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Showing most liked content since 01/13/2019 in all areas

  1. 13 likes
    View File MegaMod 8.01 MegaMod 8.01 The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM. They are fully included. Disable CC before using MM. Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down. Submitter Kralyerg Submitted 07/26/2018 Category MegaMod  
  2. 10 likes
    Here's a list of the Mods in Kralyerg's Kave of Krazy Kontraptions. Also listed are those mods in Shocks Lab and Official CC Companion Mods. Clicking on the Name of the mod will take you to the download and additional information. Click on Name for Download Description Placement Notes USER INTERFACE & SETTINGS CC Beta Fix Fix weird crop & materials stuff that happens when mods vs game use mismatched versions Above CC Only use if still using CC 1.5x and Banished 1.0.5 together CC No Smoke Removes smoke from all buildings; may improve lag Above CC Requires Banished 1.0.5 Debug Men Enables the Debug toolbar built into game. Gridlines Use to make a 25x25 grid to help plan layout of structures Below CC Requires Banished 1.0.5 Happiness Radius If a building produces happiness, can see happiness radius as a purple circle Above CC or NMT Requires Banished 1.0.5 Icon Recolour Changes the status icons in Banished to a brown color. Above CC Immortal Your citizens will never die of old age (just accidents) Above CC Not compatible with other aging mods, or with Less/More Food mods Iron is Iron “Iron Ore” is replaced with “Iron” (as in vanilla Banished) Above CC Requires Banished 1.0.5 and CC 1.6x Light Rain Effect Replaces rain with a light occasional rain Above CC Quiet CC All pasture animals are quieter and talk less frequently Above CC Radius Recolor Changes the yellow circles to blue Above CC Restore Menu Music Restores the original music that plays in the main menu Above CC Seasons Down Under Changes season names to months and adapts them for the southern hemisphere weather Anywhere Requires Banished 1.0.5 Short Toolbar Makes toolbar shorter – good on smaller screens Above CC Toolbar Buttons Puts the Priority Tool, Remove Structures Tool, and Flatten Terrain Tool on the main toolbar Anywhere Requires Banished 1.0.5 Unhappiness Radius Gives a visible red circle to all buildings that produce unhappiness Above CC Requires Banished 1.0.5 ROADS, BRIDGES, TUNNELS AND TERRAFORMING Brick Tunnel Same looking tunnel – but takes bricks to build it Below CC Color Roads A colorful set of roads Anywhere Included in MegaMod. Requires Banished 1.0.5 Grassy Roads A set of 14 Different kinds of roads Anywhere Requires Banished 1.0.5 Terraform Raise and lower terrain. Very beta! Anywhere Requires Banished 1.0.5 TOWN SERVICES (Community, Worship & Health) 50-50 Nomads Both Town Hall buttons will say "Allow Nomads" but one Accepts them and one Denies Below CC Cathedral Large church building based on Red Ketchup’s Monastery Below CC Lost code in hard drive crash Many Town Arrival Lets you build more than one Town Arrival Above CC Requires Banished 1.0.5 Simple Tombstones Replaces head stones with simple white crosses Above CC Town Arrival Nomads Enables your Town Arrival to attract Nomads Above CC Requires Banished 1.0.5 RESOURCE GATHERING, HUNTING AND FORESTRY No Wild Ducks Removes Wild Ducks so only Deer are hunted Above CC Reqires Banished 1.0.5 Renewable Resources Little shacks that grow Stone, Iron, Coal and Trees Anywhere Requires Banished 1.0.5 CROPS, ORCHARDS, ANIMALS Busy Pastures Fit 2x animals in pastures; produce 2x more eggs, wool, etc.; not fully tested Above CC Requires Banished 1.0.5 Grow Ginger Adds seeds to purchase to grow Ginger as a crop Anywhere Requires Banished 1.0.5 Grow Herbs Adds seeds to purchase to grow Herbs as a crop Anywhere Incorporated into CC Grow Mushrooms Adds seeds to purchase to grow Mushrooms as a crop Anywhere Incorporated into CC. Grow Onions Adds seeds to purchase to grow Onions as a crop Anywhere Incorporated into CC. Grow Roots Adds seeds to purchase to grow Roots as a crop Anywhere Hot Crops Allows all crops to grow in all climates Above CC Requires Banished 1.0.5 Inedible Foods A set of mods that make individual foods not edible Above CC May Require Banished 1.0.5 Legalized Marijuana Cure Hemp at Curing Barn to make Marijuana Above CC Requires Banished 1.0.5 Less Food 50 Citizens only need to eat half the food they used to Anywhere Incompatible with aging or schooling mods Less Food 75 Citizens only need to eat 75% of the food they used to Anywhere Incompatible with aging or schooling mods Livestock for Trade Produce livestock that can be traded instead of meat; no eggs, wool or leather produced Above CC More Food 125 Citizens need 125% of the regular amount of food Anywhere More Food 150 Citizens need 150% of the regular amount of food Anywhere Rice Crop Let’s you buy Rice Seeds so you can grow Rice Below CC Requires Banished 1.0.5 Seed Diversity Adds additional models of crops Below CC Requires Banished 1.0.5 and CC 1.6x Stable Produce your own Domesticated Animals (required to build wool, milk & egg pens) Below CC Requires Banished 1.0.5 Steak Buy Steak Seeds and grow Steak in your Crop Field Anywhere Requires Banished 1.0.5 Tropical Greenhouse Grow tropical foods in this new building. Below CC Requires Banished 1.0.5 STORAGE, MARKETS & TRADE A Little Bit Ridiculous Storage Increases storage in storage places by 2.5X Old Market Override Return to the original market texture/colors Above CC Lost code in hard drive crash Ridiculous Storage Increases capacity in storage places 5X Above CC Requires Banished 1.0.5 Slightly Ridiculous Storage Increases storage capacity in storage places by 2X Super Easy Trading Every trader able to carry every item and will accept any item for trade Above CC Requires Banished 1.0.5 Traders Accept All Traders that carry different things, but they will all accept any item for trade Above CC FOOD & RESOURCE PRODUCTION BUILDINGS Bakery Plus Bakery produces a lot more products Above CC Affects CC and NMT Bakeries Basic Clothes Tailor and Clothier produces only “Clothes” or “Warm Clothes” Above CC Requires Banished 1.0.5 Blacksmith Tools Produces a wider array of tools Above CC Requires Banished 1.0.5 Build Monuments Allows you to build the Golden Llama or Ceremonial Grounds Below CC Fast Food Stand Create fast food items such as burgers and pizza Below CC Lost code in hard drive crash Firebundler Firewood Allows Firebundler to produce Firewood Above CC Fish Farm Edit Changes color of roof & water; citizens no longer idle there Above Fish Farm Mini Buildings Set of mini, 1 person, versions of basic buildings Anywhere Requires Banished 1.0.5 Pirate Cove Give the Pirates some alcohol and they might show you where their buried treasure is. Below CC Lost code in hard drive crash Soup Kitchen Makes various kinds of soups and stews. Below CC Requires CC to use. Lost code in hard drive crash DECORATIVE ITEMS Covering Ghost decorations designed to go over stockpiles but can go anywhere Anywhere Requires Banished 1.0.5 Impossible Trees A set of colorful trees not seen in nature Anywhere Lost code in hard drive crash Irrigate Decorative lowered-terrain canal Anywhere Lost code in hard drive crash Mission Bell Tower Decorative mission bell tower Below CC Thanks to kid1293 for recoding this Statue Plus Adds more variations for existing decorative statues; includes statues from RedKetchup's Decorative Items mod Above CC Requires Banished 1.0.5
  3. 2 likes
    CC: Journey on steam is now updated to 1.76. Some people have asked for that
  4. 2 likes
    I do not know where I was posted that. I announce the release of my mod translation of the mod Colonial Charters 1.7 in French available on the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1623773495 Many many thanks again to Ketchup of the forum for its invaluable help. I hope to see you soon for new mods. Jerome PS: Sorry for my bad english
  5. 2 likes
    Hello all! Lots of time spent on Banished vanilla, looking to move into the mod territory soon. I love city building games, civ5, age of mythology, and stardew valley. Looking forward to trying out the mega mod soon! -Feathers
  6. 2 likes
    thanks for the great answers. I was more curious than upset, and sorry if I sounded abrupt. I just can't seem to say things in a "nice" way, both online and in person. it is my biggest flaw, being honest and living without filters tends to produce an abrupt type of conversational skills. So, I did not want to offend. And the thatch/fodder chains are awesome. I hadn't considered the fodder as a peat option, but it works for both the cow paddies and the peat bogs. Thanks for that.
  7. 1 like
    Thanks stiles but I think I can kill enough of them by freezing and or starving them.
  8. 1 like
    it woud take re-inventing the pasture. make the pasture a workplace, randomly gives say beef and dead cows or a 0 output some years. this random output would simulate losses due to theft.the assigned worker would die randomly from gunshot.
  9. 1 like
    I think only the frequency/chance of existing disasters can be modded.
  10. 1 like
  11. 1 like
    Sounds good, but I don't think disasters can be modded.
  12. 1 like
    most comps shut us out of that. usually at 100-150 most comps crash out.a few have done it with just vanilla and no mods. check out some thread pages at WOB. irrelevant has a long map.well over the 1000. 3500+ http://worldofbanished.com/index.php?topic=726.msg51299#msg51299
  13. 1 like
    my indians were, tomahawks wood and stone. my setup has iron ore not iron. i am still used to CC, where iron ore is used kits more. always conserved it and had plenty of stone.now i have less stone ,and with some mine mods i have iron easier.i still switch between iron ore and stone tools at starts depending which i am low on.the wooden tools are handy for forest areas to keep them supplied.most times a tool only breaks the handle so it is a easy fix. after i have mines set up, i send a BS near them to give them better tools. they use them faster.nice to have the flexability. those players who build lake and dock settlements probably like them too. map i am on now i have 3+ firewood options.firewood,thatch as is,thatch bundled, and reed bundles.and my processor is fed coal.my foresters can set their own traps and catch pelts and furs with no trappers. grateful for the many many modders for soo many options that work well together. the indians still have no turkeys and the tower workers are tired of fighting bandits. my forts report more and more boats on lakes too.the docs say they can cure most diseases and do safety training, but they do see more murders and deaths by poison arrows.
  14. 1 like
    This is a mod in Kralyerg's Kave of Krazy Kontraptions: Renewable Resources v2