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Everything posted by Vrayna

  1. 2500 for "herbs" seeds kinda makes me think it could be The North. If that's the case you're going to run into issues as both mods use the extra flags/categories for different things. Incorrectly flagged items won't be handled correctly, possibly not being allowed in the buildings that need them to work.
  2. I've never noticed that. If you are using Win10, try disabling the Game Bar, Game Mode and all the stuff in that part of the options. It does weird stuff to what's going on while games are running.
  3. "Red conflict" simply means the mods alter the same files, it doesn't mean they'll automatically crash. In the case of the MegaMod, its 3 parts will always show up as red. The larger the mod, the longer the loading time. Unless you are dropped back to your desktop with an error message, the blackscreen doesn't meana crash, just slow painfull loading. CC is several times larger than the base game, and MegaMod is again way larger. Depending on your computer the loading time for MM can go from just a few seconds (omigosh, I want a computer like that) to what feels like an eternity (14 minutes on my laptop). During that time you can actually alt-tab and go do stuff. That super long loading time will happen first when you exit the mods menu (the game needs to reload everything). Once you're back on the main menu, you need to exit entirely the game to make sure the modchanges are correctly registered. If you don't, you will crash when trying to exit your town. Restarting the game will again mean a long loading screen (you'd get it anyway if you "enjoyed" a crash, so might as well do things cleanly!), then you can start your new town. Depending on the type and size of map you picked, map creation/loading times can vary. Large maps with many lakes are slower to load than smaller maps with less water. I think the slowest to load are large marsh maps, because of the amount of tiny lakes. Using DirectX11 tends to give much faster loading times, but for some people it is less stable and will lead to crashes while playing. DirectX9 is more stable, but the load times are scary. Oops, j'ai répondu en anglais. Pour une version en français il suffit de crier bien fort, je ferai si nécessaire!
  4. If you installed/wrapped/ported Banished first and tested it, then tried to add the .pkm files, that could be your issue. There was a very old thread on our previous forums about using Banished on Mac using WINE, and the conclusion was that you need to add the .pkm files inside the Windata folder, and then wrap everything together in WINE. So whatever you're using, it could be worth trying to grab a fresh unported version of Banished and adding the mod files first, then doing whatever you need to do with your porting kit. (That's just roughly what I remember from a thread I have't seen in a couple of years and can't seem to find. I've never tried any of it myself)
  5. Happy Banishing! No campaign, no mission, no unlocking of tech trees or anything like that in Banished. Everything is available right from the start, IF you have the right materials to build it. Mods add some an artificial feeling of progress by making building stuff have requirements produced by a chain of other buildings, so you need to build them in order (unless you are lucky and traders bring you just whatyou need, when you need it).
  6. Even when ticking the option to stay logged in or to remember your login? Could be something about your cookies being cleaned from your browser automatically when you close it. Mmmmm, cookiiiiiiiies. *drools*
  7. Mmmmm... Using the code from fields to let them naturally follow the slope, but restricting them to be 1-wide, deactivating the "work" ability in them (don't want to confuse farmers or have Work-Stopped icons everywhere) and giving them road-textures? Or a 1-wide invisible Graveyard (can they actually be tweaked to be placed on slopes?) in which people would be forbidden to bury their dead? Would that work Kralyerg? Using "real" buildings for hill-roads wouldn't really work as you'd need to have as many buildings as you have hill sizes and slope gradients. Bridges can be any length, but their height/slope is a fixed thing, and other buildings are a fixed size and can't be click-and-dragged to the right size.
  8. This. Unless the game specifically drops you back on desktop with an error message, it hasn't actually crashed, it's just working hard on loading the mod. It can take a pretty long time on older computers. It takes a couple of minutes on my desktop, and 3 on my laptop now that it has 8GB of RAM. It used to take longer before that. It's perfectly fine to alt-tab and do other stuff while it's loading. You can catch up on your emails or the latest gossip or simply go grab a snack and a drink to enjoy with your Banishing.
  9. I'm afraid I've never really had issues with any kind of "blurring". I'm no certain it looks as sharp when I touch the UI scale, but it's not really a noticeable issue on my system. :-/
  10. Are you using the same resolution in Banished as your system's global resolution? It seems to get blurrier if you're using different ones.
  11. Buildings like mines reduce happiness, so it's possible that people working there drop a star while at work. You can try building wells around the quarries/mines/heavy industry types of buildings. It might keep people from getting unhappy at work and allow you to reach that global 5 star. It's also entirely possible that you have that one grumpy person in your town whose (buggy) happiness never updates and stays stuck on 1 or 2 stars, whatever you do. In that case you'll have to wait for him/her to die.
  12. Have you tried switching back to DirectX9? Keep CTRL pressed while starting the game to bring up the options first, and switch from DirectX11 to 9 and see if that helps.
  13. Well, you just listed your error right there: Your Banished version is 1.0.7, and your CC version (1.5.5) was made for Banished 1.0.4. The pretty large changes in the game and modkit between 1.0.4 and 1.0.7 make a lot of the old mods crash. Even if they don't crash on start, you'd run into issues with how items are flagged and which buildings accept which kinds of items in their storage. The current version of Banished is 1.76 and is here. Depending on your computer, you might also want to go and manually launch the Application-x64.exe instead of the default "application" or the automatically-created shortcut.
  14. You just need to make sure they are in the right 1-2-3 order.
  15. The tutorial only works with the vanilla version of the buildings it asks you to use. So yeah, mods make it crash or fail when the game doesn't recognize you've indeed built what it told you to.
  16. The Steam community for Banished is generally pretty damn sweet too. There's a few people who show up now and then with a dose of that "I'm gonna ask question in an aggressive tone or insult the game" thing common on Steam, but they are rare and it usually doesn't last.
  17. Blinkiiiiin! Long time no see. I missed you by just a couple of minutes yesterday oin Discord
  18. Ooooh, fancy complicated screen
  19. *blinks* I don't remember a G-Synch option o_o
  20. V-Sync causes some odd issues in some games. It's something that I personally turn off by default and will only switch on if I see odd artefacts on the screen while playing.
  21. The browser version works very well. I am personally a tad allergic to the app, but have no problem leaving it open in the background in Firefox.
  22. The "old" version of One Year Is One Year touched something about the distances that were considered valid for people to go and find tasks to do, and it seems to have caused issue for some people. There's a new version of it on the Steam Workshop that apparently only touches the ages and nothing else, so I guess it should work fine. Not sure where else it can be found. Otherwise there's inded RealTimeAging, that doesn't have any issue that I've ever noticed.
  23. The hot crops mod for CC should work for all CC-plants in MM. Maybe at some point someone will add the non-CC crops to it, but at the moment it won't affect them.
  24. Hahahaha! Same mistake. I used it in an already large town. Everyone starved within a couple of years.