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Everything posted by Jafar_the_Barmecide

  1. I think if I had a wish list it would be for "Nomad" to expand the Mission Theme. I tend to play on the red desert Mediterranean climate because it suits where I live and I can't stand the snow-time in game. There is a monastery near me called New Norcia that was founded by Benedictine Monks from Spain Heres a few images- https://www.google.com.au/search?safe=off&biw=1094&bih=486&tbm=isch&sa=1&q=new+norcia+Western+australia&oq=new+norcia+Western+australia&gs_l=img.3..0.37637.46500.0.48184. I would love more options in this theme, upgradable homes, edge walls, and joins that can fit tall walls to low walls, markets etc I already always wall off an area to do Llamas, Chilies, Agave & Tequila, peppers, tomatoes, potatoes and corn, i just really like the look of this mod!
  2. Then I will go ahead and plant them and see what happens, if they are food then it's all the more variety but if they just become storage fillers and trade items, I might just write them off as a bad investment- or use them as decorative annual beds in the government section gardens or something.
  3. I have often wondered about these flowers and I have bought tulips, violets, camelias and the jatophra thingy but I have not planted them yet because I am just trying to concentrate on getting my enormous population fed. Since there is no perfume option without knowledge of Chinese- now I'm wondering if it was worth it? Or is it that you can eat them? I just noticed Nightghost 49 "tinning tulips" on his Nomadia 2 YouTube series!?!?
  4. I used to never take on nomads for this particular reason, and then a disease popped up anyway so I thought- bugger it, I'll just look at dealing with the disease and take the nomads. I have a town of 1200 and only 1 hospital. I have always taken on nomads in this town and never had a problem. The hospital is central but isolated on an island with only one entrance. Nobody ever goes there apart from the physician and the sick people (and the occasional playing child) so when the disease periodically infects those nearby, there is usually nobody nearby. In this town I have never had more than 6 people sick at the same time. In contrast the other towns I have built I have had several hospitals in busy areas around the town and had an epidemic of up to 60 sick and 20 dying -all infected by walking near the hospital.
  5. I've been trying to fine tune the storage in my town by building the specialised storage sheds for wood, stone, fuel, industrial fuel, raw materials, construction, crafted items etc and I have noticed a few things. Roof tiles are stored as minerals along with coal and iron ore. Jade and marble end up all over the place, usually in the minerals shed but they can end up in the raw materials shed too. If the bannies have the option to use a generic stockpile they will, even if it is on the opposite side of town. I have a fuel refiner with an industrial fuel storage shed immediately next door, it remained empty while the bannies crossed three bridges to store around 300 furnace fuel in a generic stockpile miles away. It was only when I demolished the stockpile that they dragged the furnace fuel back to the correct storage shed. This is not a whinge, just an observation, it was kinda fun trying to work out what was going on and trying to work out how to get the bannies to do what I want. Anybody else noticed this?
  6. Right, thanks @Paeng that makes sense, I should have known. The only other mod I am using is the AMAZING D20 medieval houses.
  7. Yes I think this is the right one, I don't know what the build number means
  8. That is what I am using. There is another thing I noticed today. I built a root cellar next to my food trader, thinking that it was a good place for all the veggies I buy but it has remained empty for years. The bannies will choose the vegetable lean-tos that I put near the crops so the farmers have somewhere close by to store their harvest, for efficiency. Now these lean-tos are full of veggies that I bought from the traders so the farmers have to take the harvest to the nearest barn, they always choose a generic barn, never the root cellar- which remains empty.
  9. My big problem with this was building rail. There is no way to pause rail tracks and no way to stop them being built once they are placed until they are finished. They will ignore all other priorities until the rail track has been laid down. I laid down 2 years worth of work (because I was planning the town around the rail) before I realised I could not stop the building or correct mistakes until the track laid was finished. Live and learn.
  10. I just realised beans are on the tinnery list in game so all good.
  11. It is strange that beans are not on this list, a great combination would be ketchup+beans+tinnery=baked beans! (I know-impossible) I think I mentioned before how disgusting tinned lettuce and cucumber sound. I know they only come out as 'tinned vegetables' but I just can't bring myself to tin my lettuce crop.
  12. Subbed and watched, good to see all the latest mods, not many youtubers are using the megamod as it stands now, or at least I can't find them. Most of my usual let's plays are only using CC.
  13. J'ai regardé 'Les Revenants', 'Résistance', 'Disparue' et 'Hard', entre autres (Hard est très drôle). Je vais essayer de trouver les séries que vous avez mentionnées. Je suis toujours à la recherche de plus de recommandations. Je participais à une classe de français, mais je ne peux pas le permettre en ce moment.
  14. The bannies did eventually put it all back after I increased priority on the items. It happened to all the storage warehouses at the same time. I'm glad I didn't have to rebuild any because they were already upgraded from the storage barn. Strange, I will have to keep an eye on it.
  15. Can anybody tell me why the bannies are emptying the storage warehouse and laying all the wares outside around the building? The warehouses have not been set for destruction, the warehouse went from 85% full to 3% full in about 30 seconds and now almost everything is in the street- here's a picture, I have never come across this odd behaviour before.
  16. I started Kondo's technique lol, still have boxes full of 'unloved' items waiting to find a new home, didn't have the follow through, now my house is full again. Yes I will load up again and see what happens, I exited the first time it happened and loaded an earlier save but it happened again. I did delete a beetroot farm that was directly in front of it, that is where all the items are being placed. The barn behind the one you see is suspiciously low too.
  17. Merci, je vais regarder HiNative. C'est une bonne idée. Je regarde beaucoup de télévision française sans sous-titres, mais je n'ai pas de partenaire pratique.
  18. @Necora's solution seems like the best idea, the garden itself may not stop bannies walking through it but if you put a picket fence around the garden and the house with a path up to the door then they will walk to the door and back but not through the fence, the fence will force them to go back to the road before they go anywhere so they won't take a short cut through the bay window wall. (not ghost fences though)
  19. @Althenais Mon accent français est horrible, les Français n'aiment pas m'entendre parler. Ils me disent que je tue leur langue, trop l'Australien lol
  20. Yes, I did this the first time I built a gable house, there was nothing to do but tear it down and start again. These days I always give the gable houses a front yard to avoid this, I think they are well suited to a small English cottage garden anyway.
  21. Thanks for the reply @kid1293, I quite understand, I know all the megamod themes must be truckloads of work and the demand for more more more must be constant. I am very happy with the mission theme and very much enjoy making labyrithine suburbs and passageways with the occasional piazza or bazaar and sometimes using the houses as fences for transparent fenceless pastures as if there are chickens and bulls just roaming the streets. There's still heaps you can do with what we have already got and I haven't exhausted all the possibilities yet.
  22. Yes, I have tried that, my last game I had that Nomad Well and the Mission Church. At a poulation of 400 or so the well would attract up to 60-70 or more nomads which would completely cripple me on food and resources but the Mission Church at the same time would attract only 12- 20 nomads which I could more reasonably accomadate. I found the Mission Church very useful but the Nomad Well- I would always see them filing into town and thought no- not enough food or houses for these mob.
  23. I can't bring myself to start with Adam and Eve. It's just too icky. I always go for nomads to contribute to the gene pool, I know it's not a thing but it is in the back of my head. I like the nomad church in the Mission theme because it only has half or less of the nomads requesting citizsenship at any one time who i can usually easily accomadate.
  24. I have added these houses, I really like the look of them and they do fit in well with Ketchup's stuff, I am mid game now but next time I will add Necora's stuff too. I can't wait for some playthroughs on you tube with the latest, I tend to watch and play repeat, learning as i go. I would definitely watch you play @despo20.
  25. I played vanilla to begin with, it is a good place to start but it doesn't last long, I couldn't even wait to do the acheivements before I was craving extra content. I am now up to date on the mods and everything is working tickety-boo. The options are vast and sometimes tricky and the decoration selection is amazing. My general mistake with the MM and CC mods is producing everything I need because I want to build EVERYTHING and finding that the traders offer nothing that I'm not producing myself so things like bedding, trade animals and jade statues start clogging up storage instead of being traded. I now always leave a few things to get from the traders like roof tiles, and you can never have too many bricks. Welcome @MightyMouse @f14d83 @Kedryn, et bienvenue @Althenais (mon français est horrible, désolé)