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Paeng

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Everything posted by Paeng

  1. Hooray - no more primecuts sitting in the dust! The one says thank you, much appreciated
  2. Yeah, we can probably meet in the middle by saying that having all 4 food groups improves health... you can see that if you go without e.g. grain for a period of time, health decreases, but it's a gradual, slow process... then, once you bring in grain, health improves, again slowly and gradually. Meanwhile, with the herbalist you see an immediate effect, health jumping up half a heart right away.
  3. Oh no, really...? You already made so many nice buildings... are you seriously condemning all that to dev null? So sad...
  4. Thanks for your kind words * and also for helping out with the infos re: fodder...
  5. Enjoy! Map Old Redoubt, Native Village Silent Brothers Monastery Old Ferry Landing, Distillers Village, Millers Point Nomad Settlement and Market New Farms, Stables, Ketchup- and Fodder Production, Fishmarket Fuel Village Old Central Markets Small Trader Overview Some Data...
  6. A user question I cannot answer Can someone post a short hint how to embed a youtube video in a post? Thanks!
  7. Cool... yeah, when I read "first mod" I thought "model?" and got sort of weak knees... LOL
  8. Well, it's not me who has the problem, I just passed on a user question... Maybe he already figured it out with the hints you all posted
  9. Ummm... but you have done some modeling before this, or? No matter, you're doomed, lost to the dark side Looks good, like Bartender I'm a big fan of odd angles, nooks and crannies...
  10. Well, my play style is slow natural growth... I never power up baby booms just to get a huge population, and I don't mind if families stay together even as their children get older... I only watch to always pair up enough couples to ensure a steady birthrate to keep my schools full (and "harvest" a steady stream of educated workers), and a good sized labor force to fill all job openings and avoid old-age-death gaps... I seldom go larger than 1000 peeps, my favorite towns are in a range of 500 to 800... beyond that towns start to feel like anonymous anthills, with me doing nothing more than administrative chores... not my idea of immersion
  11. Hmm, like I told you - I have no experience with youtube... but I think to embed the player you need to have a thing called a "Channel" (on yt)... then you make your clip, upload it to your "channel" and then you can embed it in websites... Or so...
  12. Hmmm... I have 1 fodder producer with 1 worker and 2 stables with 1 worker each... and 3 greenhouses with 1 worker each, producing plenty corn, tomatos and watermelons... I need a much bigger town to eat all the products before building more greenhouses Water yeah, too much because I also built some CC towers and forgot about them...
  13. Well, but it needs to be done if you want to use those xmas lights again. I'm aware that there would be a lot of code-digging involved, though it seems that many things (specially the food items) are not essential to production chains... As for "Banished for Idiots" - meh. Nobody talks about "over-simplifying", but about being sensible.
  14. Thanks! I hope you did not feel my comment was directed at the "Natural Diversity" project, far from it...
  15. All these places where peeps can "cook" different "meals" and such... I don't mind kitchens and pubs per se, but I do mind that their ingredients bloat the things traders bring in - like x types of fruit, x types of berries, x types of vegetables, x types of grain, and so on, just look at the food trader's list in a well developed town... I don't want to micro-manage recipes where I need [bananas+asparagus+oats] to make a "meal"... and in turn the traders trying to accomodate even the most exotic tastes with whole boatloads of stuff nobody really needs or can possibly process. That's why I'd prefer to have such things in addons...
  16. Yeah, personally I think that this whole foodmania has taken a wrong turn - my feeling, when I look at the bloated inventories (traders, townhall etc.) that can even slow down a computer. In the end it all boils down to fruit, vegetable, grain and protein... I really hope that at some point all these kitchens and recipes and stuff become optional add-ons or companion mods... An occasional special item in a production chain is okay and useful, but I'm really tired of scrolling through congested menus with hundreds of food items to pick the few I can process further. But that's just me. Again.
  17. Just to complete this - try if you can run DX11, if that works on your system then loadtimes are drastically reduced...
  18. Changes -This build adds an example to the mod kit so that modders can add custom resources to the auto purchase section of the Trading Post. I overlooked this in the first beta. See the Readme.html for details. -This build fixes a potential crash when the user interface scale is not 100% and clicking on a dialog that is over a selectable building. Source: http://www.shiningrocksoftware.com/
  19. I wonder too... first time I saw it was in the North I think, but I'm not really sure...
  20. A rugged frontier town... Fishing, hunting, deep forest logging, some gold- and silver panning, a salt mine - and not much more... Winter Overview Seed: 166 526 837, med, marine, northern pines, hard ----- My Journals & Movies -----
  21. From this guy just above you - Discrepancy DSSmall Village - check here - http://worldofbanished.com/index.php?board=49.0
  22. Yeah, a ferry would be supercool... if it works, the better - if not, then as a make-believe item On the old forum I collected some pics of flat barges pulled across with ropes, even transporting horses and such... I need to check if they still exist somewhere.
  23. Yeah, that would be me same... Seems like a long time in the past already... Thanks for your kind words, glad you enjoy(ed) my stuff
  24. Well, that's not new or unusual... Simcity has ~40.000+ published mods, and the vast majority are single units. Sure, we're far from that number, however they are rising here as well. Sooner or later players will need to break down their collections, away from an all-in-one huge mod... else the toolbar icons will just cover every bit of screen real estate Anyway, you have the MM for now, that's pretty cool for those who like it. Personally, I go for the modular sets where I can pick and choose what I want to use. This discussion will always end up 50/50... more or less
  25. Silvery Moonlight... Do You Dare To Enter the Realm of the Dead...