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About elemental

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  1. I've started watching Frontier on Netflix. In terms of time and place it's very CC, but from what I've seen so far that's where the similarity ends. I wouldn't say the trailer gives a particularly accurate portrayal of the show. Just looks like a bunch of random scenes with lots of tension/violence. (so yeah... the trailer is a violent, for those who might find that sort of thing unpleasant)
  2. Pics or it didn't happen.
  3. The no coal in houses mod changed coal from being a fuel to being a... something else. And because it was no longer a fuel houses couldn't eat it. Regarding ideas for mods... basically any good ideas that haven't been done probably can't be done because the modkit is very limited in what it can do. BUT... don't stop posting ideas because Black Liquid want to make their own game and ideas are good. They really should start a wishlist thread for their game. Let us hit them with stuff we'd love to see in it.
  4. They will use whatever fuel they can get their hands on. You can't stop them using firewood (unless perhaps there is a mod for that somwhere) but if you keep the wood choppers away from most of your housing and the bundling shed near your housing then they will probably use more fire bundles than firewood. On the other hand, market vendors will probably seek out firewood even if they have a closer supply of fire bundles. Market vendors tend to like to stock a variety of goods. Another option in CC is to turn logs into lumber and export that. Same value as firewood but it can't be used as fuel. Have you watched any of Biffa's videos?
  5. There is also this one, by Kralyerg: http://blackliquidsoftware.com/index.php?/files/file/25-grassy-roads/
  6. The early let's plays (back from 3 years ago when the game was just released) were more min/max than anything else. But unfortunately the players that I saw weren't really that good at it. The other thing is there are no mods in those early games. I didn't watch that many so there might well be some good min/max games out there. Try looking at the older stuff if you haven't already.
  7. The textures for those plants were made by me, Kralyerg is doing the coding. The first batch of plants that you saw in megamod were the first test versions - not a final release. A new batch with more plants is being worked on but isn't ready yet. I'm guessing Kral left the old ones out so it's easier to put the new ones in.
  8. Yeah but what I mean is, I got a bunch of animals without even realising it and without even trying, just by clearing land. So if they are easy to come by, why would you want to build a dedicated building (Wild shepherd) and allocate a worker to it? The description for the wild shepherd building also says it can take a long time to find any animals, which is a little off-putting. Maybe some maps have more animals than others.
  9. You can trade them if you like, but there are a few buildings that you can't build unless you have some domestic animals. Stables, milking barn, animal pens are three that I can think of. It's fairly easy to find domestic animals just by clearing areas of forest. I can't really see how the wild shepherd building is needed. Maybe it depends on what sort of map you are playing.
  10. I wouldn't say that sex work is necessarily a crime (plus... it happened, and it still happens) but by pointing out the ages you just made it super creepy. A seedy tavern with a questionable name could be fun, but now I think I'll pass on the brothel.
  11. Don't worry, I realise exactly what you were objecting to. I had the same reaction.
  12. It could be something as simple as a puppet show in the village square. Happiness isn't really a problem (easy to provide) but more variety in buildings is always a good thing. I'm not against a brothel (and mods are optional, so those who don't like it don't have to use it) but as Kral said, how would it work?
  13. DX11 here. Win7 64bit, 8gig ram. Not a super-powerful machine by modern standards. Wasn't even very powerful when I got it. Banished is installed on an SSD but the funny thing is the SSD doesn't make much difference at all to load speed compared to when I had Banished on a normal hard drive. And yet minimising the game makes a huge difference. And I'm not alt-tabbing as such. Just tapping the windows key. Not that that should make any difference.
  14. AMAZING! Normal load time for me is somewhere between 5 and 6 minutes. Minimise Banished and it loads in 1 minute. No megamod for me, just CC and other stuff. How is this possible? And is there a catch? My save game took the normal amount of time to load. Everything looks normal. This seems too good to be true!
  15. That was quick. Now if we have new limits/flags the fun should really begin. I hope the update won't kill my current game. EDIT: Nope... no update for me. It's an optional beta.