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About Ihmislehma

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  1. Oooh, nice! May I ask how the flowers will behave in the next release?
  2. Thanks! I really like how it looks, though sometimes cleaning space for building takes much longer than it would without that flowery goodness :'D And for some people, I suspect all those flowers may be causing performance issues.
  3. While the flowers aren't a problem to me (I have a monster rig compared to what Banished uses), but I understand why they could be problematic to some. This picture is showing the flower coverage around a wild area I never did anything at, and you can see it's fully covered. And this is going on everywhere where I don't actively cut them. One way to work around this could be giving the flowers a life span, much like trees have, although probably a shorter one.
  4. That's understandable. I know some of my problems arise from that I've been using the other Megamod version for so long looking for certain things in certain places is second nature now. I personally like having both the Fleur De Lis and "normal" toolbars. For the normal toolbars, I like that you can click, say, Homes, and then choose the modder/mod package you want. To me that's the most useful. I understand that sets like Docks, Quay and others stay only in the Fleur De Lis and the Modder specific toolbars. I will get used to this, it will just take a little bit time.
  5. Bug report: Roadbound Horse fence 1x1 uses 2x1 piece at the moment.
  6. I'm having trouble locating the red Barn storages. They were bright red, had two parts (main and expansion), and seemed to be in the North style. Question: is having some of the homes, barns etc. in the Fleur De Lis and Mod Collection toolbars only a decision? Ie what I mean is that is it a concious choice (if so, I assume for decluttering the main toolbars).
  7. After further testing, the resources produced started getting picked up. Don't know why the initial few years were not.
  8. Okay, I think I know why I had the crash problem earlier. Apparently my Banished didn't like me changing from one Megamod to another without first making sure no mods were active, and only after then activating the new ones. I noticed something else though. I'm still keeping an eye on it, but the Perfumer worker seems to idle excessively, and the Perfumes the worker makes don't seem to be picked up. As said, still keeping an eye on this.
  9. Okay, thank you!
  10. I tried dragging from every corner, but when the size was for example 11x11, the orientation was always the same. Maybe I'll just have to have a little less efficient fields to get visual interest.
  11. So I was wondering. The crop fields have lines, and I know they can be rotated so that the lines either point west-east, or north-south. But I don't know how. They don't respond to t or r to rotate. Thanks in advance!
  12. The actual draggable bride, as opposed to the pre-length pieces? I know the Docks pieces are under the Fleur De Lis, but I cannot locate the bridge itself. In the old version it was nested within the Roads -> Bridges, but it's not located there either. I know I can use the pre-lenth pieces, but I like using the actual bridge because the little people travel faster on it.
  13. Not exactly a bug report, but I can't seemt o be able to find the Docks bridge. Aka the bridge that takes the look of the docks set. Or I may be blind.
  14. Thanks, will do. Sorry for the trouble, and thanks for the help.