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crashdodgers

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About crashdodgers

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  1. Hi Kralyerg, Thank you for the information, I new it was there but I just could not find it or as the saying go's "I could not see the wood for the trees".
  2. Hi All, Need some help to find the hard wood forester, I do not seem to be able to tell the difference between all the forester lodges, except the ones like bamboo and pine, all the rest just say the same thing with none stating that they are hard wood?
  3. Thank you EstherHB, for the information about WorldofBanished.com and Thank you Red ketchup for the mod zip.
  4. Thank you both for your reply's, I did have a look on the web site that EstherHB spoke about, but I was unable to locate it, so Red Ketchup, if you read this could you if you still have the Better Wheelbarrows file, would you be able to up lode it?
  5. Hi all, I have just started play with the new mega mod 8 and found this nice little building called The Wagon Workshop by DS, unfortunately these parts can not be used to make wagons, but I have an idea and if someone can follow it up this would be great. Idea. Using the parts from DS's wagon workshop and design a building to make wagons for the labourers to use and I thought why not make the wagons look like the wheelbarrows that the vendors use when moving goods from place to place and also try to make a horse drawn wagon for the use of the labourers to move large quintets on materials from place to place. And yes I do understand that this would be a very big job for such a small improvement in the game, but just look at this way it is a challenge and it could also be the crowning glory to any ones list of mods.
  6. Thank you for this information, I was a little disappointed with what you sad, i.e "You can't make wagons that your people pull around.", I was hoping that my people could use the parts to make wagons and use them like the vendors do with the wheel barrow. I just have to post this idea in the idea's section and wait for feed back.
  7. Hi, I just started play the CC Frontier, mod and I have come across two icons that cause the game to crash, the first one is the bridge icon in the roads (marked 1), the second icon is in the blue cc list and it is the "c" menu button, both of these when I press the cause the game to crash, I have listed below the mods that I have enabled with this mod, but none of them are red they are green. Debug, Flatlands, Grid-lines Beta 2, Mountain less mines 2, Japaneses facilitates, Japaneses Houses.
  8. Hi, I was just going through the inventory menu at the town hall and I came across a menu item called "wagon parts", but I am unable to locate any building the makes these parts, I check out the wiki like but could not find any thing about this item. So with this in mind can you tell me, A) can I build wagon's, B) if so what building builds them, C) which part of the menu do I find the building required, D) is this a feature that is come at some point in time?
  9. Found it, great thank you.
  10. Hi Governor, Thank you for your help. i answer to your questions first no I did not upgrade the copper mine before I tried to demolished and yes wiki, is right you do have to upgrade before demolishing mines, second I rest the miscellaneous counter from 0 up to 999999 and that has solved the limit problem with the silkworm farm. Could you please post a link to the wiki site so I can check things out on there for future reference.
  11. Hi guys, Well I have two little problems I hope you can help with, first a have a real problem removing a build that has been demolished, i.e. it is still there and nothing I try will remove it you can see in the first screenshot that I a talking about the copper mine and secondly I hit a snag with the white mulberry grove as shown in the second screenshot it the it states that the building has reached its production limit? who is this possible as the build does not seem to have a limit like all the other builds do and as you can clearly see from the screenshot of my towns inventory just how much silk I have, i.e. silk cocoons = 0, silkworm eggs = 0, silkworms = 2, so how can this total be the limit for production?
  12. Thank you, now I know where to put things I can final sort out removing old out of date mods and ones that I no longer want.
  13. OK, so I have downloaded and extracted the mod files and all it says on this page about the location to place themis "windata", just were the hell is "windata" any way as this is the first time I have downloaded files for banished outside of the steam workshop and thus I have no idea were this "windata folder is located?