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Kralyerg

Black Liquid Dev
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Kralyerg last won the day on March 23

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About Kralyerg

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  1. Do you have any examples of what you are looking for? What makes things specifically Japanese and not generically Asian inspired?
  2. Alternatively, there should be a link at the top of the page that says "Downloads". This page has the latest updates, with CC and MM at the top. I'm not sure when the next update of MM will be. With everyone updating the individual mods for 1.0.7 and the new community toolbar, it's going to take a bit of work to update MM. There has always been a desire amongst players for a CC Lite version. A version of CC without the crazy production chains. I've been thinking about it. In the next version of CC I'm going to attempt to rebuild things in a more orderly fashion behind the scenes. It won't affect game play much, but it will make things easier to work with under the hood. At the same time I'm doing that, it might just be possible to concurrently make a CC Lite without too much trouble. Maybe.
  3. Colonial Charter 1.75 is available for download. Rearrage Refined Production toolbar to better reflect the new resource flags and limits. Fix general markets that should not be storing Luxuries Allow Trading Posts to set autopurchase for new resource flags Add new subtoolbars for Market Stalls, Market Carts, Specialized Storage Barns No real big changes. Just some minor updates. Unless there's some big bugs that are found, this should be the last update to the 1.7x line.
  4. In the latest versions bamboo is under Misc, yes. Many many flags have changed. The fact that the plantation uses the textile limit is completely irrelevant to what flag the produced good is. If you grow wheat in a plantation it's still a food.
  5. Um... I have no idea. I've never seen that one before.
  6. Turning red barely means anything. It's extremely hard to find two mods that are so incompatible that it causes crashes, especially at startup. It just means that there is at least one file in both mods that has the same name.
  7. If it's just a black screen and no error messages, it may not be the compatibility mod that is the answer. The answer may be to wait it out. You're trying to play with basically the 3 biggest mods (by filesize), so it may take a long time to load. Try sometime (when you're not in a hurry) to just let it sit at the black screen and see if anything ever happens. Some people take 10+ minutes to load everything.
  8. I'm not actually sure that it matter, really. I changed the way the terrain sizes are displayed, to make it easier for the translators. So in the next update, it should be fixed, and I did it in a way that other mods shouldn't conflict with it in the future.
  9. Do you have any other mods above CC? Adding additional terrain sizes is a little bit trickier than normal things.
  10. What trees will be on the map is decided by the Starting Condition that you choose, not the Terrain type.
  11. It's fairly easy, for a completely new terrain it asks for 4 graphic files. Dirt, Grass, Rock, Snow. You can either make your own, or find some online, plug them in, and the game does the rest. Our graphics are 1024x1024 seamless png textures.
  12. I don't know what you're asking. How are new game maps generated by the game using the map seed? How are new terrain types made by modders?
  13. Most of them are in CC. There are a few that we never got to, like Bananas. I don't have the code for the old Lots Of Seeds mod, so I would have to start over.
  14. You can still use it, but the plants will always look that way. It's not an error, that's how I made it. I made that mod waaay back before CC was made, and I had no new models to use for the new plants, so I used the old ones that were already in the game.
  15. There's nothing we can do about the Debug tool itself to fix it. It's magic abilities are hidden from us. Since the Materials (in Banished 1.0.6) or the Minerals (in Banished 1.0.7) kind of steals the Coal flag, what you described is exactly what will happen. The debug tool isn't really adding a specific item to your inventory, but a category. Since in vanilla, Coal was the only resource in that category, it worked like you would expect. But when you add multiple things to a category that used to be single, little weird things happen.