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Kralyerg

Black Liquid Dev
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Kralyerg last won the day on April 20

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About Kralyerg

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    Governor
  1. You can't really check the values used in other mods. There's no way to unpack a pkm and peek inside. But you're in luck. CC doesn't alter that section at all. So nothing you do to that section would be overwriting CC at all.
  2. It's not really a bug, exactly. But a long time ago, somehow it was decided to turn that option off because there wasn't actually a use for Gold. You can turn Silver Ore into Silver and then into other things like Silverware. But with Gold Ore, there's no chain, it would just go Gold Ore into Gold. So at some point we decided to just disable the Gold altogether.
  3. Based on the icon that LokaleMahlzeit has, it looks like it is the Pub Meal as translated to German. So yes, Pub Kitchen is your best bet.
  4. Well, it's not really a bug. That's how it was originally designed. It's just a little bit different than normal. You plant the Vegetable seeds and you harvest Vegetables (which are not edible). But then you need to take them to the Garden Workplace to sort them. This will turn your generic vegetables into edible foods. The oddities with the Village Crop Field and Village Pasture are also as they were originally created. I went and bumped up the max workers allowed for the crop field for the next update.
  5. CC 1.75 can be downloaded HERE.
  6. Try this. CCECPatch.pkm Put it above both CC and EC. It's a quick and dirty little thing I made. But it's also untested, so save your game before you try this. Assuming I did everything correctly, it should fix the problem with the Tailor/Clothier upgrade.
  7. Upgrading from 8.0 to 8.01 should be fine to do midgame. It was a fairly minor update. But that won't always be the case.
  8. You'd think it would be easy, but it doesn't appear to be. Normally, a building has a little section in its code that tells it where it's allowed to be built. Regular ground, Hill, Mountain, Water, whatever. So it was easy to modify the Crop Field to allow it to be built onto the hills. But the thing with the roads is that that section of code doesn't exist for them. So there's nothing to modify to allow for hill/mountain building. There's lots of things like this that happen behind the scenes in areas of the game that the modkit doesn't have access to.
  9. Well, ideally yes, except for the fact that "the next release" was already in the process of being compiled and uploaded before you posted that question. Kid is fairly consistent with providing the code I need whenever he's at a good point. He usually waits a few days to see if theirs any bugs so he can make updates. So, hopefully in the next next update.
  10. Please don't try and comment here. I'll never see it. Comment in the regular forum if you want a response.
  11. View File MegaMod 8.01 MegaMod 8.01 The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM. They are fully included. Disable CC before using MM. Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down. Submitter Kralyerg Submitted 07/26/2018 Category MegaMod  
  12. Version

    7,854 downloads

    MegaMod 8.01 The download is a single 1.49 GB .RAR file, but you need to extract the .PKM files into your games WinData folder. There are 3 (three) pkm files that you need. If you don't have all 3, many things will be missing. Remember, the maximum file size of a single PKM file is 2 GB, so splitting it in 3 parts is the only way to get everything. I can't guarantee that saves made with this version will be compatible with future updates. Feel free to post bug reports. Depending on the volume, I may not respond to every single post, but I will read them all. If you do post a bug report, please make a note of any other mods that you are using, with special care paid to the ones that you load above MM. I have attempted to include every mod that I can. I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. So just because your favorite mod isn't included doesn't mean that it won't be in the future. That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. Aging mods; Storage mods; Texture changing mods; Inedible food mods. Mods like this won't be included because those kinds of mods are best left up to individual player discretion. A list of mods that are included in MM8 can be found HERE. A copy of the pdf is also included in the download. Do not run any of the mods in the above list alongside MM. They are fully included. Disable CC before using MM. Changelog: Fixed the darker looking trees that people didn't like. Fixed the EB Village Storage Yard toolbar from crashing. Updated mods. Probably a few things I forgot to write down.
  13. One counter-intuitive thing could help mitigate the up and down swings of population. Making your citizens immortal. If your citizens never die, then your population will only grow when you build more houses and never go down (except for the workplace accidents). So then you have a basically stable population.
  14. I did, down in the translation forum.
  15. No, it's fairly quiet. The Banished user base has never really been crazy active. It is kind of a laid back game and attracts more casual fans. I've never used Discord before, so there's probably things that could be done to help keep things going that i don't know about.