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About Feneris

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  1. I do hope you'll keep the same diversity of food resources that you see here in Banished. I also hope you have the means of implementing things like basic and luxury goods. Other than that I look forward to see how this develops.
  2. The only problem is that the trees seem to clash rather garishly with the trees that already exist
  3. I will say one thing, one look at all the new buildings, at it is plain as day how much you guys have improved since you first started doing this. Just looking at all these makes me more and more excited to see your game when you are actually ready to unveil it.
  4. An apiary would be nice.
  5. Nice, I like those blacksmiths. They blend in surprisingly well with the vanilla one.
  6. Honestly I prefer simpler chains. Water as a resource also drives me nut because it just seems like it is being terribly underutilized that way. That being said I see no reason why sugar shouldn't be added.
  7. I don't care much about turpentine, but damn, it looks like you could brew some good whiskey in there.
  8. I love it. This should fit in well with everything else
  9. Makes sense, it would probably be a good time as well to tidy up the base mod
  10. I'll be honest, big production chains scare me. That being said, I do like the idea that you can't go right from a shore fisher to a deep ocean fishery. An idea maybe, is to consolidate the buildings. For example, have a weaver that can make sail-cloth in addition to regular cloth. (Also, wouldn't hemp be a better choice for rope and sail cloth?) Spars are made by the blacksmith, etc. Though a little quibble, from what I understand, isn't the hull built first, then plated? Wouldn't it make more sense for sails, spars, lumber, and copper to be mixed together at the shipyard to make ships? (Or just use the CC ship components, I mean people have been dismantling and rebuilding ships since the ancient Egyptians.)
  11. God that is ramshackle. Perfect place for those dirty nomads
  12. I wonder could you do a market like that in parts that can be joined up? Like say an edibles and a materials markets
  13. Schoolhouse?
  14. You know, seeing your work right next to the vanillia buildings really makes it clear how far you've come. You guys really need to have your own game.