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Everything posted by despo20

  1. Version 1.1


    Despo20 Medieval - D20 Medieval Houses "Large and nice medieval houses with optional accessory buildings" The Mod includes: - New 2 story Medieval House that accommodates one family of six. 2 F key variants; - New 3 story Medieval House that accommodates one family of seven; - New Accessory Storage with 2 F key variants; - New Large Accessory Storage; - Compiled using the new Community Mod Tool Bar. Coming soon: - Other types of accessory buildings; - More F key variants. The Accessory Storage is designed to be integrated with the 2 story house, but it was modeled to be used also alone. In the same way the Accessory Storage Large can be integrated with the 3 story house. Acknowledgements I would not be able to realize this Mod without the help of this magnificent community! Thanks @Discrepancy, @Ketchup, @Kralyerg, @Necora for sharing your knowledge with me. Thanks also go out to all who have supported me during the development of this first Mod (I hope this will be the first of many ).
  2. Yes @BU4U Gaming, this mod is developed on 1.07 kit
  3. I'm glad you solved it I have the GOG version and I didn't know about these issues with Steam
  4. Exactly @taniu, we think to use the mill to grind wild cereals (as well as other cereals) to create flour
  5. Since I registered on the site, a few days ago, it has grown in me the desire to create mods. Obviously the first mod is a house And obviously again I'm following the Discrepancy's tutorial on WoB (thank you very much @Discrepancy ) I'm still trying to understand how to position in the right way the model over the placeBitArray and the placeBits, and I want to perfect the textures, but this is the result for now. I'm quite satisfied I have a question about AO: I used "Smart UV Project", like suggested by @Necora, I made the bake render and I've inverted the Image Colors, like suggested by @Discrepancy. Everything works fine, but in game there are a few white stripes between the faces, especially between wooden beams and the plaster facades. Did I do something wrong? I rely on you experienced modders
  6. hahahaha Exactly @Ketchup! In a convenient wooden box
  7. Hi @taniu! I'm glad you like it The mill will be included in the next version of NatDiv, probably with the possibility to produce wild cereals flour
  8. What version of the game do you have?
  9. Lots of feedback and a lot of work for us! Thank you guys! We haven't yet thoroughly tested compatibility with other mods. It's the work of this phase! We will make a list of all your comments and we will try to correct as many defects and add as many improvements as possible Sorry if I don't have time to respond to the individual comments but I am busy with work these days
  10. @adask my houses are in the community toolbar. Here is a screenshot
  11. I'is very close Absolutely not!
  12. Surely even more!
  13. Thanks Kevin! I'm glad you like my buildings
  14. I saw it too! The part where the primitives fish in the river is amazing! Very promising! We'll see how it turns out.
  15. Variants are possible, of course! But we have a long list of things to do before we can think of variants I'm trying to maintain a consistent style for all buildings, so they are recognizable as belonging to the same chain/mod. Colonial-style variants might perhaps be included in another mod to add to the main one. A "NatDiv Colonial Style" that adds variants for some buildings.
  16. Thanks guys! I used this name like a joke when we started to think about this feature, and we liked it right away This is great! Now I know how my next game will start
  17. Yeah! I'm not alone!!!
  18. Yes, of course. This is also my modus operandi I feel alone
  19. Very nice and very funny @Paeng! If only we could create it in the game... @Bartender and I will surely keep it in mind
  20. Nope. Sorry english isn't my language... I meant: "My videos would be definitely boring". Yes, Keralis is very hilarious
  21. Thank you guys! @Jafar_the_Barmecide I'm not a youtuber, my videos are definitely boring I follow Keralis on youtube. He has a natural talent for building games and has just started a series on Banished
  22. If you try some mods from RedKetchup, Necora, Discrepancy and the others you will see that the toolbar will fill a lot! Anyway if there will be a new MegaMod version, probably my mod will be part of it (or at least I hope so ) and it will be in the regular menu The people decided so
  23. Hi @Takit If you use a few mods it's convenient to have the buildings in the original categories, but for those who have installed many mods this could create confusion. After reading several topics I decided to use the community toolbar as most other modders
  24. @Necora, I read just now. Did you manage to make it work? I did exactly as Discrepancy said. Here is a screenshot @DesoPL, surely I'll create some other variants! And I would love to create something that fit well in a dock set
  25. I've released the version 1.1 with the new large storage and some fixes I have a couple of F variants in production, but for the moment I prefer to give priority to Natural Diversity