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2,584 downloadsMegaMod 8.01 The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM. They are fully included. Disable CC before using MM. Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down.
2 likesThanks to those who provided data. I have finished cross-checking all the data from the CC v1.75 spreadsheets vs my data vs data in the .rsc files and updated my site accordingly, now with building layouts where available: https://www.silisoftware.com/tools/banished-colonial-charter/ There were several discrepancies between the .rsc files and the Excel files, sadly I neither made a log of them nor attempted to reconcile them in-game, but 99.7% of the data matched up. Unfortunately not all of the buildings from the MegaMod are included in my data because while I may have the .rsc file that contains lots of useful info, one thing it doesn't contain is a building name, so it's not always easy to know what group and building a particular file belongs to. If anyone spots some glaring error in my data, or wants to help fill in the missing details, please let me know.