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Kralyerg

Black Liquid Dev
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Kralyerg last won the day on May 20

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About Kralyerg

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    Governor
  1. So, some nitty gritty details. When I was merging all of the mods together for MM, ran I to a little issue. The EB Production Set had charcoal used as an Industrial Fuel, just like Furnace Fuel is. But other mods were using it as a fuel to heat homes. So I made a new resource called Industrial Coal, so that the production chain in EBs set was preserved without people stealing it for their houses. So, in MM, Coal is used as an intermediate production resource. Charcoal is used to heat homes, and Industrial coal is used in EBs chains as an industrial fuel supply. Although, I might be persuaded to put in the Industrial Coal as an option in the iron smelter.
  2. There's definitely 2 Fig seeds. If I was paying more attention, it would already be fixed in the most recent download. But I forgot. So it's fixed for next time.
  3. ExtraFlowers.pkm So, I made this. It should make it so that the flowers grow lots and lots in the forest. There's only one little issue. It might not work right on an already started game. If you load your game and then turn this on, all of the flowers that are already growing in the game will still be the old flowers, that don't grow extra. But during the game, new flowers will eventually appear in the forest, and *those* new flowers will be the kind of flowers that will overgrow your forest. So try it out and see.
  4. I re-uploaded a fixed version of RC5 that should fix that In Transit toolbar. I just replaced the file on the Google Drive, so it should seamlessly transition over in the Downloads section. The download counter is at 32 right now, so hopefully there aren't many people that would have to redownload. In the future, someone may complain about this problem, and the fix is to redownload this new version.
  5. Hm. That's not good. You're right. The toolbar in the Storage section is empty, that's why it crashes when you click on it. The ones in Kids Transit toolbar are duplicates because half of those are supposed to be in the storage section.
  6. For discussion, please go HERE
  7. Here's the place for discussion and bug reports for RC5. Hopefully there won't be too many more crazy bugs and we can move to a final version. This is probably save game compatible with RC4. There may be issues if you have ordered any Flax from the trading post, because it may not exist anymore due to the merging of duplicate instances of flax. And there may possibly be issues if you have made extensive use of DS Jetty and Bridge pieces. Enjoy. -------------------- Here's a short list of the known bugs. If it's listed here, you don't need to post about it. New entries will be placed at the top of the list. Issue: Two Fig seeds exist. Status: Fixed. Both seeds produce the exact same Fig resource, so there's nothing to worry about on that side. Just buy one of the seeds, either one. There will only be 1 seed in the future.
  8. View File MegaMod 8 RC5 Here is the newest update, MegaMod 8. Hopefully, the biggest bugs will be gone and we can move to a final version. The download is a single 1.44 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. MegaMod1.pkm (1.67 GB) MegaMod2.pkm (1.72 GB) MegaMod3.pkm (1.07 GB) (These file names subject to future changes) Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE This set of mods includes everything you need. You are free to remove or disable any standalone version of the mods that are included in MM. You are free to remove or disable the pair of mods of MM7. Non-comprehensive changelog of fixes: The Small Stone School has been fixed so it educates 14 students so it matches the description. The medium DSSV starting storage barn initial placement fixed. The code for Medival Grace Education Center has been fixed so it will take students. Herb Garden fixed to use the correct limit. Fixed the double flax problem and fixed the Tiny Workshop to use the fixed flax. Fixed the Marble Quarry text that erroneously references Jade. Fixed City Blacksmith to display the correct limits. Fixed the DSSV Stranded start that didn't have a storage cart resulting in having 0 supplies at start. Submitter Kralyerg Submitted 05/19/2018 Category MegaMod  
  9. Version

    144 downloads

    Here is the newest update, MegaMod 8. Hopefully, the biggest bugs will be gone and we can move to a final version. The download is a single 1.44 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. MegaMod1.pkm (1.67 GB) MegaMod2.pkm (1.72 GB) MegaMod3.pkm (1.07 GB) (These file names subject to future changes) Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE This set of mods includes everything you need. You are free to remove or disable any standalone version of the mods that are included in MM. You are free to remove or disable the pair of mods of MM7. Non-comprehensive changelog of fixes: The Small Stone School has been fixed so it educates 14 students so it matches the description. The medium DSSV starting storage barn initial placement fixed. The code for Medival Grace Education Center has been fixed so it will take students. Herb Garden fixed to use the correct limit. Fixed the double flax problem and fixed the Tiny Workshop to use the fixed flax. Fixed the Marble Quarry text that erroneously references Jade. Fixed City Blacksmith to display the correct limits. Fixed the DSSV Stranded start that didn't have a storage cart resulting in having 0 supplies at start.
  10. When there is something ready to announce, you can bet that shockpuppet will post something. He can't help it.
  11. Ducks that you have in your Pasture as Livestock will produce Eggs periodically, yes. Just like Chickens do. Ducks that you may see wild and are hunted by your Hunter will not give you eggs.
  12. That's a good question. Before releasing RC4, I swear that I had fixed that problem. But then when it was brought up again, I go and look, and it's not fixed anymore. I don't know what happened, or what I actually did when I thought I was fixing it. But it's fixed now for the next release.
  13. Because the Large Smithy can make things other than tools, like Muskets.
  14. 1. MegaMod Deco Pack is part of version 7. This is version 8. You don't need any version 7 files. 2. It is included, it's just not where you're looking. It's in the Themed Sets -> New Medievial Town -> Services. There's plans to put the Themed Sets into the regular toolbar someday.
  15. They sit on the sea floor with the people. Could probably make new models so they're raised or something? Or invisible tombstones. Or make a "floor" so that they can walk on the water maybe. Oh, even more interesting. If you do with a fenced cemetery, the fence will be at 0 level, but the gate is on the sea floor.