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  1. 32 likes

    Version 0.07

    10,743 downloads

    Brought to you by the creators of Colonial Charter. Download: After clicking Download you will be redirected to google drive files and see this icon at the top right corner of a new page. Click it to download. This download is a .RAR file. You will need a program like 7zip or WinRar to open them. Don't put the .RAR file into your WinData folder. You need to extract the .PKM and put it in WinData. About: Have you ever wished you could download all of the most popular Banished mods compiled into one comprehensive package? Welcome to the mother of all Banished mods. The MegaMod - the ultimate Banished mod experience. 120 mods and counting. Thanks to the hard work of all the modders who have contributed. RedKetchup, Kid, Discrepancy, embx61, tanypredator, TomSawyer, Wintin, Maal, Elfecutioner. This is a completely standalone mod. All of the listed mods are completely included. Do not use any of the included mods alongside MegaMod. You're welcome to use your choice of Aging mods, Storage mods, Resource quantity mods, or other mods of these types, as they are not included. There is no guarantee that future versions will be save game compatible with this beta version. Things happen. Toolbar entries are color coded by which modder made them. Toolbar buttons with a colored border will open another toolbar. The color of the border indicated which modder made all of the entries inside that toolbar. There will be periodic updates to this, as mods are updated, and work is done to continue to make them all cohesive. It's going to take a long time to load a mod this large. Be prepared for a black screen for several minutes while it loads.
  2. 9 likes
    The MegaMod v0.07 is available here: http://blackliquidsoftware.com/index.php?/files/file/72-megamod/ The MegaMod Deco Pack for v0.07 is available here: http://blackliquidsoftware.com/index.php?/files/file/160-megamod-deco-pack/ To get *everything* you need both. But each file will run perfectly fine on it's own. (Although in the Deco Pack alone you may not have some of the buildings required to produce required resources.) These downloads are .RAR files. You will need a program like 7zip or WinRar to open them. Don't put the .RAR file into your WinData folder. You need to extract the .PKM and put it in WinData. Why is there a separate download? As I was building this version of MegaMod, I came across a little problem. Whenever I would compile a mod that was larger than 2GB, the game wouldn't load. I could load several mods that, combined, are more than 2GB, but it would never load a single pkm file that was larger than 2GB. It would give a memory allocation error during the game load every time. So, it needed to be split up somehow. The general idea behind MegaMod was to have it all combined, so this wasn't an easy decision. But until Luke can address this (which he may be working on already), a split version will have to suffice. What is in the second mod? The entire MegaMod Decorations Toolbar is included in this mod. It is not in the mod titled MegaMod. To get everything, you need both of these MegaMod mods. Oh, and a little changelog: Changelog 0.07 Added Smuggler's Cave v1.0 by RedKetchup Added Plymouth House v1.0 by RedKetchup Added Christmas Mod v1.0 by Kid & Discrepancy (this mod includes Christmas Tree by Discrepancy) Added Styth Tower v2.1 by Discrepancy Added Red Looking Creamery v1.1 by RedKetchup Added Washing Mod v1.0 by Kid Added Vegetable Garden v1.0 by Kid Added Mexican Fantasy v1.0 by Kid Added Decorative Crates v1.0 by Kid Added Gift Shop v1.0 by Kid Added Violet Crop 1.0 by Idle Work Team Added Camellia Crop 1.0 by Idle Work Team Added Jatropha Integerrima Crop 1.0 by Idle Work Team Added Rose Crop 1.0 by Idle Work Team Added Wood Butcher v1.0 by RedKetchup Added Wild Bees 1.0 by tanypredator Added iSeeFire 1.0 by RedKetchup Added Storage Crates 1.0 by Kid Added Small Port 1.0 by Kid Added Large Port 1.0 by Kid Added Plimoth Plantation 1.0 by Kid Added Mother Tree 1.0 by Kid Added Decoration Wreaths 1.0 by Kid Added Decorative Plants v4.1 by Kid Added Narrow Row Houses 1.0 by AzemOcram Added Firewood Storage v1.0 by RedKetchup Added Water And Other Decorations v1 by tanypredator Added Training Camp v1.0 by RedKetchup Added Wood Butcher v1.0 by RedKetchup Added Work Place v1.0 by Kid Added Creepy Cemetery v1.0 by RedKetchup Updated DS Tunnel Mine to v2.1 Updated Exotic Plants to v2 Updated Tiny to v1.1 Updated DS Small Village to "pre_v2_beta11" Updated Colonial Houses to v5.3 Updated MarketBBQ to v3.1 Updated MarketSoup to v1.1 Updated Choo Choo to v2.0
  3. 5 likes
    The latest version of CC is 1.75. The latest version of MM is 0.07 and CC 1.71 is included in this. I'm currently working on MM 0.08 which will include CC 1.75 and dozens and of new mods. There isn't a time frame on this, but hopefully relatively soon.
  4. 4 likes
    Hey ShockPuppet, I'm a fan Banished is only what it is because of CC. It was just a skeleton, which was fleshed out into the rich game I have now and dumped hundreds of hours in. There is NOTHING else like it. Banished may go, but I believe that the BlackLiquid team is on to something here. Make your own robust banished game, put it on Steam early access and I will buy it. Use the proceeds to develop the core game and release it. Then use the proceeds to finance the development of tons of DLC crap, and I will probably buy them too. With each new DLC release, put the core game on 30% off to attract attention. Now you are basically printing money. You want marketing guys, let me know. How old is Crusader Kings 2 now? How much more money have I spent on DLC vs the core game? Some will always complain about the DLC model but I believe Paradox has the right formula. They get a lot of my gaming budget and I'm still a happy customer. This is your chance guys, I'm pulling for you but time is always against you.
  5. 3 likes
    So before the holidays I started playing Banished again after over a year of not playing. I updated CC but didn't do much exploring after that and started a town. Then I found Maritime's dock system and added that mod, then I found the Sherbrooke and then the Pinetree set and added that. (First image) then I found a whole slew of "modular" mods I didn't know about and before corrupted my save completely I decided to start over from scratch. I have a 2 toned town going here. A wild pinetreeing, mushroom house living rustic side across the bridge is the spread out big country land folk and then by the canals a colorful mix of the two in townhomes. It has been a fun town to make but it can pretty much run without my intervention now so I am getting bored of it. Is that bad? Do you guys do that too and then start over? I am thinking of starting over with a new theme or different challenge. This challenge was how much I could fill out the map and our stores and people without being tremendously behind on one thing. I didn't fill out the map quite enough but ya bored.
  6. 3 likes
    I'll confess to being a Serial Restarter too... My towns almost never go over 500 citizens... Oops!
  7. 2 likes
    that is one of the great things about banished.there is no right or wrong way and everyone can make their own game and rules. i've heard of players taking an adam and eve start and run without nomads a long ways. i know IRRELEVANT has the longest map ever and he still plays it.there is a player who made a bakery for each different bakery item using the bakery plus mod.so many options makes the game fun and different. though i don't use the MM,i do have over 115 mods and adding to it constantly.each time i try to weed my files and clear my registry and old saves. i have played different ways over the years. i think everyone's playstyle developes and changes over time. lately i have been doing a"settling of america series". i started with some mods and built a landing fort area as a base to send out other settlers from. went on to build other towns or maps. been almost a month since i blogged any towns. i've been sick since before the holidays. finally i am feeling better and hope to continue the series soon. you can check it out at WOB: http://worldofbanished.com/index.php?topic=1730.0
  8. 2 likes
    i love to start over. i usually play a new town up to population 800-1200 then get bored and start over. i love the forest of a new map, waiting to be developed, filling with homes and crops, becoming productive. i love designing neighborhoods and planning layouts for efficient production. i love it when growth is steady and food/fuel are plentiful and stable, and the town reaches that "runs itself" point. it means i have balanced and managed nicely and i can move on to the next one. adding a theme or challenge is a great idea. i once went through as many maps as i could, starting with 1. (i think i got to 600+ before that got old.) then i went through a phase of trying to create only water worlds. (that one didn't last long i admit) now i'm going for a "district" idea, pockets of specialized neighborhoods: heavy industry (mining), art (sculpture), agriculture, etc. and trying to decorate carefully to match my ideas. that's the thing about banished and colonial charter, it can be about as endless as your own imagination. i take breaks too, and go off to sims3 or some cities skylines, but since it was released, i have always come back to banished - over and over.
  9. 2 likes
    Just for more visibility, there's several new standalone, modular pieces of CC available in the Downloads section. CC Docks CC Frontier CC Stacked Shops and Homes
  10. 1 like
    Hello New Forum! I live in Piemonte, ITALY with my five cats pet and I am single mam.I love all kinds of games, especially management.
  11. 1 like
    I've been playing Banished (both vanilla and mod) for several years now. I've started numerous games under a variety of game conditions. I completed 100% of the achievements in the vanilla version. I can usually achieve a stable population in under 20 (banished) years or about 1.5 bani generations...sometimes less. There are indeed many ways to play the game, but when it comes to getting started...and you have played the game a lot, a little, or not at all...I can tell you this: A- Build a food resource gathering structure immediately. My go-to is the Gather's Hut, but a Duck Blind, Crop field, Hunting Lodge or even a Shore House works. An Orchard or Animal Pasture are not good ideas because they do not produce food immediately. Assign one Bani to what-ever the task is, once the structure (or crop field) is built, and you have an immediate jump your most fragile resource. Food can go fast; a surplus can disappear in two seasons. Many of the resources required to build a structure like a Gather's Hut (logs, stone) can be gathered by laborers while they are clearing a site for the structure. Don't forget to build a stock yard near the site of your food gathering structure so that builders don't have to walk far to construct the structure or clear the building site. Put your food gathering structure near your barn or supply wagon too. B- As soon as a food gathering structure is being built, start the construction of some sort of Fuel gathering resource structure. We are talking about a Wood Cutter, or Stacks Burner, etc.. Unless you are playing a tropical environment (where Bani's still put fuel in their homes, they just don't use it!), you will burn through all your firewood or fuel bundles during your first winter. If you don't get a surplus going right away, it is hard to play catch up later when you want a labor force to build other structures, like homes. Again...place stock yards for logs and fuel close to where this operation will be happening, AND use the activity of clearing the site for construction also as a means of acquiring the logs and stone your Bani's will need to build the fuel gathering structure. C- While food and fuel structures are being built (I usually assign 2 builders to these tasks, who move diligently from one building site to the next in the order in which I laid them out to be built) I assign laborers to gather pockets of stone, ore, and logs. My recommended trick here is to assign them to gather these resources in small pockets close to your starting point. You don't need many resources your first season so don't let your labor force get too far away. My third structure is almost always some sort of Forester. With C.C. Banished, this means a player can select the kind of forester structure that grows trees that produce edibles, AKA fruit trees. With a Gather's Hut built next to a Apricot forester for example, Bani's get an additional food resource (eventually). In the meantime, the foresters are cutting trees and producing logs. Building some sort of forester as the third structure allows a player to concentrate on other game dynamics while the log resource is being managed. I recommend assigning at least two or even three Bani's to the forester because early in the game, logs are a highly desirable and useful resource. D- Only after food, fuel, and foresters are set up would I recommend worrying about homes for your Bani's. They are quite comfortable working outside with no home until the middle of winter if they have to. Keep in mind, that as Bani's move into their newly built homes, they completely raid the fuel and food from the supply barn (or cart) for items for their home inventories. If your first homes are built one at a time, in different places, what often happens is that the first homes built have all the food and fuel in it, and the last ones built get almost nothing! To re-mediate this situation I recommend building your first four or five homes all at the same time, in a relatively tight cluster. Use the "pause" setting in the construction box menu to pause building construction as a home nears completion. When all the homes are 80 to 90% finished, complete them all simultaneously, and hopefully food and fuel resources get divided more evenly between excited Bani's moving into their new homes. After the first year, I have found that a regular, consistent pace of home building, whatever pace the player chooses that to be, is necessary to prevent large and sudden swings in population. Building multiple homes at a rapid pace and then stopping for several seasons (or years) produces an interesting death/birth rate cycle that becomes increasingly challenging to deal with as the game progresses. E-The last two "steps" to getting started playing Banished (C.C. or vanilla) is to construct a Blacksmith and a Tailor. Your Bani's will start to burn through clothes and tools as soon as they start working and by summer of year two they will have used up all these supplies unless you begin to replace them. Crude Tools and Survival Coats are better than naked, bare-handed Bani's so these two structures are essential to the game-play. From this point and on-wards... the game can unfold in a thousand different directions, as others have mentioned many times before. However, when it comes to "getting started" in this game, I have found that the pattern I have just described is particularly challenging to deviate from. Progressing from this stage of the game however, is indeed another discussion entirely! OK.....Now we have something to read under this thread!
  12. 1 like
    Exactly! Black Liquid folks are the best, and Banished wouldn't be half so great without the Colonial Charter mod, every iteration has only gotten better (I started with CC in early 2015, maybe New Frontier? I forget some of the old names, The Forge Awakens, The Golden Llama, etc.) Then there's Mega Mod, I mean just look at the list of goodies, and they're all free - it's amazing. Plus the folks here are so supportive and generous. Wouldn't be half so enjoyable without them...
  13. 1 like
    Love your screenshots. I love the idea too of how the town is going to develop and what am I going to focus on trading. I think for the next town I am going to for some districts like that idea and some more old english looking vibe. Same I always come back to it. I don't think I would have though if CC and the modding community didn't exist. The vanilla version got old real quick for me.
  14. 1 like
    Hi, my name's Christina. I'm a stay-at-home mum and retired teacher. Loved Banished but never really looked into the mods until recently. I have some problems with CC so I looked for a place to find the answers and stumbled in here. Pleased to meet you all.
  15. 1 like