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Black Liquid Dev
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Kralyerg last won the day on June 3

Kralyerg had the most liked content!

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About Kralyerg

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  1. Well, "Soon" is a relative term. It's definitely in the works, but I'm also extremely lazy.
  2. Here's a V3 of Toolbar Buttons with the suggested Path tool in your preferred spot. https://drive.google.com/file/d/1SDxj5b6_n_qDN6mncqERA9L_N0xrgRWP/view?usp=sharing
  3. The quantity produced is specified in the produced resources file. In this case, the RawMaterialBedding.rsc file. int _lowCreateCount = 1; int _highCreateCount = 1; Uneducated workers produce 1. Educated workers produce 1. (Low means Uneducated. High means Educated.) The WorkTime and WorkRequired is a little interesting. If you multiply them together you get the actual number of hammer swings (or whatever tool is being used) that is required. WorkTime is how many hammer swings they will do before they reevaluate whether to keep working or if they need food or whatever. They need to go through the the WorkTime sequence however many WorkRequireds there are. So in the case of the Bedding Maker, it takes a total of 80 (8x10) units of work. They have to do 8 sets of 10, and every 8 units they look around to decide whether to keep working or go do something else.
  4. There is 1 line in the map generation code to tell it how big the map is. "int _mapSize = 128;" I assume that the number is the number of tiles across, but I've never actually verified it. Just for future reference, so everyone knows: Tiny = 128 Small = 256 Medium = 384 Large = 512 Very Large = 640
  5. That's always been a great idea. It's just a ton of work and no one wants to do it.
  6. You can't really check the values used in other mods. There's no way to unpack a pkm and peek inside. But you're in luck. CC doesn't alter that section at all. So nothing you do to that section would be overwriting CC at all.
  7. It's not really a bug, exactly. But a long time ago, somehow it was decided to turn that option off because there wasn't actually a use for Gold. You can turn Silver Ore into Silver and then into other things like Silverware. But with Gold Ore, there's no chain, it would just go Gold Ore into Gold. So at some point we decided to just disable the Gold altogether.
  8. Based on the icon that LokaleMahlzeit has, it looks like it is the Pub Meal as translated to German. So yes, Pub Kitchen is your best bet.
  9. Well, it's not really a bug. That's how it was originally designed. It's just a little bit different than normal. You plant the Vegetable seeds and you harvest Vegetables (which are not edible). But then you need to take them to the Garden Workplace to sort them. This will turn your generic vegetables into edible foods. The oddities with the Village Crop Field and Village Pasture are also as they were originally created. I went and bumped up the max workers allowed for the crop field for the next update.
  10. CC 1.75 can be downloaded HERE.
  11. Try this. CCECPatch.pkm Put it above both CC and EC. It's a quick and dirty little thing I made. But it's also untested, so save your game before you try this. Assuming I did everything correctly, it should fix the problem with the Tailor/Clothier upgrade.
  12. Upgrading from 8.0 to 8.01 should be fine to do midgame. It was a fairly minor update. But that won't always be the case.
  13. You'd think it would be easy, but it doesn't appear to be. Normally, a building has a little section in its code that tells it where it's allowed to be built. Regular ground, Hill, Mountain, Water, whatever. So it was easy to modify the Crop Field to allow it to be built onto the hills. But the thing with the roads is that that section of code doesn't exist for them. So there's nothing to modify to allow for hill/mountain building. There's lots of things like this that happen behind the scenes in areas of the game that the modkit doesn't have access to.
  14. Well, ideally yes, except for the fact that "the next release" was already in the process of being compiled and uploaded before you posted that question. Kid is fairly consistent with providing the code I need whenever he's at a good point. He usually waits a few days to see if theirs any bugs so he can make updates. So, hopefully in the next next update.
  15. Please don't try and comment here. I'll never see it. Comment in the regular forum if you want a response.