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SoulBlythe

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Everything posted by SoulBlythe

  1. Curiosity here but are there suppose to be two different types of oats? one has a tall basket for an icon and the other seems to be more of a thrashing bowl for an icon. I'd like to make some oat flour... my Bannies enjoy scones.
  2. You can make perfume using the Perfumery under luxuries in MM. It requires flowers and water to make. I have found the water towers/ resources from Discrepancy and Redketchup mods work well. CC however pulls a different water type it looks like which I have yet to see hit the building for use in manufacturing. Also if you use the "remove wild food" command it will harvest food and flowers since the florist building using a gather as it's worker.
  3. Well I must apologize Discrepancy. I seem to have the worst luck dropping this structure on a map. I just placed it in 3 spots on my current build and 1 of the 3 got a docked trader. I guess I just keep setting these in spots where the AI just can't path it.
  4. Thanks for the reply! I have already removed the structure from play but will recreate it later today for you. Do you want me to use the map currently in play or a fresh build?
  5. For the life of me I can not get Discrepancy's Jetty Food trader (light or dark variation) to dock for trading. I have tried for the past 3 Megmod patches to get one to work but the trade boats just wave at me as they keep going by. Can anyone else recreate this?
  6. I have also found the following: EB > Resource Production > Charcoal Burner is producing charcoal under the construction flag, not being used for household heat, and does not respond to the resource limit.
  7. you just have to strip the RK special paths via the remove roads and replace them after the building is removed via it's UI window. A little pain but easy to work around.
  8. Someone please correct me if I am wrong; but one or a few of the mods within offer flax and oats as part of the wild growth picked up from gathers and clearing resources.
  9. Discrepancy > DS Stone Bridge > Stone Bridge Tiny Underhouse seems to be possibly causing a CTD after a save, quit, and load of the map. I reloaded with no issue from a save before adding the structure.
  10. Would it be possible to add a minimize button to the Resource Limit window in the UI?
  11. I just checked the Jetty General Merchant and he as well is waving off traders from docking.
  12. Discrepancy's Jetty Food Merchant is pulling traders but when they arrive, they just fake heading to dock and drive off like some shady punks. I have moved then around shorelines, placed it in the middle of a lake and in the direct path of current trader routes with no luck. I have not check the Jetty General Merchant to see if this structure has the same issue.
  13. I am came across this bug
  14. thanks for noticing that, There's always one.
  15. In addition to above, I also found in RK's Forestry center that the lumbermill district is making lumber which does not go anywhere but vanilla stockpiles. I have seen it count towards total inventory but it does not show under the any of the resource limits.
  16. Wonderful work as always from everyone in this modding community. Thank-you all for your love of this game! Attached is an image of the mods I have installed and current load order is as follows: (All of the mods installed are of the latest build I could find.) Greedy Merchants Bigger Wheelbarrows Ridiculous storage Better stock piles CC No Smoke KM Minimize Status Megamod 1 Megamod 2 Megamod 3 Port Royal Maritimes PEI Shore Maritimes Docks Radius recolor One year is one year I have noticed these couple of bugs/issues so far... Under CC: Specialized stockpiles > mineral stockpile is taking construction materials but no ores. (easy to reproduce) New Map Creation: Tiny/Small/Medium map size > Lake Waters(cc)/Lakes/Lush Lakes/Many lakes have all hung on first load. longest hang time was 8 minutes before windows prompted for a non-response. I have been able to successfully reproduce this 3-4 times in a row before the whole game client hangs to crash.
  17. It's one .rar with 3 .pkm files in it. You can download it here (download button is on the middle upper right of the page)
  18. As a follow-up could you add the plain f-variant to the 3x1 and 2x1 dock?
  19. @Necora Are your new limits and flags mimicking the upcoming CC/MM update? If not how does your use of Luke's update effect the current build of CC/MM?