (These file names subject to future changes) Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this beta in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE This set of mods includes everything you need. You are free to remove or disable any individual mod (including CC 1.75) that is included in MM. You are free to remove or disable the pair of mods of MM7. Non-comprehensive changelog: Updated and added new mods that came out since Beta 1 Fixed: Beekeeper buildings crashing Crop Field Pickup Button Storage Cart cant store fuel Blacksmith UI Lumber storage issues Tiered Windmill/Bakery crashing Library Attendance Old Greenhouse CC Upgrade Buttons Blast Furnace TC Hostel crashes Tropical Greenhouse storage issues Windmill storage issues Friendly Tailor storage issues Fast Food Stand storage issues Missing Toolbar icons Added DS Starts (Jack and Jill)
1 likeand a picture of your first tab of your townhall would be great too
1 like@Tamras, it looks as though your Horn Carrots are only just starting to sprout/grow, they won't get to full size until the yield is 70%+