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Everything posted by Paeng

  1. Medieval Thrillseekers At Kawarau Bridge
  2. The domain of Castlerock... Some data... :-)
    Thanks for this split, a good variety of bridges is really great to have
  3. Much obliged, thank you so much!
  4. You can also remove all the *.rsc and *.sub files... they're not harmful but just bloat your mod listing :-)
  5. Once again I'm not having luck again trying to DL this... After about 50% it fails... is there an alternative dl anywhere?
  6. What else is new? A Forest Center Vegetable Greenhouses Oilpresser Village Medieval Fantasy ;-)
  7. These last few weeks were pretty crazy... Banished updates followed by a host of new mods, new modding discoveries and techniques... No time to do a "proper" journal - so here a little collection of things I played with in recent days, many centered on water... I tried to peel out most of my personal highlights, but I'm quite sure I missed some - such is the nature of beta-play... Enjoy! The Big Dig - real Canals with real Water The Mission revisited, away from the southern hemisphere Fodder, Flowers, Perfume, Irrigation, Salt Sunset At Weaver's Village Nomad Settlement European Village... kinda Jetty System, Housing, Markets Herbalist, Apothecary, Glassmaker Turbulence Moonlit Rapids * Well, this last one actually is an old SC4 shot... but it fits all the water themes
  8. Yeah, many of them are on WoB... Jetty by Discrepancy, Village is a vanilla redux by Embx, some stuff by Kid1293... when there, check also the plenty new housing options by RedKetchup ;-)
  9. So here some more impressions from my recent journeys (in no particular order)... Village, Housing, Markets Irrigation New Terrains Abbey Quarry Mountain Men, Pirates
  10. Showing red conflict is probably no problem, mostly it just means that resources are shared... Also, you probably need to load it above CC (on top of the mod list).
  11. Hmmm... the thread is here - http://worldofbanished.com/index.php?topic=1663.75 Now that you mention it - I'm not sure if that set is already out of beta... if not, it will be soon I guess :-)
  12. I only know that the new windmill in CC (city mill or so) can make flour from rice... hth
  13. I use CC 1.75 plus any mod that is 1.0.7-ready and "certified"... and only those (new limits, community toolbar etc.)... See a listing here - http://banishedpeople.freeforums.org/new-editor-s-choice-banished-1-0-7beta-t395.html @CaptVader The MinMaxer's Disease... just kidding... Efficiency is nice... in the first few decades. Once I got plenty enough food, clothes, tools etc - I don't care if they run circles around themselves once in a while
  14. Hmmm... if they keep showing the "?", check if you have assigned the right kind of worker...
  15. http://blackliquidsoftware.com/index.php?/files/file/20-cc-no-smoke/ Place Above CC
  16. You're looking for the "Fish Monger" from the Small Village mod by Discrepancy... That mod is still heavily "in process" - right now the fishmonger is a fish-drying facility... to find out more maybe visit the dev thread at World of Banished... http://worldofbanished.com/index.php?topic=1293.0
  17. * Housing by Despo, Turbulence is a WiP by Necora
  18. One thing to try is to use DX11 - makes load time really short... Else I have seen reports that you can tab out of the game, then back in... mainly this may work with DX9...
  19. Well, CC is more than a gigabyte - a black screen could just mean the game is still loading... depending on your system it can take quite some time - some reports say 15 minutes or more... specially if you are using DX9, load times can be extreme long.
  20. It's a mod made by Necora, the Maritime Riffles - http://blackliquidsoftware.com/index.php?/files/file/178-maritimes-riffle-v100/
  21. Did you disable it in the middle of a game?
  22. Yeah, that's hard to answer anyway - there are mods I absolutely "hate" while other players can't be without them, and vise versa...
  23. The build number gives you the date of release (year-month-day), here: March 20 2017 :-)
  24. Hmmm... I'm having that problem too... not sure yet if it's NatDiv - I had a mix of different mods that all spawn things (NatDiv, RK Fodder, New Flora etc...), so it's probably a bit much to have all on one map. Else we need to ask if there there are maybe some really high poly models involved, or if the spawn rate is too high... * with me it comes in "bursts" - things run fine for a while, then suddenly my frame rate drops slowly but surely to 0 and I have to back out to menu, wait a while, go back in... and wait for the next drop...