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Kralyerg

Black Liquid Dev
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Kralyerg last won the day on October 13

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About Kralyerg

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    Governor
  1. We're working doing some fine tuning of the production numbers. In the next iteration, the current numbers may get changed.
  2. When the game was update to version 1.0.5, the way that certain things, like crops, were displayed on the screen. If you're using an old version of the game, the crops won't appear, just their shadows, because the mod is trying to display crops in a way that the game doesn't use anymore. The way to fix this is to make sure that the game is updated to 1.0.7 and your mods are updated (CC should be updated to the 1.7 line)
  3. Which Tavern are you using? Just the regular Tavern that is from vanilla Banished? All of the Taverns are coded exactly the same way in the Compatibility 1.0.7 mod. Can you see if it does the same thing to all of them? Also, since you're using the Compatibility mod, I assume that you're using MegaMod. Are you using version 0.06 or 0.07?
  4. I don't think there's a way to do it in game, but there's this: http://blackliquidsoftware.com/index.php?/topic/39-all-resources-in-colonial-charter/ It's a graphic of all the resources, sorted by type.
  5. Version 2

    102 downloads

    This little mod increases the quantities of the basic resources that you collect. Stone, Logs, Iron, and Iron Ore. Increase Stone from 1-2 to 3-5. Increase Iron from 1-2 to 3-5 Increase Iron Ore from 2-3 to 5-7 Increase Logs from 3-4 to 5-7. (Logs was already increased in CC from 2-3 to 3-4. This is even higher.) I had posted this in a random thread a while ago, so if you had downloaded that, this is exactly the same, just compiled for final 1.0.7.
  6. Version 1

    55 downloads

    The Jade Quarry lets you excavate Jade. When it runs dry, you can upgrade it for more resources. After upgrading it twice, it will not run out again.
  7. Version 1

    64 downloads

    The Marble Quarry lets you excavate Marble. When it runs dry, you can upgrade it for more resources. After upgrading it twice, it will not run out again.
  8. Added Google Drive download link to the bottom of the post.
  9. It should. The blacksmith tools mod is self contained, so it should override the dock set and give you the iron ore option.
  10. That's odd, I must have missed that one during the switch to the new limits. But, as estherhb said, it should actually still work correctly. The vanilla Coal limit became the CC Materials limit. And then the Materials limit turned into the Minerals limit. So if anything says "Materials" it really means "Minerals" now.
  11. I don't have the code to the My Precious. But since the jade and marble quarries are part of MM, I do have the code for those pieces. There's no plans to put them in CC proper, but I could be persuaded to make them standalone. I thought, for some reason, that I had made a jade quarry standalone mod, but I can't seem to find it anywhere, so my mind may be playing trick on me in my old age.
  12. We always wanted to do a shormaker, but there was never a good use for shoes, other than as a trade item. We could totally make them a clothing item, but then the people would think they were fully clothed after they put their shoes on, and nothing else.
  13. And looking very closely at your screenshot, it looks like the icon for charcoal is not the CC icon. That's the CC Charcoal. Yours looks brown and more square. Something non-CC related is going on.
  14. Well, I had a look and I don't see anything strange going on with the charcoal on my end. Are you sure you're not using another mod that is messing with things? There is a mod that does have charcoal as an industrial fuel. But I'm struggling to remember which one. I want to say it's one of the Maritimes mods by Necora, but I may be wrong.
  15. I'm not 100% sure. My initial thought is that people who only want to use a single part of CC are deciding not to use full CC for a reason, so I shouldn't force them to use an aspect of CC that they didn't choose (within a single mod pack). In the Dock Set, for instance: in the Dock Workshop in CC, it uses Iron Ore to create Rough Tools. But in the standalone set, the Dock Workshop uses Iron to make Iron Tools. I didn't want to force someone using the Dock Set standalone to also use the Iron Ore aspect of CC. Except for some of the themed sets, I haven't figured out exactly what is going where and what things will look like. It's still all in a state of flux.