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HollowfiedChaos

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About HollowfiedChaos

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  1. Yeah, I was checking, it was doing the whole bin folder thing inside the mod folder. but when I checked windata, it wasn't there. I ran the example resources bat after, then ran the build bat, which it compiled it. I don't understand why it would when I didn't have to before.
  2. Ok, I had to wipe my PC and replace the HDD, before that I had a working build bat, I have done the same thing again but its not working, even with the help of Necora, its still not packing into a .pkm. Apart from what is in the picture, I also get one where it acts as though it compiles, but not .pkm. I have done a simple one for now to see where it is going wrong, but no luck. Any help woud be great guys,Thank you. This is what I'm using for build bat: ..\..\bin\x64\Tools-x64.exe /build BetterFishResources.rsc:resource /pathres ../MyMods/BetterFish /pathdat ../MyMods/BetterFish/bin ..\..\bin\x64\Tools-x64.exe /mod Package.rsc:betterfish /pathres ../MyMods/BetterFish /pathdat ../MyMods/BetterFish/bin
  3. Thank you so much. It worked brilliantly.
  4. I need help with modding base game buildings, like changing the vale of how much the Storage Barn can hold, eg from 6000 to 10000. The problem is, I'm not entirely sure how to do it, I was able to mod the raw materials files and pack them, but when trying to get an idea from the Banished kit with the Apiary, its like it was designed to make a whole new building from scratch. So could anyone give me any ideas, screenshots or even a simple walk through that could help me, I would appreciate it. Thank you.