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Everything posted by PredatorBeing

  1. He's getting close to releasing Alpha 2. You can follow on twitter, Ostriv tweets.
  2. Oh, what I would give for larger window and  Drag & Drop ability on the mod ordering.  

    1. elemental


      I agree, drag and drop would be so much better than those little clicky buttons. Discrepancy released a larger mod window mod (over at WOB). No drag and drop though.

    2. BuildHappy


      IKR? or scalability, or even changes in views, like file explorer (switch detailed view to list view to see all mods in the window...) i.e. hide descriptions and shrink icons

  3. Always find myself gazing at my stockpiles when starting game, great work!
  4. What have we stumbled upon here? Did you make a little something something for each map?
  5. Yea, found those, knew to look for them since he posted about them, first time ever finding anything out of the ordinary like this though. Can't wait to start a different map now.
  6. Just had one named Superidot which is nothing but I first read it as Superidiot. Got a chuckle out of it.
  7. If you should find yourself buying online, I would try some online coupon codes. My last two computers I bought online. My last one was nearly $1000 off because I waited for an online sale and then used a coupon off of couponcabin.com. Another time I got a $450 monitor for $50 just for typing in a code. It can be trial an error as some may no longer be good but its worth the effort if you find a good one, even if it is just for free shipping, why pay more if you don't have to. There are a couple other sites I cant recall but I always find my way back to the cabin.
  8. Predator is very upset!! Waitied for black screen, started a game, and forgot to enable the one mod I wanted enabled. Waiting for black screen again.

    1. ShockPuppet


      During development we have to start banished up to 20 times a session. I'm completely over that black screen!

  9. I feel real bad for the merchant going up stream.
  10. Ostriv?
  11. The new dairy barn looks fabulous, and the detail on the Choo Choo mod are amazing!
  12. Red Ketchup just created fire, and it is hot!

    1. Show previous comments  1 more
    2. Ketchup


      Hahaha dont say that or i will make a Huge Ragnaros !!! ROFLMAO

    3. Ketchup


      Posted on World of Banished :

      I See Fire v1.0 


      I See Fire v1.0

      This mod is about real animated campfires and bonfires.


      This mod adds :

      1 Animated Bonfire 3x3
      1 Animated Bonfire 2x2
      1 Animated Firecamp 1x1
      1 Animated Firecamp with pot 1x1
      1 Animated Torch on a stand (Ghosted)
      1 Animated Wall Torch with 9 diff positions (Ghosted)

      1 new profession : Fireworker. Fireworkers take care of the Bonfires and Campfires and make sure they are always burning. Fires bring joy to your citizens.

      Enjoy !!!

    4. Paeng


      Burn, baby, burn!  xD

  13. The large port has storage of 320,000 and max of 10 workers. Found here.
  14. A nice shot of thunder once or twice while raining would be nice, just once or twice, not to the point its annoying or anything. I always love a good thunderstorm.
  15. Unfortunately, I have to do that at some point in every game I play. Usually its the builders, and sometimes laborers themselves, that stop doing what they should. I have to move them out of their profession and back again, and look there, they magically work again. I find who is assigned to positions and follow them for a little bit, if nothing seems wrong other then them being stupid, I try reassigning. What about the fences? Have you tried to take down the fences. Yes, they were farming before ok but I find sometimes I have to demolish something and rebuild it. Unless they are ghost pieces, then shouldn't be an issue, but its Banished, its kind of screwy.
  16. I had something similar happen once before, only I was playing with the quarry and a mountain. Never seen anything to this extent though. Just had to go back to an earlier save and all was well again. Looks like the use of some canal pieces, cant even guess what the brown lego steps were.
  17. very nice, love the horse track, great idea
  18. I have a feeling this may have been thought of long ago in the early years of the CC site. Was wondering if the pasture ever got tinkered with to see if you can add an input? I became curious if its possible to feed the animals. For example, grow Alfalfa, to feed your cattle. As long as they have feed, they reproduce. If they don't have feed, they go stagnant. By the way, we also need a squirrel park.
  19. Was just playing with some decorations and was wondering if the flower gardens and decorative piles of resources can be made into ghost decor as well? It would help greatly with being able to place this type of decor trouble free and where you want it. Finding I have to leave much area bare because I cant place these particular decors. If for, whatever reason, its a pain in the rear to do, forget I said anything.
  20. Came across this accidentally and found it fascinating. Its as if it was made for us. These are made for tea-lite candles or similar bulbs and come with a hefty price tag in my opinion. Neat to see all the same. http://www.stonewarehouses.com/products.htm
  21. I never bothered to pay to much attention to it other then , I know it happens. But when starvation icons show up I never know who was first and how long they can go without before they kick. Obviously, freezing to death depends on the climate you choose as well, even in a desert I have had them freeze to death at 50, it just took longer for them to get that point. Curious what the actual time is to get more food/firewood before meeting the golden llama. Definitely gotta be some numbers out there.
  22. Staying on topic of temperature but shifting it to the Bannies themselves, when does the game decide its time for a Banny to freeze or stave to death? Based off of seasons or a years time?
  23. Look at the little dog houses
  24. Forge or Foundry