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Black Liquid Dev
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Kralyerg last won the day on March 26

Kralyerg had the most liked content!

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About Kralyerg

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  1. From the Help file in the game: A market is used as a centralized location for all goods that a town produces. Market vendors will visit many different stock piles and storage barns to collect the full variety of resources that the town produces. Citizens that live near a market will use the market to collect goods, rather than taking long walks to outlying storage areas. The market can also provide citizens with a large variety of food which will help keep them healthy and happy. Without a market citizens are unlikely to get a varied and balanced diet, since they'll collect all their food from the closest storage barn.
  2. Ah, you're right. I was on my phone when I had said that, and was trying to do things from memory.
  3. All the inedible mods are fine and don't need updating.
  4. http://blackliquidsoftware.com/index.php?/files/file/41-restore-menu-music/
  5. Hmm. If you put Ridiculous Storage on top, things won't be 1.0.7 compatible. But if you put Compatibility on top, all the storages won't be ridiculous. That's the problem with making so many little side mods, keeping them all up to date and working with each other.
  6. So, this doesn't matter at all, but I realized I didn't change the little mod icon in that version I posted. I replaced the linked one in the post above with one that has a new icon. It's exactly the same as the other one, but it was bothering me.
  7. I still don't know why the other one would stop working. But this one is newly compiled for 1.0.7, so who knows.
  8. @estherhbTry this: IncreasedCC.pkm It should do the exact same thing as the one you posted about, with the addition of increasing Iron Ore too.
  9. That's strange. I can't think of a reason that it would cause your games to crash.
  10. There does seem to be some weirdness with the Garden Workplace. @kid1293coded it so that it is a valid storage location, just like a storage barn. I'm not sure why.
  11. 1) Oops. That does appear to be a bug. No one ever said anything before now. I've fixed it. 2) There isn't any additions to the towers at present. There might be more in the future. 3) There was a bug in the storage piece, but I thought I had fixed it.
  12. If you look here: http://blackliquidsoftware.com/index.php?/topic/40-temperatures-in-colonial-charter/ When you're playing, watch the temperature. Is it getting below 40, even in the spring? There are a few cold resistant crops, but most won't grow if it's under 40.
  13. If you follow that link and download the mod, and then I come by tomorrow and update it, that link will now point to the new version, but you will still have the old version. I don't know when you downloaded it, so that link doesn't actually tell us what version of the mod you're using.
  14. What climate did you choose? Temperature affects crop growth, so if it's too cold, things won't grow.
  15. Version 1


    Have you ever wondered why all the crops are harvested in little baskets, but then the meat is left just laying on the ground waiting for someone to come pick it up? I know at least one of you has. So this will make it so, instead of meat laying on the ground, the meat is left in little baskets, just like your crops. Yum. Here's a hunter that just killed a Deer. Baskets of meat, yay. List of meats that are affected by this mod: Beef Chicken Mutton Venison Bison Meat Charki Cheval Duck Meat Pork Beef Cuts Bison Cuts Charki Cuts Cheval Cuts Pork Cuts Venison Cuts Bear Meat Bear Steak Bison Steak Boar Meat Boar Ribs Goose Meat Hare Meat Hare Stew Partridge Meat Pheasant Meat Roast Duck Roast Goose Roast Partridge Roast Pheasant Cured Meat Dried Meat Smoked Meat Salted Meat Lamp Chop Roast Steak