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Showing most liked content since 11/11/2017 in all areas

  1. 9 likes
    Hello there! New members please take a moment to introduce yourself. If you're an existing member perhaps you can spare a moment to give us an update I live in Australia with my pet doggo Stevie. I enjoy city building and base building games. I also enjoy turn based strategy of all kinds.
  2. 7 likes

    Version 1.0.0

    101 downloads

    The Maritimes Collection - Port Royal Preamble Inspired by the Port Royal Historic Site in the Annapolis Valley, Nova Scotia. Founded in 1605 by France, it was the first French settlement in North America and was capital of Acadia for a brief time before being destroyed by the British in 1613. The French relocated to a new Port Royal further down the Annapolis river at where is now Annapolis Royal. In 1939 the fort was re-created as a replica in its original site using duplicate plans recently discovered in France, where it still stands today as a vibrant visitors attraction. Included in Port Royal... Row Housing - a range of row houses have been made, modeled on the Port Royal buildings. While most of the original housing on site seems to be in quarters rather than individual houses, I've used the general look of the fort to style these houses. Small single story house Single story inner corner house 2 story over hanging house - right and left version - to be placed above the smaller house 2 story central house 2 story inner and outer corner houses - inner corners have 3 F-variants to transition between heights Town Civics, all which can be built in the row setting. Town Hall Church School Industry, all which can be built wall to wall. Blacksmith Forge - to make iron out of iron ore (also introduced in the set if you don't already have it) Lumber Cutter Tailor Food Production Buildings Bakery - makes various tasty breads Grist Mill - a mill to be placed besides a stream, that will grind various grains into flour. This is based off a replica Grist Mill near to the Port Royal site, which was the location of the first wheat field and mill in North America. Storage and market options Edibles storage cellar Large materials/construction warehouse Dry storage loft to be placed above the warehouse A central market building Various fort decorations including towers, palisade walls, and a cannon platform. Compatibility Issues None to report. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you!
  3. 6 likes

    Version 104

    261 downloads

    The Maritimes Collection - Dock Set. Updated! Version 104 (May 9th 2017). A small dock set to connect your Maritimes buildings. Dock pieces including... 1x1 pieces with covered, roped, and plain F-variants, 1x2 pieces with covered and roped F-variants, 1x3 pieces with covered and roped F-variants, 1x1 corner pieces with roped, plain, and T-section F-variants, 1x1 complete medium level with corners, T-sections, straight sections with roped and covered F-variants, 1x1 set of stairs to medium level, 1x1 set of stairs to water level, A decorative ghost lobster pot with a few F-variants. Compiled using Banished Mod Kit 107 Beta Compiled using the new Community Mod Tool Bar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independantly of each other, you don't need one to run the others (although, in some cases it will be beneficial ). If you do run them together, it is advised to place the most recent release on top! Compatibility Issues and Usage <<--- READ ME!! There are a few issues to note... Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. Place the most recently released mod on top. All other mods - Compatible! I don't know of any instances where this will not work. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you!
  4. 4 likes
    The village of Beagleville was unfortunately destroyed by marauding wild tigers (and a rumored walrus). The two lone survivors Adam and Eve Hound escaped by jumping on an Industry Supplier's passing boat and sailed upriver, spending many weeks on deck, grieving over their lost neighbors and lost reserves of fancy homewares . After giving the trader their last bucket of sand, they were forced to leave ship. Only with the clothes on their backs and 150 apples the Hounds started anew. Being a prideful sort, Adam Hound named the new settlement Houndtown. Eve Hound frets over the cumbersome size of the stockpile but with four children, one of them still 0 years old, she has more pressing matters on her mind as of late.
  5. 2 likes
    Only had Central Markets in my town and both are storing the luxuries. I do have Ridiculous Storage and quite sure it is going to be v16 or older, but haven't had a chance to look. Issue doesn't actually bother me so probably will just leave it until I get around to it. Just was chiming in to support @eumelbear and make sure he knew he was not crazy. Or at least not any more crazy than the rest of us.
  6. 2 likes
    I did not see your post khemari, but guess what? I just figured this out for myself Color me stupid. I did not know I could just move the documents folder to another drive, but now I do! Solution to problem was so simple! And you're right, it does start up faster and I found out on Windows 10 in settings, storage, you can tell windows where to save each folder, which was a handy thing I overlooked...
  7. 2 likes
    Hi, you got me curious and I went googling and found this at http://www.dummies.com/computers/operating-systems/windows-10/how-to-change-the-location-of-user-folders-in-windows-10/ I had Banished already installed on an SSD C drive with it saving to Documents on C drive. So I tried relocating the Documents folder to an external drive and it works very well - Banished can both read old saves and write new ones!!!!!! First impression is that Banished gameplay is running much faster like this - which may be because the SSD is now less burdened. Hmmm ... think I might do the same with my Desktop and Downloads.
  8. 1 like
    Just as khemari and I both figured out, you can very easily move your documents folder to the second hard drive. Works like a charm. I hope it works for you! Of course if not enough RAM is the problem, then that's another thing to tackle...
  9. 1 like
    Hello everyone, I live in Canada. I've enjoyed Banished off and on for a few years now. It was exciting to see the latest version Journey was available and that got me playing again. Thanks to the Devs for your passion and hard work! Cheers!
  10. 1 like
    Many of the drawings I see look like the red desert terrain and have rather smooth hills. Add red rocks. Maybe design some decorative spires and odd-looking large stones, some in oranges or even purples that people can add. Need different looking trees/plants. (Although re-coloring some of the current trees might do the trick). I don't think you can recolor the sky and water can you? Unfortunately, you can't modify the look of merchant boats to look like shuttle craft! But it's an interesting idea.
  11. 1 like
    A space themed DLC. To make an off world colony. Air as a required resource (Like food). Themed buildings. Etc.
  12. 1 like
    you can put red dirt texture to the ground.... but no way to make the mountains look like if they would be from mars, the shape of those i mean ....
  13. 1 like
    Actually, I do remember a discussion along these lines. All that's needed is a modder (or 2 or 3) willing to give up all of his free time for the foreseeable future
  14. 1 like
    Yes - be sure to use v.17.
  15. 1 like
    hehe. first time i am seeing that one very original ^^
  16. 1 like
    Hi there, Excellent! Thanks a million. Just tested it, works a treat. Thanks again! Best, Eumelbear
  17. 1 like
    Found it, great thank you.
  18. 1 like
    Not like it's your bank website. You think someone is going to hack your account here and post porn or something?
  19. 1 like
    Here is a new picture. It's sunny, and you can see the "neighborhood" of the bootleggers and smugglers.