Welcome to Black Liquid Software

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Kralyerg

Black Liquid Dev
  • Content count

    811
  • Joined

  • Last visited

  • Days Won

    167

Kralyerg last won the day on June 16

Kralyerg had the most liked content!

Community Reputation

1,319 Blazing

About Kralyerg

  • Rank
    Governor
  1. I don't have the code for the standalone version anymore (hard drive crash a while back) but I had uploaded it to BanishedInfo https://banishedinfo.com/mods/view/869-Labor-Window
  2. This begs the question: Why don't you try MegaMod, if you're using just about every mod you can find already?
  3. That's' true, RedKetchup got in touch with a guy who actually knows what he's doing, as opposed to those of us who just muddle through. Will definitely be interesting to see it all n action.
  4. That's actually a good question and I don't have a good answer for it. Each of the terraforming pieces create a completely flat 1x1 square, so trying to create a mountain would result in strange rocky steps. It was never really designed for mass building, but more of a simple tweaking of existing formations. But, maybe someday I could try and make some sloped pieces.
  5. Yes, we require an account to download, I'm sorry. But it's not like we're the only ones. Worldofbanished requires an account to access downloads. Steam requires an account to access the workshop. Nexus mods requires an account to download. Are you going around to all of these places and complaining too?
  6. Yes, it' a weird graphical thing where only the vanilla tool types are displayed. I haven't' looked in a while, but I could never figure out how to make it display modded tools. They'e using the correct tools, it just doesn't display properly.
  7. MM doesn't touch citizen aging or food at all, so all of them would be compatible with MM, just depends on your preference. But the thing to remember is that the aging mods and the less/more food mods are not compatible with each other. You can't have, say, Real Time Aging and More Food at the same time. They both alter the exact same section of code so only the one that is on top will be active correctly.
  8. There is an option in the game somewhere that will make the UI smaller. All of the icons and all of the windows will be smaller. That may help.
  9. I think the culprit is the 1.0.7 Compatibility mod. it isn't needed for MM8, because MM8 was made with the 1.0.7 modkit. It was MM7 that needed it, because it was using the 1.0.6 modkit. And the compatibility mod does some weird things to the Trading Post to allow the new resources to come at the Trading Post at all.
  10. Well, it is working. Kind of. Upon inspection, it turns out that CC and MM and Short Toolbar all do the exact same thing. Regular vanilla Banished sets the toolbar length to 30 icons. CC/MM/Short Toolbar all set it to 18. Do you need it even shorter? That would make it shorter sideways, but it would make some of them stack higher and take up more space up/down.
  11. Is also weird that they'e selling trade animals. Are you using any other mods?
  12. As far as my understanding, your citizens need food from all 4 food groups to be healthy, and food in general not to starve. Food with multiple food groups, like your flour and honey and pecan example, will count as 2 food groups for health calculations, but still only count as 1 food for starvation purposes.
  13. So, some nitty gritty details. When I was merging all of the mods together for MM, ran I to a little issue. The EB Production Set had charcoal used as an Industrial Fuel, just like Furnace Fuel is. But other mods were using it as a fuel to heat homes. So I made a new resource called Industrial Coal, so that the production chain in EBs set was preserved without people stealing it for their houses. So, in MM, Coal is used as an intermediate production resource. Charcoal is used to heat homes, and Industrial coal is used in EBs chains as an industrial fuel supply. Although, I might be persuaded to put in the Industrial Coal as an option in the iron smelter.
  14. There's definitely 2 Fig seeds. If I was paying more attention, it would already be fixed in the most recent download. But I forgot. So it's fixed for next time.
  15. ExtraFlowers.pkm So, I made this. It should make it so that the flowers grow lots and lots in the forest. There's only one little issue. It might not work right on an already started game. If you load your game and then turn this on, all of the flowers that are already growing in the game will still be the old flowers, that don't grow extra. But during the game, new flowers will eventually appear in the forest, and *those* new flowers will be the kind of flowers that will overgrow your forest. So try it out and see.