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Everything posted by Paeng

  1. Showing red conflict is probably no problem, mostly it just means that resources are shared... Also, you probably need to load it above CC (on top of the mod list).
  2. These last few weeks were pretty crazy... Banished updates followed by a host of new mods, new modding discoveries and techniques... No time to do a "proper" journal - so here a little collection of things I played with in recent days, many centered on water... I tried to peel out most of my personal highlights, but I'm quite sure I missed some - such is the nature of beta-play... Enjoy! The Big Dig - real Canals with real Water The Mission revisited, away from the southern hemisphere Fodder, Flowers, Perfume, Irrigation, Salt Sunset At Weaver's Village Nomad Settlement European Village... kinda Jetty System, Housing, Markets Herbalist, Apothecary, Glassmaker Turbulence Moonlit Rapids * Well, this last one actually is an old SC4 shot... but it fits all the water themes
  3. Hmmm... the thread is here - http://worldofbanished.com/index.php?topic=1663.75 Now that you mention it - I'm not sure if that set is already out of beta... if not, it will be soon I guess :-)
  4. I only know that the new windmill in CC (city mill or so) can make flour from rice... hth
  5. I use CC 1.75 plus any mod that is 1.0.7-ready and "certified"... and only those (new limits, community toolbar etc.)... See a listing here - http://banishedpeople.freeforums.org/new-editor-s-choice-banished-1-0-7beta-t395.html @CaptVader The MinMaxer's Disease... just kidding... Efficiency is nice... in the first few decades. Once I got plenty enough food, clothes, tools etc - I don't care if they run circles around themselves once in a while
  6. Hmmm... if they keep showing the "?", check if you have assigned the right kind of worker...
  7. http://blackliquidsoftware.com/index.php?/files/file/20-cc-no-smoke/ Place Above CC
  8. You're looking for the "Fish Monger" from the Small Village mod by Discrepancy... That mod is still heavily "in process" - right now the fishmonger is a fish-drying facility... to find out more maybe visit the dev thread at World of Banished... http://worldofbanished.com/index.php?topic=1293.0
  9. * Housing by Despo, Turbulence is a WiP by Necora
  10. One thing to try is to use DX11 - makes load time really short... Else I have seen reports that you can tab out of the game, then back in... mainly this may work with DX9...
  11. Well, CC is more than a gigabyte - a black screen could just mean the game is still loading... depending on your system it can take quite some time - some reports say 15 minutes or more... specially if you are using DX9, load times can be extreme long.
  12. It's a mod made by Necora, the Maritime Riffles - http://blackliquidsoftware.com/index.php?/files/file/178-maritimes-riffle-v100/
  13. Did you disable it in the middle of a game?
  14. Yeah, that's hard to answer anyway - there are mods I absolutely "hate" while other players can't be without them, and vise versa...
  15. The build number gives you the date of release (year-month-day), here: March 20 2017 :-)
  16. Hmmm... I'm having that problem too... not sure yet if it's NatDiv - I had a mix of different mods that all spawn things (NatDiv, RK Fodder, New Flora etc...), so it's probably a bit much to have all on one map. Else we need to ask if there there are maybe some really high poly models involved, or if the spawn rate is too high... * with me it comes in "bursts" - things run fine for a while, then suddenly my frame rate drops slowly but surely to 0 and I have to back out to menu, wait a while, go back in... and wait for the next drop...
  17. The problem could also be that the ghosted tree is on the well's "property"... try to find the "neuralgic" spot for the tree removal - click the tree all the way up to the tip, often it can be selected once you find a spot outside of the neighboring "box" (here: the well). Rotate the screen also, to avoid clicking the barn behind, etc...
  18. Medieval Thrillseekers At Kawarau Bridge
  19. Yeah, that would be grand * thought of leaving this as a small rocky inspiration to Bartender...
  20. And Happy Birthday to you  :flower1::)


  21. Banished Options (settings) Seems some people are not really comfortable with checking out the options offered within Banished, so here is a quick rundown of some rather useful items... Once you open the Options dialog, you will see four tabs: Game, Video, Audio and Input. 1) Tab "Game" Most of the settings here are self-explanatory - but let's have a look at the settings for the "Status Icons". The first (1) "Show status icons", lets you toggle whether you want to show the little icons that show on top of buildings or peeps depicting cold, hunger, work status etc... Most of the time you probably want these icons to show, but when making screenshots for a journal or a gallery you'll want to turn them off. Beyond just switching them on/off you can also fine-tune things a bit. With setting (2) you can adjust the opacity of the icons. Just move the slider to the left (less) or to the right (more) for your desired level of opacity. Setting (3) has a slider to adjust the size of the icon - the more you move it to the left, the smaller the icon will appear. After you have set your desired values, click on "Apply" and then "Ok". Note Zooming in and out also has an effect on the size of the icons, so experiment a bit to find the size that works best for you in all conditions. By the way - if you wonder about the last entry, "User interface scale" - indeed this enables you to enlarge (or miniaturize) the whole interface... A word of caution though - this can impact the in-game menus in a serious way, leading to undesired word-wraps, somewhat "fuzzy" characters and other weird stuff. 2) Tab "Video" NEW There is now an in-depth Video Settings Guide written by @Trasd So here just a quick fly-over - You can set a few things like your prefered renderer (DirectX 9.0c or 11), your resolution, and whether you want to play in "Full screen" mode or not. It also shows you what model of graphic card you use... I'm not going into all the possible settings - to tweak them in a meaningful way you need to know and understand a number of things about your system and/or graphic card. The initial values entered there (usually during installation) are sort of a "safe default" - they should play well with your setup, but do not necessarily tickle out the maximum possible performance. Feel free to experiment with higher settings, but make a note of the default settings first, so you can set them back should things become... strange Better yet, go to the above mentioned article by @Trasd 3) Tab "Audio" Knowing of this tab's existence always makes me wonder when I see complaints that the cows are mooing too loud... There are four sliders that let you adjust most of the "noise" the game may offer. UI Volume - the clicks and clacks when selecting items... Music Volume - the general soundtrack... Effect Volume - hammering, sawing, mooing and so on... Ambient Volume - howling winds and such... So this interface allows you pretty fine control of what you hear or not... Personally I prefer to listen to my favorite records while playing anyway... but that's just me Incidentally - you can also de-activate the 'bong''bong''bong' death-notifications and similar happenings in the (in-game) "Event Log". 4) Tab "Input" Here you set all the bindings for your keyboard shortcuts - rather involved stuff if you want to (re-)do them all... Most people may just want to set new bindings for the screenshot shortcuts - I Hope this helps...
  22. Yeah, most probably... it's not very realistic to pick up iron from the ground and hammer it into tools and stuff, that's why this was modded - you need to build a whole chain in order to process iron ore into iron... e.g. build a stack burner and make charcoal, which can than be turned into industrial fuel by a fuel refiner, which can then be used to smelt iron before a blacksmith can use it to make tools... So for this chain - stack burner > fuel refiner > smelter = iron... * note that there are small versions of refiner and smelter available...
  23. No, not the same! Best read the wiki entry here for explanation... http://blackliquidsoftware.com/index.php?/articles.html/mining-ores-minerals/iron-r335/ * You could use the "Iron is Iron" mod, but that would be the easy way out...
  24. Yes, it really does work... though often it may feel as if it doesn't All jobs you "order" are put into kind of a queue and are worked off in some sort of sequence, with their own order of priorities - which are not easy to understand, even for the boss/mayor/god, whatever you think you are in the Banished universe... when you hit "priority", that job is usually elevated in the queue, but how fast it is done depends on how far (or near) a worker is, how many workers (builders, laborers or vendors) and needed materials or goods are available, and probably some other factors as well... Consider that 3 builders may work on one building, now you change priority to another building far away across the map, they need to walk there (with all their usual breaks), gather new materials (even more breaks) and so on... so it can take a while.
  25. It's not a bad idea... I just have no idea if it's possible...