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I'm not suggesting a proportional system that lets you control production scale. I'm saying 275 seems too high and 55 or so would be a better value for a single cycle. Just a straight up change from one to the other. Cool. I'll keep an eye on that.
Thanks for the reply. Well that certainly would explain it, though it seems like a lot just for one run. Wouldn't it make more sense to require less per production and make proportionally less at a time? Like instead of 275 for X (haven't had a chance to play again yet and find out how many it produces) it would require 55 to make X/5.
So I've set up an Oil Press and have an Olive Forester who has planted plenty of olive trees and chopped a few down. I've finally managed to collect some of the olives into the Oil Press before my Bannies stole all the olives for themselves and now the Oil Press has a decent supply of olives (265 as seen here) however it says that the "materials required to perform work are not available" even though olives are the only required item listed to make vegetable oil. Is there some other hidden item required (barrels/jars/other receptacle maybe) that isn't shown in the Oil Press UI? It does have [++] next to it, and I have no idea what that means. I have someone assigned to the building, work is enabled, "VegOil [Olives][++]" is selected, the resource cap hasn't been reached (although what kind of resource IS vegetable oil? Food? Material? Luxury?), and there's a storehouse nearby. Is there anything else I'm not thinking of? Any help is appreciated. Also, please refrain from commenting on anything else you can see that I'm doing wrong. I've never had a town over 100 people and I'm mostly just messing around with CC since I haven't played Banished in quite a while. I don't know how a lot of stuff works or optimal ways to do things, so I just kind of do whatever and figure things out as I go.