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tweety

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About tweety

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  1. Well I loaded the compatibility mod and the other 3 and everything seems to be okay so far... thanks so much for your help!
  2. I did load the game with just the ColonialCharterJ.pkm mod ticked and it took awhile for it to start, but it did. I started a small village, it ran fine. now I really want to try the mod packs, so I did download the "compatibility" mod that "Craftperson" above pointed me to. Don't think I will have time to play today, but will keep you posted... one thing I didn't understand is why they all three turned red? I know sometimes that doesn't matter, but it seemed weird that these are the only new mods for the new "Journey" version and they all turned red together? is that normal?
  3. So, I decided to take a jump into the "CCJourney" version, but I'm not sure if I'm doing this right.. I'm using Steam, I have the Beta 1.0.7 I moved all my old mods out of the windata folder and just downloaded the "ColonialCharterJ.pkm (ColonialCharterJ.1.73.rar) and both the MegaMod packs, ie: MegaMod.0.07.rar and MegaModDecoPack.0.07.rar Obviously I unpacked the files and put the 3 pkm files in my windata folder. I started a new game, went into mods and enabled all three with the ColonialCharter Journey mod on top. All 3 turned red. I then went back into the game and just got a black screen and had to turn off my computer as I couldn't get out of the game. I think I'm doing something wrong, but not sure what. Could anyone please advise? Thank you so much, I can't wait to play this!