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Showing most liked content since 03/23/2017 in File Comments

  1. 3 likes
    @stiles Ofcourse! here it is: https://drive.google.com/open?id=0B-ZePVZCUPiueHdPcnRHbGtQQzA I added it to the description as well in case anyone else is having similar problems. @kemagobias This is just the start ;), I've got many more features planned for future updates.
  2. 2 likes
    Thanks Query. I havent had any crashes either with the Nat Div since I swapped them so thanks again. I will also try the Pine Set as well. Thanks again. If you think up any other good ideas I would be interested to hear them. Another thing I mentioned in an earlier post was about paths either being able to curve them or at least at an angle. I noticed there are dock paths/decking at a 45 degree angle, do you think this could be modded to make a stone path?
  3. 2 likes
    Hi @malcg60 there are a couple of foresters that already do what you are wanting. If you use MM, there is a Krazy tree mod that @Kralyerg included of his, and you can plant a forester that plants many different types of trees, then you use a gatherer who picks up all the resources, apples etc. (Toolbar: Resource Production / Foresters & Logging / Foresters (far right with a thin green outline) @Necora has in his Maritimes collection foresters that plant his Pine trees, vanilla tress and Canadian Maple trees, and his gatherers will pick up his resources. Check out the Maritimes Pine Set and download that. Load top to bottom: (NOTE: Do not mix the order for the Maritimes & NatDiv mods, NOR the order for the BL mods - these have been designed to be loaded in this way). You can play around with the order of your other mods, but I would try this start, unless one of the modders can definitively answer how you should do it. The Maritimes order works for me, but Necora may suggest otherwise. (Tree -> Pine or Pine -> Tree). ---------- Banished plus Hi res terrain textures Maritimes Trees Maritimes Pine Set NatDiv BL Mods: 1.0.7 Compatibility CC 1.75 MM 0.07 MM 0.07 Deco Pack Go huntig Super easy trading ----------
  4. 2 likes
    @Bartender thanks very much for the google drive link, I was having the same problem as @stiles although for me it was bombing out at about 30% of download completion. To be very clear though, this is a problem I have with downloads from a few sites on the net and this is not the only Banished site that my internet connection doesn't seem to like (I also have the same download problem at World of Banished). So aside from all my drivel about my net connection, awesome mod, I'm looking forward to giving it a run
  5. 2 likes
    can we get a google drive link for this and the other mod???? for some reason i get this to about 80% and it quits,says it is loaded but the file is short.thank you.
  6. 2 likes
    Comes up 404 not found
  7. 2 likes
    Kralyerg is currently working on an updated version of MegaMod which will include CC 1.75 as well as versions of the other mods that have been updated to be compatible with Banished 1.0.7 and the new flags. It will take some time since he needs to start from scratch and not all of the mods have been updated yet.
  8. 2 likes
    It should. Just place this above MegaMod on your modlist and it should work. Previous versions of CC shouldn't not be loaded with MegaMod, but this version should work fine.
  9. 1 like
    Hi @BuildHappy no, you don't need them both. The new trees are included in the Pine Set and will spawn on start up in replace of the vanilla trees. The difference between the two sets is that the 'Maritimes Trees' set is visual only. All it does is change the trees from vanilla models to new models. The Pine Set adds a load of new natural resources such as beaver lodges, chanterelles, blueberries, cranberries, fiddleheads that are also spawned on start up.
  10. 1 like
    Thank you @Bartender for Natural Diversity. I am enjoying the richly improved plants and herbs. I like the thatcher's shed, and the profession, and the seasonality. The little bundles of harvested thatch look great! Meadows are lovely, although I do tend to lay off the staff before they completely eliminate all trees in their area. (A treeless circle is too odd-looking to me.) I am struggling to get used to start conditions now, with new construction requirements (mostly pastures). Even with CCJ 1.75 and MM 0.07 I had a pretty good success rate with my starts, getting food supplies going, tool and clothing making started, and enough firewood to make it through the first 4-5 years, without any deaths... Until thatch... I like a lot of the CC start conditions, and apologize if this question has already been asked, but any chance in the future this will spawn naturally in starts other than the vanilla 'easy,' 'medium,' and 'hard'? Thanks again for all your work, and generosity - sharing with us!
  11. 1 like
    i like the idea but i would love if this would compatible with CC's custom starting conditions like "adam and eve" and all the others
  12. 1 like
  13. 1 like
    Oops! My downloaded file was only 2.8 MB, not 3.06 MB as listed in the description. I've re-downloaded the file, checked the size and tried it out in the game. Everything works perfectly now. Time to bake some delicious pastries for my peasants Thank you so much for the help! Will check file sizes in the future, to avoid unpleasant surprises.
  14. 1 like
    @tulip Make sure you have the entire file, that the size of the file matches with what is listed. Sometimes a mod looks completely downloaded, however it's not the case. Also, what version of Banished are you running, and what other main mods are you running? MM or CC?
  15. 1 like
  16. 1 like
    I was waiting for your mod and now is finished !!!! Thanks
  17. 1 like
    First mod and what a corker it is, I've been waiting for someone to create something like this. Thank you!
  18. 1 like
  19. 1 like
    This sounds good thanks for your hard work. Ill try this out. When you level mountains does this mean you can grow the meadow over the ground where the mountain has been so it looks exactly the same as the other ground?
  20. 1 like
    My thacher shows limit when there is no reason. ie my limits are at high levels. Edit: The full version tends to freeze my game so I switched to just the light version. Obviously a conflict with another mod I am using but which one eludes me.
  21. 1 like
    ... this is AMAZING.
  22. 1 like
  23. 1 like
    congratulations ! an homerun at first time at the bat !!!
  24. 1 like
    Looks great! and such a well presented mod download page
  25. 1 like
  26. 1 like
  27. 1 like
    Hooray - no more primecuts sitting in the dust! The one says thank you, much appreciated
  28. 1 like
    Wow that's nice!
  29. 1 like
    QueryEverything thanks for the quote post, that makes not asking question you have much easier. So it is still used, I figured it was because it deals with older mods. Thanks
  30. 1 like
    The saw mill is wonderful, it's working just fine as a bridge and I didn't have trouble placing it correctly. The interface is a little messed up for it though. See screenshot. I'm so hoping you'll do some houses to match this set, with the stained glass windows from the Chapel. It's my favourite set of yours so far and it looks amazing in game. Thinking about this: maybe another mod I'm using is causing the interface problem, wouldn't know which though. Still had no problems with the lumber mill and it's been working all day in my game.
  31. 1 like
    First comment! WOO!! Thank you guys so much!!!