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Vrayna

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Everything posted by Vrayna

  1. Bwaha! That's both awesome and terrible!
  2. People walk through graveyard while idling, right? So we'd get people either walking under lakes or magically walking on water?
  3. It looks totally amazing!
  4. Well, my memories of where luxuries could get stored were wrong too, so this was a good reminder!
  5. Welcome to the madness everyone!
  6. Well, the last Banished patch added a bunch of categories, but I think they all got used up for all the random stuff CC adds to the game (SO many things were stuffed into the same few categories in the previous versions of CC. It was terrifying!)
  7. If you tried to destroy the mine when it got emptied without upgrading it first, it's doomed to remain a ruined building or a pit, just like it would be in vanilla Banished.
  8. Removed the dodgy url. The whole thing is suspicious, but there's no other post from that person, so letting it stand. They'll get hit with the banhammer if they come back for spammin'-fun.
  9. CC 1.71 was made for Banished 1.0.6, so no you should not use that, but stick to the CC 1.75 version. About adding other mods: remember the load order stuff: If it's meant to change something from CC, it should be above CC (no smoke for example, or Iron is Iron). Anything else can go under CC safely.
  10. Have you upgraded them? They can only be destroyed once they have been upgraded. (And then, since the second upgrade makes them limitless, there's not much point in destroying them, unless you want to build something else in that spot)
  11. An update can have changed what Kapersky flags as unsafe. And even disabled, if something is on its naughty list, I'm not sure it regains access to your Documents folder. How full is your Save folder by the way? It's in Documents/Banished/Save. It can be a good idea to clean out all the old towns you will never play again now and then. A super full folder can cause crashes when saving, and a couple of people have reported that it also can cause issues on loading. Never seen that first-hand myself, as I delete old towns regularly.
  12. Lately those "crash when saving" issues have been caused by antivirus updates that flag Banished as a threat and restrict the game's ability to access your Documents folder. Check out your antivirus, especially the "quarantine" or "threat" lists to remove Banished from there, and/or put the Banished Application-x64.exe in the list of things to trust. The place and way to do that depends on which antivirus you use, so I'm afraid I can't really help more. Using Avira, I've never had any issue with that.
  13. Alt-tab out entirely,, do other stuff while it loads, and check regularly
  14. If you want the very old versions of MegaMod, they are still up on BanishedInfo (I think we don't actually have the ones older than 0.07 on this site, the previous ones were on our old website) here. There are potential version conflicts though, depending on how up-to-date your Banished game is. If you are still running old versions of Banished, the old Megamod should work. If you updated to Banished 1.0.7, you'll need to add the compatibility mod above Megamod. It was made for MM0.07 though so there might be a few weird side effects on older versions. On the other hand, if you are still running an old version of Banished, that could be why the more recent MM mod isn't working for you. It's worth checking that detail (As a side note, CC itself grew a lot between the version that was used in MM 0.06 and now. IT's quite possible that CC on its own would be enough to keep you entertained, and you could hand-pick a few things to throw in the mix and enable/disable depending on what you feel like building for each new town. IT's what I tend to do.)
  15. If your Banished version is still 1.0.6, your CC version should be Journey 1.72 I think. If Banished is updated to 1.0.7, grab the 1.75 update of CC Journey or you might have a few hiccups with people unable to store things in the right barn, or bring the right material to their workplace.
  16. The way most people go about having CC + other mods running is quite simple: play CC for a bit and see if you're missing anything, then add what you're missing.
  17. The stuff you need for translations are the stringtables. If you have .src files, someone forgot a step in the modkit methinks.
  18. First of all, you should get rid of the "stop burning coal" mod. CC added Charcoal (made by burning firewood/firebundles at the Stacks Burner) and Coke fuel (from Coal) as a kind of "firewood" to be used in houses and changed the flag of Coal, so the Coal that you mine will not be taken by regular villagers, only by people who need it for crafting. Adding that mod is possibly messing up with the Coal flag from CC which could mean the blacksmith can't recognize it as what it needs. Furnace Fuel is something that is purely used by industrial buildings. It's made at Fuel Refineries, from any regular "fuel" used to warm houses. To make the steel tools you'll need the basic Coal straight out of the mine, Logs and Iron.
  19. Do things are bad like that all the time, or when you have the inventory window from the Town hall or TradePost open? Closing them often helps once the number of inventory lines becomes important as your production gets more varied. There's nothing anyone can do about that sadly, except play without inventories open and only look at them when needed. Another thing that can help is regular restarts of the game, as that clears out a bunch of stuff from memory. One last thing you can try is take the tree harvesting tool and clear out a bunch of trees from your map. That apparently helps some people. Trees naturally re-seed new trees around themselves during their life and die. The way the growth is balanced, as time goes on you end up with more and more trees (except along rivers or on hills) which can put a strain on your machine. I tend to keep things under control by ordering small patches of clear-cut all around the map on a regular basis. Edit: I just saw (I need coffee) the bit about things beind bad from the start. Try map settings that use different types of trees. Some new ones or maps with super high amount of trees (the ones that mix all kinds, unless you play Lite version) could be the issue. Are you using DirectX 9 or 11, and have you checked that the game hasn't reverted to using the intel video chip instead of your Nvidia or Radeon card? Keep CTRL pressed when starting the game to check the video options there before anything starts for real.
  20. The crops from CC 1.6 should be affected correctly by the Hot-Crops mod, but things that were added since then will not. Basically you should be able to get enough stuff growing in tropical weather, but some more original plants from other mods will require trading.
  21. If you're playing on a warm tropical kind of weather, and I don't think Strawberries are considered a "hot crop" so the temperatures might be too high for them to grow.
  22. MegaMod is HUGE. Depending on your machine, the loading time might feel like nothing is going on or you computer crashed, while it's actually working on loading up the mod. Switching* from DirectX9 to DirectX11 might help with the slow loading time, but some people seem to have random crashes with it. My desktop takes about 4 minutes of blackscreen, my laptop recently went from 10ish minutes down to 6-7 as I added more RAM. (I stick to DirectX9 myself, as I have had a couple crashes with no reasonnable explanation when using 11) Keep CTRL pressed while starting the game, it'll bring up the options window before the game really starts. That lets you make the change between DirectX versions without the need to wait through the long blackscreen.
  23. More RAM definitely helps cutting down on the loading time, as well as a clean up of your save folder and a switch to DX11 like Esther mentioned. I stick with DX9 myself mostly because I do get some rare random crashes with DX11. (Don't forget the compatibility mod above MM 0.07!)
  24. One space away from the field's edge works fine. And then if you don't want a weird different texture between field and fence, you can look into the ghost floor tiles to find something to plop down on those free spaces to make them look better.
  25. Yup, it's a crazy little detail that you only notice when it happens to you, and then often forget. Time to go find the ghost fences and replace those around your fields. Something to keep your people busy for a little while.