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DonSmart

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Everything posted by DonSmart

  1. The hardest part for me was the production choices. As Estherhb said, you can easily make rough tools from iron ore and wood for a while but eventually you'll want to produce iron, coal and furnace fuel. You can place mines to produce coal and iron ore plus make furnace fuel from many different source materials. (As an aside note, the game now differentiates between home heating charcoal and coal to produce higher grade tools. Homes will not steal coal to heat plus charcoal produced in a stacks burner is more energy efficient than firewood.) I now play the game with an Iron, Coal, Iron Ore and Stone shacks. These are in the resource production tab -> renewable resources. They "grow" these from the ground and I don't need more resources to produce each. To repeat what's already been said, this game is full of choices for you and how you want to play. You may make rough tools for a while, then iron tools and eventually the higher grade tools. It's your game. I personally set a goal of doing many lower population games to get comfortable with each, but that was just me.
  2. If I may refresh this question, I believe there are fishing and hunting structures that requires these. Fishing I understand but I don't see an advantage for making hunting gear when all I shot is wild deer for venison. And yet clothiers can make items from furs. Am I missing something? Can we hunt wild animals for pelts and make clothing from them? Or is this a commodity that we have to purchase from a merchant? Thanks. And I absolutely LOVE this mod and can't wait for it to go public. Don
  3. Thanks, Estherhb. I worked around it by opening debug and disabled hunger and cold. It worked in the last release though so I thought I'd re-report it. So far, so good and so many things I'm trying.
  4. I just noticed a repeat issue that apparently was resolved earlier on people getting stuck across a river after building a new bridge. I made a wooden bridge plus a new road on that new side. A peep crossed the river by foot and started to clear things on the other side, yelling that he was homeless and soon starving. Thanks.
  5. For me, this was the most difficult "hurdle" in the CC until I read somewhere that I can do whatever construction tree I wanted, or didn't want. That's true but I still need to make iron tools and clothing. For clothing, I made simple leather coats to keep the bannies somewhat warm and later I wanted warmer coats which means I need sheep's wool. I can continue to produce leather or make wool coats - my decision. For tools, bannies collect iron ore. I could have them make rough tools forever but they'd break and need replacing quickly. For them to make iron I'd need a smelter AND produce furnace fuel which burns hotter than plain firewood. And for furnace fuel I need to decide what basic materials I want to produce around the map, including firewood, coal, reed bundles, etc. My decision. I may keep housing at a basic level or make advanced housing, my decision. I may build the standard cabins found in the vanilla and later upgrade them a single step to stone housing and for that I need lots of stone which means I may need a quarry. Or for more advanced housing, I'd need the basic housing supplies. It took several games to figure this one out but what helped most was to build the building supplier, select which items I wanted to produce and then build those other support buildings. (Such as, I may want glass, bricks and lumber so I need glassworks, brickworks and lumber. The first two items are in the production buttons. But to produce glass and bricks I may need furnace fuel.) I felt I needed to play the game without cheating but to learn I needed the debug and select zero cost building. I could tinker without wasting a lot of time and learn the production tree whenever. Don't forget to save first or, like me, you'll wish you could return to a previous save. For food, bannies could live on plain lettuce, fish, walnuts, milk, beef, etc or I could build a bakery for better foods. Or flowers and water to make perfume. Or root beer from roots. Or mead from honey. The bannies would be happy grinding their own wheat or drink milk and never complain about only getting basic food stuffs. In closing,I hope I've said everything correctly but very willing to learn more from other players. I'm not 1000% knowledgable or don't always say things correctly but I think I've stated what I've learned here and from others.
  6. I recently reported that I had a problem with food growth but then I thought a mod conflicted but apparently it messed up the game. I was wrong. I've tested every climate and found grows food at a normal rate EXCEPT when I set it to a tropical climate. I also used debug and gave myself every seed thinking it was peppers and planted another crop and still diminished growth on other seed types. I have no mods installed. I have save files for each. Tested mild, Mediterranean, Temperate, Marine, tropical and mild climates. Would someone else see if they can duplicate this? Thank you. Don
  7. Thanks so much, estherhb. That explains a lot. I'm glad you're patient because I have my "dim bulb" moments!
  8. I figured out what went wrong eventually. I kept the More Stable Population mod active but after I deleted it the farm growth returned to normal. Sorry but I spent 4 hours deleting your mod then reinstall before I thought of it. Case solved.
  9. I've had no issues playing any mode with any versions , easy to hard, until yesterday when I finally got to download version 8 RC 5. I started an easy game to play test, laid out my roads, forest hub, my crop and herd fields. The usual. Cranked it up and everything went great until the first group of babies were born and it went from 900 to 400 instantly. Then by Fall it was 200 and then zero. I also noticed by field produced only about 50 even though they started in mid Spring. Restarted just to watch the field and noticed the field wasn't even growing a stalk. Shortened story here, I unchecked the mods, completely removed, restarted a new game and still no improvements. I have no other mods installed. I played RC 5 from last week before Saturday with no problems until I yesterday when I finally got to install and play the newest version. Help. Should I completely uninstall Banished and reload from scratch? I assume it's a glitch on my end some way or some how. I'll test a medium difficulty shortly to check. Thanks! Don
  10. Clicking the covered storage barn icon also made it crash. I don't know if this was the same reported above. (I'm just clicking the icons first to see what's what.)
  11. LOL! Good point. I meant baffling to be non-serious, just curious thing that I couldn't figure out. Nothing more.
  12. It appears the Specialized Storage Barn - Small Misc Barn is "broken" in that no goods are apparently dropped off. The other labeled small barn in the lineup of all storage barns with the same appearance works. Thanks. Don
  13. Update: I only saw reeds added to the misc small storage barn so just for grins built the small barn (the one found in the misc storage barns, not the specialized one) and that one had tools and clothing stored immediately. Still watching. Baffling because it happens on my end but not in your, estherhb, and even moreso that I have no other mods loaded. Should I perhaps unload and reload the mod? I'll verify again after game play this weekend. Again, hmmmm.
  14. Thanks. I just saw reeds pop in there although I have a water tower nearby that went off a further distance. I'll watch throughout the game. Ironic though that the other had items going in immediately. Things that make me go hmmm.
  15. Hey everyone! My name is Don and live in Kansas. I've traveled extensively throughout the U.S., partly because of my jobs and because I wanted to get out. I grew up in a time when traveling outside America was a luxury which is why I didn't take trips like so many do now. I also love to read and am a new student to American History which makes me love this game too. My other hobbies include baking, cooking, bird watching and doing jigsaw puzzles. I've played many types of games but the original SimCity (the old one) got me hooked in city building and simulations. Thanks so much to all the modders who have made Banished into what it is today.
  16. Mysterious, I wonder why mine only works on the plain wood bridge? I have no other mods applied. I'll try to "break" it again. Maybe it'll behave?
  17. Thanks for your answer. Never hurts to ask.
  18. I had my first "ah hah" moments (sometimes it's an achievement LOL) was the short series created by Black Squid. I loved hearing him talk about American history and how the game incorporated it but too bad it ended after 3 short episodes. I wish more would limit videos to 30 minutes instead of rambling on and on. Brocken, I think that was his handle, suggested what to build first, second, and so forth and why he did it this way. I'm trying his techniques and I found they work. Four attempts later and I've finally gotten a workable set up in hard mode. I'm using his suggestions and taking my time developing my first forest hub and trying to grow my first town center. Love it and forces me to develop this first town center with "Tier One" housing only and not play in my habitual way of putting houses in my old way. I wish he'd continue or someone would to show strategies and tips to build up to middle and then advanced. It's a chore when I don't have the people or resources available such I might have in medium or easy settings. Thanks for letting me ramble in my own way. Everyone here is awesome and thanks.
  19. Excellent videos and I too subbed! Thanks so much.
  20. The Goodspeed House appears to float from the front side, not from the rear. One further note, I placed the house one space back from the road and obviously not butt up against it. It's still playable and shows the right stats.
  21. This isn't a bug report but only recommendations. First, is there a way to have a medium size forest looking storage barn? You have a small barn in the forest outpost and a large storage barn in that same forest motif but not a medium. The others are great but look too medieval. Second, I think the forest school only allows 10 students but might you consider bumping it to 14, identical to the stone school? Thanks so much for the considerations. I absolutely love the new mod and can't wait for it to become official. Don
  22. I can build a vanilla wood bridge successfully but not the other bridges because the bannies cross the river and get stuck on the opposite side with a homeless tag. They can die from starvation or the cold if the workers don't hurry up and construct the bridge. As I said, the plain wood bridge works, the others don't. I kept the save at the point before the bridge construction in case you need a save file. Thanks for the help! Enjoying the game immensely and glad the flowers are now not as wild. I find I take them to the dock to keep their numbers under control or, better yet, make perfume to sell at the dock. Those and duck meat! Only 1 value only but they're great bartering.
  23. The stone building small school description reads "small school for 14 students" when it appears to edumacate 24.
  24. I hope you don't mind that I post several items in one post. First, a mega thank you to all the modders, programmers and testers who improve this game so much. So far, all starting conditions work (orchards, farmers, etc.). Love it! And I love how these starting conditions add so much variety! Thank you! I noticed the gatherers also picking flowers. Is this normal? I assume flower gatherers pick them but at an increased margin. The coal is now correctly counted under minerals gathered and stored. Helped big time, thanks! Are any testers also uploading their games into youtube?
  25. I disappear for a while and return to this wonderful expansion update. So many treasures, so much to test, so much to get confused about! I am so deeply impressed that I can't begin to say THANK YOU for all the serious hard work and dedication. Banished is still my favorite entertainment and your mod packs over the past few years keep it ALIVE! Kudos to the entire development team and all the serious modders out there. During my own "late" testing I found serious crash issues. I never reported because I wanted to test if I duplicated these. Nope, because after I had a serious violation that dumped me out of Banished, I did a full shut down (not restart) and restart. Worked. The same was true for the new terrain types - the ones listed at the bottom (gorgeous, by the way!) kicked me out once until I shut down and restart. (My own comment - after I X'd the mods boxes to kick in 9, I made sure to exit before even trying PLUS shut down. If I didn't shut down it gave me errors and kicked me out.) Second comment, is there a way to get the housing that were under the modders button, such as RedKetchup's houses, couldn't they somehow be included in the main housing button? Same for the Plymoth Plantation and Plymoth Plantation Harmonized. Third, could the rowhouses be moved under housing? I'd think this would be extremely popular. I had to hunt and peck until I found this and many other popular things I used. Thanks for letting me make suggestions. Don