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Paeng

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Paeng last won the day on August 7

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About Paeng

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  • Birthday 12/25/1953

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  1. Showing red conflict is probably no problem, mostly it just means that resources are shared... Also, you probably need to load it above CC (on top of the mod list).
  2. Hmmm... the thread is here - http://worldofbanished.com/index.php?topic=1663.75 Now that you mention it - I'm not sure if that set is already out of beta... if not, it will be soon I guess :-)
  3. I only know that the new windmill in CC (city mill or so) can make flour from rice... hth
  4. I use CC 1.75 plus any mod that is 1.0.7-ready and "certified"... and only those (new limits, community toolbar etc.)... See a listing here - http://banishedpeople.freeforums.org/new-editor-s-choice-banished-1-0-7beta-t395.html @CaptVader The MinMaxer's Disease... just kidding... Efficiency is nice... in the first few decades. Once I got plenty enough food, clothes, tools etc - I don't care if they run circles around themselves once in a while
  5. Hmmm... if they keep showing the "?", check if you have assigned the right kind of worker...
  6. http://blackliquidsoftware.com/index.php?/files/file/20-cc-no-smoke/ Place Above CC
  7. You're looking for the "Fish Monger" from the Small Village mod by Discrepancy... That mod is still heavily "in process" - right now the fishmonger is a fish-drying facility... to find out more maybe visit the dev thread at World of Banished... http://worldofbanished.com/index.php?topic=1293.0
  8. These last few weeks were pretty crazy... Banished updates followed by a host of new mods, new modding discoveries and techniques... No time to do a "proper" journal - so here a little collection of things I played with in recent days, many centered on water... I tried to peel out most of my personal highlights, but I'm quite sure I missed some - such is the nature of beta-play... Enjoy! The Big Dig - real Canals with real Water The Mission revisited, away from the southern hemisphere Fodder, Flowers, Perfume, Irrigation, Salt Sunset At Weaver's Village Nomad Settlement European Village... kinda Jetty System, Housing, Markets Herbalist, Apothecary, Glassmaker Turbulence Moonlit Rapids * Well, this last one actually is an old SC4 shot... but it fits all the water themes
  9. One thing to try is to use DX11 - makes load time really short... Else I have seen reports that you can tab out of the game, then back in... mainly this may work with DX9...
  10. Well, CC is more than a gigabyte - a black screen could just mean the game is still loading... depending on your system it can take quite some time - some reports say 15 minutes or more... specially if you are using DX9, load times can be extreme long.
  11. It's a mod made by Necora, the Maritime Riffles - http://blackliquidsoftware.com/index.php?/files/file/178-maritimes-riffle-v100/
  12. Did you disable it in the middle of a game?
  13. Yeah, that's hard to answer anyway - there are mods I absolutely "hate" while other players can't be without them, and vise versa...
  14. The build number gives you the date of release (year-month-day), here: March 20 2017 :-)
  15. Hmmm... I'm having that problem too... not sure yet if it's NatDiv - I had a mix of different mods that all spawn things (NatDiv, RK Fodder, New Flora etc...), so it's probably a bit much to have all on one map. Else we need to ask if there there are maybe some really high poly models involved, or if the spawn rate is too high... * with me it comes in "bursts" - things run fine for a while, then suddenly my frame rate drops slowly but surely to 0 and I have to back out to menu, wait a while, go back in... and wait for the next drop...