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Showing most liked content since 11/23/2016 in all areas

  1. Banished is no triple A title, we know, but we don't mind. It's a wonderful game. So I was asked why we make Colonial Charter and the answer is, because of you. We've sunk thousands of hours into creating CC. Even we make time to fit it into our lives as best we can, which can be difficult as we have many commitments. The combination of being in a team with great people, having a great community around, and enjoying research and mod development is what keeps us motivated. Producing the New Frontier mod felt like the next level for me personally. I could see that our original vision was coming to fruition. With The Forge Awakens we refined what we had and continued to build on the mod. As I mentioned, it's a huge amount of work. I don't know how to describe it exactly, other than saying 1.6 has some 40,000 files inside it. To manage it all we had to learn how to use Github, it's a team code development system. It's helped us out a great deal. I want to personally thank those of you who donated. It really really helps. I also want to wish everyone a wonderful Christmas. I know that's politically incorrect, so if you don't celebrate Christmas, I just generally wish you all the very best. I hope you have some nice people nearby and you get to eat nice things - whether you celebrate or not. So, to answer the question of why we make CC, in closing I'd like to say it's because of you and people like you. If you weren't here, we wouldn't be either. So thank you and take care
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  2. Hello Friends. It has come to my attention that @Kralyerg has received more likes than me so far and achieved Illuminated status before I have. Please remember to tell your family and friends to like my posts more often. And remember, a like for Shockpuppet is a like for us all. That is all.
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  4. the quest of mine for a better bakery has ended, ive just finished this in 3d: Had a bit of fun with the big chimney
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  5. View File MegaMod Brought to you by the creators of Colonial Charter. Download: After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download. About: Have you ever wished you could download all of the most popular Banished mods compiled into one comprehensive package? Welcome to the mother of all Banished mods. The MegaMod - the ultimate Banished mod experience. 95 mods and counting. Thanks to the hard work of all the modders who have contributed. RedKetchup, Kid, Discrepancy, embx61, tanypredator, TomSawyer, Wintin, Maal, Elfecutioner. This is a completely standalone mod. All of the listed mods are completely included. Do not use any of the included mods alongside MegaMod. You're welcome to use your choice of Aging mods, Storage mods, Resource quantity mods, or other mods of these types, as they are not included. There is no guarantee that future versions will be save game compatible with this beta version. Things happen. Toolbar entries are color coded by which modder made them. Toolbar buttons with a colored border will open another toolbar. The color of the border indicated which modder made all of the entries inside that toolbar. There will be periodic updates to this, as mods are updated, and work is done to continue to make them all cohesive. It's going to take a long time to load a mod this large. Be prepared for a black screen for several minutes while it loads. Submitter ShockPuppet Submitted 11/27/2016 Category MegaMod  
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  6. something cool and unintended, 2 creek bridges beside each other
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  7. These are from some testing. Thanks to @Discrepancy for helping out with these @elemental The tall wooden fence is a great set, thanks for suggesting it
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  8. Like my posts and Make CC Great Again! A Like for me is a Like against the imperial authority.
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  9. I lost the edit i made to the weavers. So I made a new weavers instead.
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  10. row houses and their tower houses, much like a conservatory to snap on the sides/back. you can make interesting clusters of tower homes just using those 2 towers. This is my favourite version of CC yet.
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  12. Ive been working on greatly expanding the white picket fences today. Heres a look at them: The tricky part is baking the ambient occlusion for each object, it is rather tedious. As I have just upgraded to 3d studio max 2017 (from 2015), these simple fences were a good way of getting used to the new program version.
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  13. The new market looks big but its really small, about 33% (1/3) the tile requirement of the vanilla market
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  15. Very rarely youll find these new rocks sitting along your waterline. Gather them up for stone and occasional salt.
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  16. so what we have here that im working on at the moment is a Cow Milking Parlour And then with a modular addon for the side, it takes over the function of the Dairy building making cheese and butter etc: Ill also make the main milking building upgradeable, for those that need the ultimate in moo juice extraction. Theres a bit of fantasy about this design, i know. I like to do that from time to time. Edit: So i just realised that you can put 2 of the smaller dairy side buildings next to each other to make a double dairy building barn ... thing...
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  19. create dairy products in the updated old dairy or the new one
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  20. What's the overall theme of 1.7? There isn't one. ...well maybe "cool stuff" This may seem a bit strange considering we have often updated with a strong theme. The journey up until Forge Awakens has been a long one. After 1.5 New Frontier, 1.6 was made on 2 strengths: Mining and metal refinement, and simplification of construction chains. We had a very long beta test cycle and I think we were all worn out by the end. For a long time we debated about metals, iron in particular. It took a lot of courage to change iron. It always came down to "well yeah but if you had a pickaxe you could never go for a walk and just grab ready smelted iron bars off the ground". And the need to use iron bars to construct buildings, ugh. So what do they do "here's my nice new stone house, excuse me while I just go and push these 5 iron bars into the walls". We couldn't allow that to go on, it felt stupid. "But maybe the iron is used for nails?" yeah, when? glad those times are over. So, the entire journey leading up to 1.7 has been a long one. I feel we are at our limits as to how far from vanilla we want to push the main cc download. It's for this reason that we plan on going modular with future additions after 1.7 So, where does that leave 1.7? Well, there are many things we've wanted in cc for a long time. Much of the content being worked on now are modular town improvements, as opposed to giant chains of new products. I have a feeling of making places feel "lived in", be they hamlet or city. Think about it. There's no prams for the young or rocking chairs for the old. No kids playgrounds. Where's the life? You know, that feeling that people are more than cogs in a wheel of some production chain. Some things I'm going to simplify, for example the production of salt. Right now there's a saltworks and a mine, but what about simple rock pools that use natural evaporation? Sure it'll be slow, but it's a method as old as the hills. Should be ideal for low production requirements. That's on a to-do list. So what I'm saying is that 1.7 will seem fairly plain compared to previous versions. It won't alter your game significantly, but it will give more options for the look and feel of your towns.
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  22. Well, since you're into torture... Okay... one more...
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  24. I redid the chandlery texture. Anyways heres some new stuff youll notice the 2 houses in the middle have "tower" attachments, much like the conservatory. Should be able to use in interesting ways. Behind the new Old Church you can see a small stone seafarers shrine (chapel). That thing is really handy. The lean to, which is highlighted, is also extremely useful. Oh yeah, i made all the houses stick to the grid system so they do the rowhouse connection thing (they touch) if desired.
    10 likes
  25. Version 1.0.1

    89 downloads

    Welcome to 17th century New England. In the decades after the arrival of the Pilgrims at Plimouth Plantation, tens of thousands of settlers arrived from England. Struggling through bitterly cold winters, war with the indigenous Algonquian population and internal conflict, the colonists forged a new world. Encompassing what we today know as Massachusetts, New Hampshire, Maine, Rhode Island, Connecticut and Vermont, New Englanders created a distinct culture and architecture. This first set of homes are base houses and several lean-to additions meant to be build directly abutting the houses. Further updates will include more options for additions as well as cottage industries, more homes and several freestanding buildings. Special thanks to (in no particular order..) @AzemOcram for turning my 2d designs into 3d models, @ShockPuppet for his exquisite texturing, and @Kralyerg for coding and packaging. Enjoy!
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  26. as ive been working on @The Pilgrim colonial houses ive been inspired to update the textures for our existing saltbox houses
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  27. just messing about with the new bridge for the walls Thanks @Discrepancy for the neat storage wall piece
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  28. So, theres been calls about a better animal pen for milking cows and such. More volume. More things. I listened. Take a look at what im working on PUMP ALL THE COWS As to how it will work.... its best we don't mention it. Next building, cow counselling.
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  30. Hello to all I am a 76 yr old woman who came to gaming rather later in life than most of you. I fell in love with Might and Magic 2 back in '84, and played all the MM's and then all the Heroes up until Ubisoft got their hands on the franchise.... In '97 I was introduced to GemStone 3/4, an online text based MMORPG, and played that for 15 years. Steam came into my life in 2008 and I haven't looked back since. I've only been playing Banished for about 200 hours and haven't dared try CC yet as the one time I looked at it I knew it was way over my head until I got the base game down. I'm feeling like in another 50 hours or so I might try CC. LOL I've lurked a bit on the other forums, but decided it was time to join up. I'm English by birth, have lived all over the world, been in the US far too long and since my son lives in Australia and has an Aussie wife, I am considering going to live there. (Especially after the recent election!) Virginia is my present base.
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  32. Here's a little teaser, im not going to show any pictures lets discover it in a fun way: Matacapan Jungle Maps, Antilles Palms maps and the new Northern Pines maps each have a different unique hidden ruin of ancient civilisations. Don't worry, they aren't some huge monstrosity and are extremely rare. You'll get maybe 1 per medium map, might get 2 on large, maybe 1 or none on small. They look lovely, and are designed to blend seamlessly without being crap. Hope you all enjoy them. Theyre not part of regular vanilla maps because we like to keep some things vanilla, banished is a great game on its own afterall Ive also just spruced up the matacapan jungle map with our new pines on the mountains, as well as existing vanilla mountain pines. Really adds to the mixed vegetation feeling. I know jungle isnt everyones thing, i personally adore the new pines maps, but sometimes its nice to have a change.
    9 likes
  33. Playing a bit of CC with the New England Colonial buildings:
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  34. *waves wildly* Hi everyone! I'm still Vrayna, I'm still very French, still rather crazy (in a goof goofy way of course) and still addicted to chocolate. I finally made my way over here from the old forum. I took a bit of a detour on the way for health reasons, but now I'm back! Let's have cake to celebrate!
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  36. Ive updated some textures for consistency. Some minor tweaking still going on but you get the idea. Styles of bricks and roof matching.
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  37. A Big THANKS to @estherhb who has been on regularly quietly restoring our community wiki. Ive only had time to add a few entries myself. The new wiki allows anyone to add entries and edit existing ones (new entries are subject to review).
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  40. The Black Liquid team is made up of people who are amazingly talented, astoundingly dedicated, and wonderfully kind. And all the fans here are really great too! I felt lost and sad when the forums were down. *grin* People (t)here tend to be intelligent, interesting, and polite. I cannot think of a nicer community on the internet. I was playing Banished with no mods the other day, to get some of the achievements. I kept running into "oh now I can add that building...no wait, this is the vanilla game" issues. (This lasted for a whole couple of hours before I couldn't stand it anymore.) Without CC or MM, the game doesn't have the same draw. I need all the new trees and animals and buildings.
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  42. So, 1.7 is technically nearly ready. Screenshots have slowed down as code bugfixing and toolbar icon creation is now the priority.
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  44. Couple of things that aren't common knowledge : Every person consumes 100 units of food per year regardless of age. Children don't take tools from storage until they reach working age. You'll notice they take coats and food though. The game does an internal check every 3 months where it updates happiness and health for your people. A negative event such as no grave or switching job may not add to unhappiness at first, until this update occurs. Building houses near mines is a bad idea, as mines and quarries reduce happiness. Changing someone's profession, including making them a labourer when they used to have a job, will add to unhappiness. Harvesting occurs according to seasons or when a crop/orchard reaches 100% When an item, such as wheat, tools or anything, is dropped on a road tile, that tile will forever lose its speed boost. For this reason I leave a 1 tile space around my tight orchards.
    8 likes
  45. i wanted a more rural feeling sawmill for a while The Lumber Yard
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  46. A bunch of new content The small chapel holds 160 The old barn slightly more storage than a regular barn, but cannot be upgraded the lean-to storage is a small 2x2 general storage (right sides of the log cabins)
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  49. So i was wrong, im done with the city wall kit NOW, it needed a few extra bits Excuse the coloured planes in the pic, i use them as guides when im making stuff and forgot to turn them off.
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  50. Hello. Thanks for finding this message. I hope to answer some questions here. Your member details have been moved over, this includes your username and email address. Your password has been reset for security reasons and a random password generated. This information was sent to you in an email to the email address you provided at the old website. Didn't get the email? It may be in your spam folder. If you missed it, or you have changed your email address, you can simply use the Forgot Password feature to generate another email. You can view our privacy policy by following the link at the bottom of any page. If you need help with your membership, use the Contact Us link at the bottom of any page to send us a direct message. Thank you! Q&A Time with Shockpuppet What happened to ColonialCharter.com? I planned the domain renewal wrongly, and I was unavailable to correct it in time. I see you transferred usernames over, but where have the forum posts gone? I still have them, however they are in a format that the software of this new site can't recognise. Why don't you use the previous software then? It was incredibly difficult to maintain, used up a lot of resources, was difficult to use, low in features, had poor support and I stopped being confident about how secure it was. If the previous site software was so bad, why did you use it at all? The original site was built as a WordPress blog. We realised we needed more features, so I scrapped it and installed a content management system (CMS). This was fine as we were not intending to have a forum, it had its own comment system built in. Soon we realised a forum would be very valuable, so a custom one was added by me to the CMS. They didn't really play together nicely, despite my best efforts. I'd also like to take a moment to mention that at no time was anyone's data at any security risk. I am the sole person with access to it and I've got it encrypted. i have hopes of being able to restore at least some of the forum information, and I continue to make efforts towards this. My sincere apologies for any inconvenience caused.
    8 likes