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despo20

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Everything posted by despo20

  1. Version 1.1

    350 downloads

    Despo20 Medieval - D20 Medieval Houses "Large and nice medieval houses with optional accessory buildings" The Mod includes: - New 2 story Medieval House that accommodates one family of six. 2 F key variants; - New 3 story Medieval House that accommodates one family of seven; - New Accessory Storage with 2 F key variants; - New Large Accessory Storage; - Compiled using the new Community Mod Tool Bar. Coming soon: - Other types of accessory buildings; - More F key variants. The Accessory Storage is designed to be integrated with the 2 story house, but it was modeled to be used also alone. In the same way the Accessory Storage Large can be integrated with the 3 story house. Acknowledgements I would not be able to realize this Mod without the help of this magnificent community! Thanks @Discrepancy, @Ketchup, @Kralyerg, @Necora for sharing your knowledge with me. Thanks also go out to all who have supported me during the development of this first Mod (I hope this will be the first of many ).
  2. Nope. Sorry english isn't my language... I meant: "My videos would be definitely boring". Yes, Keralis is very hilarious
  3. Thank you guys! @Jafar_the_Barmecide I'm not a youtuber, my videos are definitely boring I follow Keralis on youtube. He has a natural talent for building games and has just started a series on Banished
  4. If you try some mods from RedKetchup, Necora, Discrepancy and the others you will see that the toolbar will fill a lot! Anyway if there will be a new MegaMod version, probably my mod will be part of it (or at least I hope so ) and it will be in the regular menu The people decided so
  5. Hi @Takit If you use a few mods it's convenient to have the buildings in the original categories, but for those who have installed many mods this could create confusion. After reading several topics I decided to use the community toolbar as most other modders
  6. @Necora, I read just now. Did you manage to make it work? I did exactly as Discrepancy said. Here is a screenshot @DesoPL, surely I'll create some other variants! And I would love to create something that fit well in a dock set
  7. Since I registered on the site, a few days ago, it has grown in me the desire to create mods. Obviously the first mod is a house And obviously again I'm following the Discrepancy's tutorial on WoB (thank you very much @Discrepancy ) I'm still trying to understand how to position in the right way the model over the placeBitArray and the placeBits, and I want to perfect the textures, but this is the result for now. I'm quite satisfied I have a question about AO: I used "Smart UV Project", like suggested by @Necora, I made the bake render and I've inverted the Image Colors, like suggested by @Discrepancy. Everything works fine, but in game there are a few white stripes between the faces, especially between wooden beams and the plaster facades. Did I do something wrong? I rely on you experienced modders
  8. I've released the version 1.1 with the new large storage and some fixes I have a couple of F variants in production, but for the moment I prefer to give priority to Natural Diversity
  9. Thanks to everyone! I'm glad you like my little houses I've released the version 1.1 with the new large storage and some fixes
  10. I hope so too, but probably the purpose is to catch them to eat them
  11. Thanks @QueryEverything! My friend @Bartender is a poet indeed! I love his Sneak Peeks! They make it look like what we do even more beautiful In Italy we say: take two pigeons with a bean
  12. Yes, thank you ShockPuppet! It would be of great help
  13. Welcome back ShockPuppet! And pleasure to meet you
  14. Hi @taniu! We are now working on the aquatic part of the mod, so your request arrives at the right time A pond is a fascinating idea, it could find a place in mod. I mark it in the list of things to do The relaxed frog is amazing!
  15. Thank you @taniu! I'm glad you like it! Surely there will be two versions: one for the river and one for the stream. I'll probably also add the small tunnel below. I haven't yet decided in which mod I'll use it. Not the "medieval houses". Initially I thought of creating a "medieval watermills" mod, but maybe we could use it in "natural diversity". I'll keep you updated!
  16. How far we can! But first of all this mod speaks of natural diversity, so an eye of respect will always be aimed at enriching and improving the natural appearance of the game. All the suggestions are well accepted! This is just the basic chain! When it's complete and perfectly functional, we will go to the next step: expand the chain! Refining of fuel and processing of wild cereals will certainly be one of the first things The reaper is scary! Don't make him angry! As always thank you all for your compliments!
  17. A lot of updates @Necora! Nice job!
  18. Thank you @Paeng!
  19. Amazing? Not even my partner ever called me that way. And she loves me a lot! And it's unveiled because my medieval houses mod has stopped (for the moment )
  20. Yes, he saved me time that I would lose to understand where the problem was
  21. Thank you @QueryEverything! Thank you @Ketchup! I had inverted 1 with 0 Now I'm in bed with the fever, but in week I will release v 1.1 with the fixes and the new two story storage And probably the stretched variant of the small storage requested by Mr @Paeng Another beautiful shot @Paeng!!! I love it!
  22. Fantastic Ketchup! I love it!
  23. Standing ovation!!!
  24. -0.5 And now, with @Bartender's new discovery, there are infinite new possibilities!!!
  25. I never forget a good advice! Thanks @QueryEverything And this is a possible synergy with Necora's work Maybe I should raise up the wheel a little...