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Black Liquid Dev
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Kralyerg last won the day on February 21

Kralyerg had the most liked content!

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About Kralyerg

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  1. Was the jetty mod not originally part of DSSV? I know there's *something* about jettys in the deco pack, I think I had put it in the decorations toolbar. Not sure if that's the same thing you're looking for.
  2. Well, technically I could fix it myself. But it is a bug from the Mexican fantasy mod itself. Not sure if there's going to be another release of MegaMod for 1.0.6. I'm working right now to update CC for 1.0.7, and many of the other modders are doing the same, as well as using the new modders toolbar that necora did. So a 1.0.7 version of MegaMod will need a big overhaul to work correctly again.
  3. You can. Red doesn't mean anything bad.
  4. Yes, it's still not updated. I was working on it, but then luke released 1.0.7 things so I switched to that. It's on my list.
  5. I think the actual variable name is called "fuelperresource" or something like that. I think of it as "how much warmth do you get per unit of fuel burned" . So the higher the number, the better.
  6. Town Tithe Barn has a default storage of 50,000. And yes, Ridiculous Storage makes the Magazine 300,000.
  7. That's probably Clay. You can't disable CC 1.6 *in* MegaMod. I think the advice meant "if you have a separate CC 1.6 mod, make sure it is disabled"
  8. I made this as a standalone mod a looong time ago.
  9. A little about the domesticated animals: There should only have ever been a handful that are pre-placed on the map when you start. I'm not sure why some people have been getting spammed with them. I haven't been able to reproduce the issue myself Yes, you can find them randomly when clearing a site for building. And yes, the "clear all" tool will also mark them for collection. Or you can build the Wild Shepherd and he will specifically go out and collect them. So, if you're okay with random finding, then you don't technically need the wild shepherd.
  10. That's a very good question. I don't know if Luke ever released the patch that you need. If you go to http://shiningrocksoftware.com/patch/ you can see the list of available patches. But there's a step missing. You can get from 1.0 to 1.0.5, but then there's no 1.0.5 to 1.0.6. I don't know if the "1.0.6 to 1.0.7" patch will work with the 1.0.5 version of the game. (The only difference between 1.0.5 and 1.0.6 is very small, and they were released 16 days apart.)
  11. Version 1.0.0


    Are you having issues where you're collecting hundreds and hundreds of Domesticated Animals on your map? This mod should fix that problem. This will require a new game. The wild Domesticated Animal resources are placed when your map is generated. In order to fix their problems, they have to be re-generated; which means a new game. If you use this on an old game, nothing will change. Place this ABOVE CC or MM on your map. A new version of CC won't be released until it's ready for the new Banished 1.0.7 game. This fix will be included in that update, but in the meantime, use this. Of course it's going to turn the mods red, that's on purpose.
  12. From what I can tell, there's at least 2 different variables that affect the range of temperatures that any given climate type will generate. It will snow if the temperature reaches a certain low temperature. Normally, the Mediterranean climate won't reach that low temperature, but it looks like you got the fluke case where the two different variables coincidentally both decided to be extra low at the same time and hit the magic threshold for snow. It shouldn't happen regularly.
  13. That's not what that means. What calli74 said is correct. It will be fine.
  14. The current version of MM 0.07 and CC 1.71 were made with the 1.0.6 modkit. You don't need the banished 1.0.7 beta to play them. (All these version numbers are confusingly similar, I know.) When you're enabling mods in your mod list in game, it should tell you what version of the game it's for. If memory serves, it's on the lower left corner, near the mods icon. Both CC and MM should say 1.0.6 there, even if you're running the 1.0.7 game. This weekend I'm going to start work on updating CC for using the new 1.0.7 beta. So future updates will need 1.0.7, but presently 1.0.6 is fine.
  15. It's been thought of, but what would it actually do? Just a decorative building that gives happiness?