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AlucardNoir

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About AlucardNoir

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  1. Thank you very much for answering. 1. I figured as much. Some starts are more in line with the idea of a shipwreck though. 2. If there is ever a 1.7.6 or 1.8 I hope a more satisfying explanation can be found, one other then: "we don't accept coal/charcoal/coke/firewood as fuel unless it's nicely packed, barreled and has the stamp of our friends at the local Fuel Refinary, and don't forget to tell bod the blacksmiths/potters/glassblowers guild says hello." - actually that might be humorous enough to put in game. But no worries, it's no worse then the original game's mining of smelted iron ingots from surface iron deposits - it's not better but it's also not worse. 3. I chose CC because it didn't have the Tom Sawyer, Discrepancy and Red Ketchup mods attached. I'm not saying mods by those authors are bad but, while CC keeps with the original aesthetic of the game and slightly improves on it by making it even more realist, the other mentioned mods can at times be too highly detailed for the game. It's like walking on a 40 year old patio deck and seeing someone replaced a 40 year old weather plank with a brand new one. The new plank is probably better in every way, it just look out of place. IF I was a farmer, waking up and seeing a big, freshly painted red barn would feel great. But in Banished were beige, brown and drab are the norm... I just feel like people would burn the new, bright red barn down during the night. "Have you seen that ******* Sawyer's new barn?" "The bright red one?" "Yeah, *******s... going off and showing the rest of us by painting it that way." "What? Sawyer didn't paint the barn himself, he tricked half the towns children into painting it for him." "*******. Wanna burn it down tonight? teach the sod a lesson? "Sure, why not. Say, why were we banished/volunteered to colonize this place again?"
  2. After almost two year of not touching the game, Banished, was still grating on me. Turns out you can have too much of a good thing. This mod revitalized my interest in the game, when you guys say this is an expansion you aren't joking around. That being said, I do have some gripes, and I don't think they can all be solved. 1. Firstly, the elephant in the room, sometimes the shipwreck you start with is so far away from any body of water you'd think the game starts you in OZ. I'm assuming this is something that can't be "fixed" by mere modding? 2.Fuel...and fuel refineries... I just wan't an explanation. Please? it's just that: most everything that consumes fuel won't take firewood, or coal, or charcoal, or coke... you know, the literal fuels that well, "fueled" the industrial revolution. They will only take FUEL... that comes in barrels... and is made not from crude oil but firewood, coal, charcoal and coke... No, seriously, can someone explain this to me? please? The relative realism of Banished is what attracted me to this game. The idea that my "new found" ore can't be smelted by coke but needs a barrel of something that's made from coke is.... immersion breaking. 3...well, this one is a matter of personal taste, but the Stables, the Milking Barn and the Dairy Parlor(I think these are the three bright red ones, right?) are... a bit too red for the games usually muted colors. If this ever receives another update, could we maybe get a slightly darker and more muted red variation; maybe like the one on the Bank Barn? Oh, and thanks for revitalizing the game for me. Even if nothing changes, you guys did a great job... I would really appreciate an answer to nr. 2 though.